Standardized use of GL_HALF_FLOAT_NV and GL_HALF_FLOAT_ARB to GL_HALF_FLOAT
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@@ -653,7 +653,7 @@ unsigned int Image::computePixelSizeInBits(GLenum format,GLenum type)
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case(GL_BYTE):
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case(GL_UNSIGNED_BYTE): return 8*computeNumComponents(format);
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case(GL_HALF_FLOAT_NV):
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case(GL_HALF_FLOAT):
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case(GL_SHORT):
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case(GL_UNSIGNED_SHORT): return 16*computeNumComponents(format);
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@@ -1651,7 +1651,7 @@ bool Image::isImageTranslucent() const
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0xc0000000u, 1))
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return true;
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break;
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case(GL_HALF_FLOAT_NV):
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case(GL_HALF_FLOAT):
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if (_findLowerAlphaValueInRow(s(), (unsigned short*)d + offset,
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(unsigned short)0x3c00, delta))
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return true;
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