reformat with the help of AStyle reformat tool (codeblocks)

This commit is contained in:
Julien Valentin
2017-10-27 21:02:43 +02:00
parent 6530b16fc7
commit 6e79ce348d
8 changed files with 95 additions and 90 deletions

View File

@@ -1,15 +1,15 @@
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_RIGTRANSFORM
@@ -35,7 +35,7 @@ namespace osgAnimation
/// to call manually when a skeleton is reacheable from the rig
/// in order to prepare technic data before rendering
virtual bool prepareData(RigGeometry&){return true;}
virtual bool prepareData(RigGeometry&) { return true; }
protected:
virtual ~RigTransform() {}