Cleaned up debug info, and changed Text3D across to using GL_NORMALIZE instead of GL_RESCALE_NORMAL.

This commit is contained in:
Robert Osfield
2010-09-08 11:02:39 +00:00
parent c9bd91cc6a
commit 6f49d85f88
5 changed files with 24 additions and 27 deletions

View File

@@ -342,8 +342,6 @@ osg::Texture::FilterMode Font::getMagFilterHint() const
Glyph* Font::getGlyph(const FontResolution& fontRes, unsigned int charcode)
{
OSG_NOTICE<<"Font::getGlyph("<<charcode<<")"<<std::endl;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_glyphMapMutex);
FontSizeGlyphMap::iterator itr = _sizeGlyphMap.find(fontRes);
@@ -366,8 +364,6 @@ Glyph* Font::getGlyph(const FontResolution& fontRes, unsigned int charcode)
Glyph3D* Font::getGlyph3D(unsigned int charcode)
{
OSG_NOTICE<<"Font::getGlyph3D("<<charcode<<")"<<std::endl;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_glyphMapMutex);
Glyph3DMap::iterator itr = _glyph3DMap.find(charcode);