reformat with the help of AStyle reformat tool (codeblocks)
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@@ -41,15 +41,14 @@ namespace osgAnimation
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class OSGANIMATION_EXPORT VertexInfluence : public IndexWeightList
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{
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public:
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const std::string& getName() const { return _name;}
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void setName(const std::string& name) { _name = name;}
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const std::string& getName() const { return _name; }
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void setName(const std::string& name) { _name = name; }
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protected:
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// the name is the bone to link to
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std::string _name;
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};
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class VertexInfluenceMap : public std::map<std::string, VertexInfluence> , public osg::Object
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class VertexInfluenceMap : public std::map<std::string, VertexInfluence>, public osg::Object
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{
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public:
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META_Object(osgAnimation, VertexInfluenceMap);
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@@ -57,8 +56,8 @@ namespace osgAnimation
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VertexInfluenceMap() {}
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VertexInfluenceMap(const osgAnimation::VertexInfluenceMap& org, const osg::CopyOp& copyop):
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std::map<std::string, VertexInfluence>(org),
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osg::Object(org, copyop)
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{}
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osg::Object(org, copyop) {}
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///normalize per vertex weights given numvert of the attached mesh
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void normalize(unsigned int numvert);
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@@ -72,8 +71,8 @@ namespace osgAnimation
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class VertexGroup: public std::pair<BoneWeightList, IndexList>
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{
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public:
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inline const BoneWeightList& getBoneWeights()const { return first; }
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inline void setBoneWeights( BoneWeightList& o ) { first=o; }
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inline const BoneWeightList& getBoneWeights() const { return first; }
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inline void setBoneWeights( BoneWeightList& o ) { first=o; }
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inline IndexList& vertIDs() { return second; }
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};
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@@ -83,7 +82,6 @@ namespace osgAnimation
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//Experimental removal of unexpressed bone from the skeleton
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void removeUnexpressedBones(Skeleton &skel) const;
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};
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}
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#endif
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