Updated wrappers
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@@ -10,6 +10,7 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Camera>
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#include <osg/DisplaySettings>
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#include <osg/Node>
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#include <osgGA/EventQueue>
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@@ -102,6 +103,10 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
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__void__setUpViewOnSingleScreen__unsigned_int,
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"Convinience method for a single Camara associated with a single full screen GraphicsWindow. ",
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"");
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I_Method4(const osg::Camera *, getCameraContainingPosition, IN, float, x, IN, float, y, IN, float &, local_x, IN, float &, local_y,
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__C5_osg_Camera_P1__getCameraContainingPosition__float__float__float_R1__float_R1,
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"Get the camera which contains the pointer position x,y specified master cameras window/eye coords. ",
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"Also passes back the local window coords for the graphics context associated with the camera passed back. ");
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I_MethodWithDefaults4(bool, computeIntersections, IN, float, x, , IN, float, y, , IN, osgUtil::LineSegmentIntersector::Intersections &, intersections, , IN, osg::Node::NodeMask, traversalMask, 0xffffffff,
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__bool__computeIntersections__float__float__osgUtil_LineSegmentIntersector_Intersections_R1__osg_Node_NodeMask,
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"Compute intersections between a ray through the specified master cameras window/eye coords and a specified node. ",
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