reformat with the help of AStyle reformat tool (codeblocks)
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@@ -42,19 +42,18 @@ namespace osgAnimation
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virtual void operator()(MorphGeometry&);
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inline void setShader( osg::Shader*s ) { _shader=s; }
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inline const osg::Shader * getShader() const{ return _shader.get(); }
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inline osg::Shader * getShader() { return _shader.get(); }
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inline void setShader( osg::Shader*s ) { _shader=s; }
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inline const osg::Shader * getShader() const { return _shader.get(); }
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inline osg::Shader * getShader() { return _shader.get(); }
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///texture unit reserved for morphtarget TBO default is 7
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void setReservedTextureUnit(unsigned int t) { _reservedTextureUnit=t; }
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unsigned int getReservedTextureUnit() const { return _reservedTextureUnit;}
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void setReservedTextureUnit(unsigned int t) { _reservedTextureUnit=t; }
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unsigned int getReservedTextureUnit() const { return _reservedTextureUnit; }
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protected:
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bool init(MorphGeometry&);
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osg::ref_ptr<osg::Uniform> _uniformTargetsWeight;
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osg::ref_ptr<osg::Shader> _shader;
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