reformat with the help of AStyle reformat tool (codeblocks)
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@@ -44,20 +44,20 @@ namespace osgAnimation
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class BonePtrWeight: LocalBoneIDWeight
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{
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public:
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BonePtrWeight(unsigned int id,float weight, Bone*bone=0 ): LocalBoneIDWeight(id,weight), _boneptr(bone){}
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BonePtrWeight(const BonePtrWeight &bw2): LocalBoneIDWeight(bw2.getBoneID(),bw2.getWeight()), _boneptr(bw2._boneptr.get()){}
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inline const float & getWeight() const {return second;}
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inline void setWeight(float b) {second=b;}
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inline const unsigned int & getBoneID() const {return first;}
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inline void setBoneID(unsigned int b) {first=b;}
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inline bool operator<(const BonePtrWeight &b1) const{
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if (second > b1.second)return true;
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if (second < b1.second)return false;
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return (first > b1.first);
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BonePtrWeight(unsigned int id,float weight, Bone*bone=0 ): LocalBoneIDWeight(id,weight), _boneptr(bone) {}
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BonePtrWeight(const BonePtrWeight &bw2): LocalBoneIDWeight(bw2.getBoneID(),bw2.getWeight()), _boneptr(bw2._boneptr.get()) {}
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inline const float & getWeight() const { return second; }
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inline void setWeight(float b) { second=b; }
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inline const unsigned int & getBoneID() const { return first; }
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inline void setBoneID(unsigned int b) { first=b; }
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inline bool operator< (const BonePtrWeight &b1) const {
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if (second > b1.second) return true;
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if (second < b1.second) return false;
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return (first > b1.first);
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}
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///set Bone pointer
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inline const Bone * getBonePtr() const {return _boneptr.get();}
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inline void setBonePtr(Bone*b){_boneptr=b;}
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inline const Bone * getBonePtr() const { return _boneptr.get(); }
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inline void setBonePtr(Bone*b) { _boneptr=b; }
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protected:
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osg::observer_ptr< Bone > _boneptr;
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};
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@@ -110,7 +110,7 @@ namespace osgAnimation
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}
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resetMatrix();
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for(BonePtrWeightList::iterator bwit=_boneweights.begin();bwit!=_boneweights.end();++bwit )
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for(BonePtrWeightList::iterator bwit=_boneweights.begin(); bwit!=_boneweights.end(); ++bwit )
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{
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const Bone* bone = bwit->getBonePtr();
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if (!bone)
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@@ -125,7 +125,7 @@ namespace osgAnimation
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}
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}
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void normalize();
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inline const osg::Matrix& getMatrix() const { return _result;}
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inline const osg::Matrix& getMatrix() const { return _result; }
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protected:
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BonePtrWeightList _boneweights;
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IndexList _vertexes;
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