Removed ParallelSplitShadowMap as its currently a non op.
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@@ -51,7 +51,6 @@ static const char fragmentShaderSource_withBaseTexture[] =
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ShadowMap::ShadowMap():
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_textureUnit(1)
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{
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osg::notify(osg::NOTICE)<<"Warning: osgShadow::ShadowMap technique is in development."<<std::endl;
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}
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ShadowMap::ShadowMap(const ShadowMap& copy, const osg::CopyOp& copyop):
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