Added support for pausing and restart the property_animation.
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@@ -249,6 +249,7 @@ struct CallbackOperator : public ObjectOperator
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osg::AnimationPathCallback* apc = dynamic_cast<osg::AnimationPathCallback*>(_callback.get());
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osgUtil::TransformCallback* tc = dynamic_cast<osgUtil::TransformCallback*>(_callback.get());
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AnimationMaterialCallback* amc = dynamic_cast<AnimationMaterialCallback*>(_callback.get());
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PropertyAnimation* pa = dynamic_cast<PropertyAnimation*>(_callback.get());
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if (apc)
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{
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OSG_INFO<<"apc->setPause("<<pause<<")"<<std::endl;
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@@ -264,6 +265,10 @@ struct CallbackOperator : public ObjectOperator
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OSG_INFO<<"amc->setPause("<<pause<<")"<<std::endl;
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amc->setPause(pause);
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}
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else if (pa)
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{
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pa->setPause(pause);
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}
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else if (nc)
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{
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OSG_NOTICE<<"Need to pause callback : "<<nc->className()<<std::endl;
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@@ -277,6 +282,7 @@ struct CallbackOperator : public ObjectOperator
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osg::AnimationPathCallback* apc = dynamic_cast<osg::AnimationPathCallback*>(_callback.get());
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osgUtil::TransformCallback* tc = dynamic_cast<osgUtil::TransformCallback*>(_callback.get());
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AnimationMaterialCallback* amc = dynamic_cast<AnimationMaterialCallback*>(_callback.get());
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PropertyAnimation* pa = dynamic_cast<PropertyAnimation*>(_callback.get());
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if (apc)
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{
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apc->reset();
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@@ -290,6 +296,11 @@ struct CallbackOperator : public ObjectOperator
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amc->reset();
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amc->update(*_node);
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}
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else if (pa)
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{
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pa->reset();
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pa->update(*_node);
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}
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else
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{
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OSG_NOTICE<<"Need to reset callback : "<<nc->className()<<std::endl;
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