reformat with the help of AStyle reformat tool (codeblocks)

This commit is contained in:
Julien Valentin
2017-10-27 21:02:43 +02:00
parent 6530b16fc7
commit 6e79ce348d
8 changed files with 95 additions and 90 deletions

View File

@@ -42,19 +42,18 @@ namespace osgAnimation
virtual void operator()(MorphGeometry&);
inline void setShader( osg::Shader*s ) { _shader=s; }
inline const osg::Shader * getShader() const{ return _shader.get(); }
inline osg::Shader * getShader() { return _shader.get(); }
inline void setShader( osg::Shader*s ) { _shader=s; }
inline const osg::Shader * getShader() const { return _shader.get(); }
inline osg::Shader * getShader() { return _shader.get(); }
///texture unit reserved for morphtarget TBO default is 7
void setReservedTextureUnit(unsigned int t) { _reservedTextureUnit=t; }
unsigned int getReservedTextureUnit() const { return _reservedTextureUnit;}
void setReservedTextureUnit(unsigned int t) { _reservedTextureUnit=t; }
unsigned int getReservedTextureUnit() const { return _reservedTextureUnit; }
protected:
bool init(MorphGeometry&);
osg::ref_ptr<osg::Uniform> _uniformTargetsWeight;
osg::ref_ptr<osg::Shader> _shader;