Removed ParallelSplitShadowMap as its currently a non op.
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@@ -10,7 +10,6 @@ SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
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SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/Export
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${HEADER_PATH}/OccluderGeometry
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${HEADER_PATH}/ParallelSplitShadowMap
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${HEADER_PATH}/ShadowMap
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${HEADER_PATH}/ShadowTechnique
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${HEADER_PATH}/ShadowTexture
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@@ -24,7 +23,6 @@ ADD_LIBRARY(${LIB_NAME}
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${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
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${LIB_PUBLIC_HEADERS}
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OccluderGeometry.cpp
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ParallelSplitShadowMap.cpp
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ShadowMap.cpp
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ShadowTechnique.cpp
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ShadowTexture.cpp
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@@ -1,27 +0,0 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgShadow/ParallelSplitShadowMap>
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#include <osg/Notify>
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using namespace osgShadow;
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ParallelSplitShadowMap::ParallelSplitShadowMap()
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{
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osg::notify(osg::NOTICE)<<"Warning: osgShadow::ParallelSplitShadowMap technique not implemented yet."<<std::endl;
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}
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ParallelSplitShadowMap::ParallelSplitShadowMap(const ParallelSplitShadowMap& copy, const osg::CopyOp& copyop):
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ShadowTechnique(copy,copyop)
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{
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}
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@@ -51,7 +51,6 @@ static const char fragmentShaderSource_withBaseTexture[] =
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ShadowMap::ShadowMap():
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_textureUnit(1)
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{
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osg::notify(osg::NOTICE)<<"Warning: osgShadow::ShadowMap technique is in development."<<std::endl;
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}
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ShadowMap::ShadowMap(const ShadowMap& copy, const osg::CopyOp& copyop):
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@@ -22,7 +22,6 @@ using namespace osgShadow;
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ShadowTexture::ShadowTexture():
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_textureUnit(1)
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{
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osg::notify(osg::NOTICE)<<"Warning: osgShadow::ShadowTexture technique is in development."<<std::endl;
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}
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ShadowTexture::ShadowTexture(const ShadowTexture& copy, const osg::CopyOp& copyop):
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@@ -39,7 +39,7 @@ ShadowVolume::ShadowVolume():
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{
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// _drawMode = osgShadow::ShadowVolumeGeometry::GEOMETRY;
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osg::notify(osg::NOTICE)<<"Warning: osgShadow::ShadowVolume technique in development."<<std::endl;
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osg::notify(osg::NOTICE)<<"Warning: osgShadow::ShadowVolume technique is still in development, with current limitations that make it unsuitable for deployment. Please contact the osg-users for an update of developements."<<std::endl;
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}
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ShadowVolume::ShadowVolume(const ShadowVolume& sv, const osg::CopyOp& copyop):
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