Initial revision

This commit is contained in:
Don BURNS
2001-01-10 16:32:10 +00:00
parent 7c12eb9361
commit 70208ebc06
461 changed files with 70936 additions and 0 deletions

View File

@@ -0,0 +1,97 @@
# Microsoft Developer Studio Project File - Name="cube" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=cube - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "cube.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "cube.mak" CFG="cube - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "cube - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "cube - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "cube - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 osgGLUT.lib osgUtil.lib osg.lib glut32.lib glu32.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"../../../bin/cube.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "cube - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /vd0 /GR /GX /ZI /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_DEBUG" /D "FL_DLL" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 osgGLUTd.lib osgUtild.lib osgd.libglut32.lib glu32.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/cubed.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "cube - Win32 Release"
# Name "cube - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\cube\cube.cpp
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

96
VisualStudio/Demos/sgv/sgv.dsp Executable file
View File

@@ -0,0 +1,96 @@
# Microsoft Developer Studio Project File - Name="sgv" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=sgv - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "sgv.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "sgv.mak" CFG="sgv - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "sgv - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "sgv - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "sgv - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 osgGLUT.lib osgUtil.lib osg.lib glut32.lib glu32.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"../../../bin/sgv.exe" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "sgv - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /Gm /vd0 /GR /GX /ZI /Od /I "../../../include" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_DEBUG" /D "FL_DLL" /FR /YX /FD /c
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 osgGLUTd.lib osgUtild.lib osgd.lib glut32.lib glu32.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/sgvd.exe" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /incremental:no
!ENDIF
# Begin Target
# Name "sgv - Win32 Release"
# Name "sgv - Win32 Debug"
# Begin Source File
SOURCE=..\..\..\src\Demos\sgv\sgv.cpp
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View File

@@ -0,0 +1,224 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "sgv"=".\Demos\sgv\sgv.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name osg
End Project Dependency
Begin Project Dependency
Project_Dep_Name osgUtil
End Project Dependency
Begin Project Dependency
Project_Dep_Name osgGLUT
End Project Dependency
}}}
###############################################################################
Project: "cube"=".\Demos\cube\cube.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name osg
End Project Dependency
Begin Project Dependency
Project_Dep_Name osgUtil
End Project Dependency
Begin Project Dependency
Project_Dep_Name osgGLUT
End Project Dependency
}}}
###############################################################################
Project: "flt"=".\osgPlugins\flt\flt.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name osg
End Project Dependency
}}}
###############################################################################
Project: "fly"=".\osgPlugins\fly\fly.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name osg
End Project Dependency
}}}
###############################################################################
Project: "gif"=".\osgPlugins\gif\gif.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name osg
End Project Dependency
}}}
###############################################################################
Project: "jpeg"=".\osgPlugins\jpeg\jpeg.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name osg
End Project Dependency
}}}
###############################################################################
Project: "pic"=".\osgPlugins\pic\pic.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name osg
End Project Dependency
}}}
###############################################################################
Project: "png"=".\osgPlugins\png\png.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name osg
End Project Dependency
}}}
###############################################################################
Project: "tga"=".\osgPlugins\tga\tga.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name osg
End Project Dependency
}}}
###############################################################################
Project: "tiff"=".\osgPlugins\tiff\tiff.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name osg
End Project Dependency
}}}
###############################################################################
Project: "osgGLUT"=".\osgGLUT\osgGLUT.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name osg
End Project Dependency
Begin Project Dependency
Project_Dep_Name osgUtil
End Project Dependency
}}}
###############################################################################
Project: "osgUtil"=".\osgUtil\osgUtil.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
Begin Project Dependency
Project_Dep_Name osg
End Project Dependency
}}}
###############################################################################
Project: "osg"=".\osg\osg.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

525
VisualStudio/osg/osg.dsp Executable file
View File

@@ -0,0 +1,525 @@
# Microsoft Developer Studio Project File - Name="osg" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=osg - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osg.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osg.mak" CFG="osg - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "osg - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "osg - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "osg - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBSCENEGRAPH_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SG_LIBRARY" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo /o"../../lib/osg.bsc"
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:"../../bin/osg.pdb" /machine:I386 /out:"../../bin/osg.dll"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "osg - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBSCENEGRAPH_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /vmg /vd0 /GR /GX /ZI /Od /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "SG_LIBRARY" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo /o"../../lib/osg.bsc"
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:"../../bin/osgd.pdb" /debug /machine:I386 /out:"../../bin/osgd.dll" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none /incremental:no
!ENDIF
# Begin Target
# Name "osg - Win32 Release"
# Name "osg - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\Src\Osg\AlphaFunc.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Billboard.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\BoundingBox.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\BoundingSphere.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Camera.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\CullFace.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\DCS.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\DynamicLibrary.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\ExtensionSupported.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Field.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\FieldReader.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\FieldReaderIterator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\FileNameUtils.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Fog.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Geode.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\GeoSet.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\GeoSet_ogl.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\GeoState.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Group.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Image.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Input.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Light.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\LightSource.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Lighting.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\LOD.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Material.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Matrix.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Node.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\NodeVisitor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Notify.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Object.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\OSG.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Output.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Point.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osg\PolygonOffset.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Quat.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\ReaderWriterOSG.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\ReaderWriterRGB.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Registry.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Scene.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Seg.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Sequence.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Switch.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\TexEnv.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\TexGen.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\TexMat.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Texture.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Timer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Version.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\Osg\Transparency.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter ";h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\Include\Osg\AlphaFunc
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Billboard
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\BoundingBox
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\BoundingSphere
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Camera
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\CullFace
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Dcs
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\DynamicLibrary
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Export
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\ExtensionSupported
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Field
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\FieldReader
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\FieldReaderIterator
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\FileNameUtils
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Fog
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Geode
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\GeoSet
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\GeoState
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Gl
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Group
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Image
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Input
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Light
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\LightSource
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Lighting
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Lod
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Material
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Matrix
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Node
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\NodeVisitor
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Notify
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Object
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Osg
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Output
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Point
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\PolygonOffset
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Quat
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Referenced
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Registry
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Scene
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Seg
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Sequence
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\State
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Switch
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\TexEnv
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\TexGen
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\TexMat
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Texture
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Timer
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Transparency
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Types
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Vec2
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Vec3
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Version
# End Source File
# Begin Source File
SOURCE=..\..\Include\Osg\Vec4
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

135
VisualStudio/osgGLUT/osgGLUT.dsp Executable file
View File

@@ -0,0 +1,135 @@
# Microsoft Developer Studio Project File - Name="osgGLUT" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=osgGLUT - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgGLUT.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgGLUT.mak" CFG="osgGLUT - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "osgGLUT - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "osgGLUT - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "osgGLUT - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "../../lib"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBOSGGLUT_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /vd1 /GR /GX /O2 /I "../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "LIBOSGGLUT_EXPORTS" /D "OSGGLUT_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 osgUtil.lib osg.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:"../../bin/osgGLUT.pdb" /machine:I386 /out:"../../bin/osgGLUT.dll" /libpath:"../../lib"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "osgGLUT - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBOSGGLUT_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /vmg /vd0 /GR /GX /ZI /Od /I "../../include" /D "_DEBUG" /D "OSGGLUT_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 osgUtild.lib osgd.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:"../../bin/osgGLUTd.pdb" /debug /machine:I386 /out:"../../bin/osgGLUTd.dll" /pdbtype:sept /libpath:"../../lib"
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "osgGLUT - Win32 Release"
# Name "osgGLUT - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\Src\osgGLUT\GLUTEventAdapter.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\osgGLUT\Viewer.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\osgGLUT\Version.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter ";h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\Include\osgGLUT\GLUTEventAdapter
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgGLUT\Viewer
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgGLUT\Export
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgGLUT\Version
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View File

@@ -0,0 +1,404 @@
# Microsoft Developer Studio Project File - Name="flt" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=flt - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "flt.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "flt.mak" CFG="flt - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "flt - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "flt - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "flt - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FLT_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FLT_LIBRARY" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x414 /d "NDEBUG"
# ADD RSC /l 0x417 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 osg.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../../bin/osgdb_flt.dll" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "flt - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FLT_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /vmg /vd0 /GR /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FLT_LIBRARY" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x414 /d "_DEBUG"
# ADD RSC /l 0x417 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 osgd.lib glut32.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:"../../../bin/osgdb_fltd.pdb" /debug /machine:I386 /out:"../../../bin/osgdb_fltd.dll" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /pdb:none /incremental:no
!ENDIF
# Begin Target
# Name "flt - Win32 Release"
# Name "flt - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\BoundingVolumeRecords.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\ColorPaletteRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\CommentRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\ControlRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\DofRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\ExtensionRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\ExternalRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\FaceRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\flt.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\flt2osg.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\FltFile.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\GeoSetBuilder.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\GroupRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\HeaderRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\Input.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\InstanceRecords.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\LightPointRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\LightSourcePaletteRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\LightSourceRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\LodRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\LongIDRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\MaterialPaletteRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\ObjectRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\OldVertexRecords.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\Pool.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\ReaderWriterFLT.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\Record.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\RecordVisitor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\Registry.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\SwitchRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\TextureMappingPaletteRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\TexturePaletteRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\TransformationRecords.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\UnknownRecord.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\VertexPoolRecords.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\BoundingVolumeRecords.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\ColorPaletteRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\CommentRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\ControlRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\DofRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\export.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\ExtensionRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\ExternalRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\FaceRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\flt.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\flt2osg.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\FltFile.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\FltRecords.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\GeoSetBuilder.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\GroupRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\HeaderRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\Input.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\InstanceRecords.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\LightPointRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\LightSourcePaletteRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\LightSourceRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\LodRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\LongIDRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\MaterialPaletteRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\ObjectRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\OldVertexRecords.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\opcodes.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\Pool.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\ReaderWriterFLT.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\Record.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\RecordVisitor.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\Referenced.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\Registry.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\SwitchRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\TextureMappingPaletteRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\TexturePaletteRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\TransformationRecords.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\UnknownRecord.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\VertexPoolRecords.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\flt\license.txt
# End Source File
# End Group
# End Target
# End Project

View File

@@ -0,0 +1,155 @@
# Microsoft Developer Studio Project File - Name="fly" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=fly - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "fly.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "fly.mak" CFG="fly - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "fly - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "fly - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "fly - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FLY_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FLY_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 osg.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../../../bin/osgdb_fly.dll" /libpath:"../../../lib"
!ELSEIF "$(CFG)" == "fly - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FLY_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /vmg /vd0 /GR /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FLY_EXPORTS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 osgd.lib glu32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"../../../bin/osgdb_flyd.dll" /pdbtype:sept /libpath:"../../../lib"
!ENDIF
# Begin Target
# Name "fly - Win32 Release"
# Name "fly - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\Fly\Base.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\Fly\Fly.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\Fly\Hat.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\Fly\Matrix.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\Fly\Sky.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\Fly\Tank.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\Fly\Terrain.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\Fly\Trees.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\Fly\Vector.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\Fly\Hat.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\Fly\Matrix.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\Fly\terrain_data.h
# End Source File
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\Fly\Vector.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View File

@@ -0,0 +1,109 @@
# Microsoft Developer Studio Project File - Name="gif" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=gif - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "gif.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "gif.mak" CFG="gif - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "gif - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "gif - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "gif - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "gif_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "gif_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 osg.lib /NODEFAULTLIB:LIBC ungif.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../../../bin/osgdb_gif.dll" /libpath:"../../../lib"
# SUBTRACT LINK32 /nodefaultlib
!ELSEIF "$(CFG)" == "gif - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "gif_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /vmg /vd0 /GR /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GIF_EXPORTS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 osgd.lib /NODEFAULTLIB:LIBC ungif.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"../../../bin/osgdb_gifd.dll" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
# Begin Target
# Name "gif - Win32 Release"
# Name "gif - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\gif\ReaderWriterGIF.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View File

@@ -0,0 +1,109 @@
# Microsoft Developer Studio Project File - Name="jpeg" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=jpeg - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "jpeg.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "jpeg.mak" CFG="jpeg - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "jpeg - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "jpeg - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "jpeg - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "jpeg_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "jpeg_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 osg.lib /NODEFAULTLIB:LIBC jpeg.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../../../bin/osgdb_jpeg.dll" /libpath:"../../../lib"
# SUBTRACT LINK32 /nodefaultlib
!ELSEIF "$(CFG)" == "jpeg - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "jpeg_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /vmg /vd0 /GR /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "JPEG_EXPORTS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 osgd.lib /NODEFAULTLIB:LIBC jpeg.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"../../../bin/osgdb_jpegd.dll" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
# Begin Target
# Name "jpeg - Win32 Release"
# Name "jpeg - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\jpeg\ReaderWriterJPEG.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View File

@@ -0,0 +1,109 @@
# Microsoft Developer Studio Project File - Name="pic" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=pic - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "pic.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "pic.mak" CFG="pic - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "pic - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "pic - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "pic - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "pic_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "pic_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 osg.lib /NODEFAULTLIB:LIBC kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../../../bin/osgdb_pic.dll" /libpath:"../../../lib"
# SUBTRACT LINK32 /nodefaultlib
!ELSEIF "$(CFG)" == "pic - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "pic_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /vmg /vd0 /GR /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PIC_EXPORTS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 osgd.lib /NODEFAULTLIB:LIBC kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"../../../bin/osgdb_picd.dll" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
# Begin Target
# Name "pic - Win32 Release"
# Name "pic - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\pic\ReaderWriterPIC.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View File

@@ -0,0 +1,109 @@
# Microsoft Developer Studio Project File - Name="png" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=png - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "png.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "png.mak" CFG="png - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "png - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "png - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "png - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "png_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "png_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 osg.lib /NODEFAULTLIB:LIBC libpng.lib zlibstat.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../../../bin/osgdb_png.dll" /libpath:"../../../lib"
# SUBTRACT LINK32 /nodefaultlib
!ELSEIF "$(CFG)" == "png - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "png_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /vmg /vd0 /GR /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "PNG_EXPORTS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 osgd.lib /NODEFAULTLIB:LIBC libpng.lib zlibstat.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"../../../bin/osgdb_pngd.dll" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
# Begin Target
# Name "png - Win32 Release"
# Name "png - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\png\ReaderWriterPNG.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View File

@@ -0,0 +1,109 @@
# Microsoft Developer Studio Project File - Name="tga" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=tga - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "tga.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "tga.mak" CFG="tga - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "tga - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "tga - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "tga - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "tga_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "tga_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 osg.lib /NODEFAULTLIB:LIBC kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../../../bin/osgdb_tga.dll" /libpath:"../../../lib"
# SUBTRACT LINK32 /nodefaultlib
!ELSEIF "$(CFG)" == "tga - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "tga_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /vmg /vd0 /GR /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TGA_EXPORTS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 osgd.lib /NODEFAULTLIB:LIBC kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"../../../bin/osgdb_tgad.dll" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
# Begin Target
# Name "tga - Win32 Release"
# Name "tga - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\tga\ReaderWriterTGA.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View File

@@ -0,0 +1,109 @@
# Microsoft Developer Studio Project File - Name="tiff" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=tiff - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "tiff.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "tiff.mak" CFG="tiff - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "tiff - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "tiff - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "tiff - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "tiff_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "tiff_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 osg.lib /NODEFAULTLIB:LIBC tiff.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../../../bin/osgdb_tiff.dll" /libpath:"../../../lib"
# SUBTRACT LINK32 /nodefaultlib
!ELSEIF "$(CFG)" == "tiff - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../../lib"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "tiff_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /vmg /vd0 /GR /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TIFF_EXPORTS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 osgd.lib /NODEFAULTLIB:LIBC tiff.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"../../../bin/osgdb_tiffd.dll" /pdbtype:sept /libpath:"../../../lib"
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
# Begin Target
# Name "tiff - Win32 Release"
# Name "tiff - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\src\osgPlugins\tiff\ReaderWriterTIFF.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

189
VisualStudio/osgUtil/osgUtil.dsp Executable file
View File

@@ -0,0 +1,189 @@
# Microsoft Developer Studio Project File - Name="osgUtil" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=osgUtil - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgUtil.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgUtil.mak" CFG="osgUtil - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "osgUtil - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "osgUtil - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "osgUtil - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "../../lib"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBOSGUTIL_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /vd1 /GR /GX /O2 /I "../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "LIBOSGUTIL_EXPORTS" /D "OSGUTIL_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 osg.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:"../../bin/osgUtil.pdb" /machine:I386 /out:"../../bin/osgUtil.dll" /libpath:"../../lib"
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "osgUtil - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../lib"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "LIBOSGUTIL_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /vmg /vd0 /GR /GX /ZI /Od /I "../../include" /D "_DEBUG" /D "OSGUTIL_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 osgd.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:"../../bin/osgUtild.pdb" /debug /machine:I386 /out:"../../bin/osgUtild.dll" /pdbtype:sept /libpath:"../../lib"
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "osgUtil - Win32 Release"
# Name "osgUtil - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\Src\osgUtil\CameraManipulator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\osgUtil\DisplayListVisitor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgUtil\DriveManipulator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgUtil\FlightManipulator.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\osgUtil\IntersectVisitor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\osgUtil\RenderVisitor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\osgUtil\SceneView.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\osgUtil\Version.cpp
# End Source File
# Begin Source File
SOURCE=..\..\Src\osgUtil\TrackballManipulator.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter ";h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\Include\osgUtil\CameraManipulator
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgUtil\DisplayListVisitor
# End Source File
# Begin Source File
SOURCE=..\..\include\osgUtil\DriveManipulator
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgUtil\Export
# End Source File
# Begin Source File
SOURCE=..\..\include\osgUtil\FlightManipulator
# End Source File
# Begin Source File
SOURCE=..\..\include\osgUtil\GUIActionAdapter
# End Source File
# Begin Source File
SOURCE=..\..\include\osgUtil\GUIEventAdapter
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgUtil\IntersectVisitor
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgUtil\RenderVisitor
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgUtil\SceneView
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgUtil\Version
# End Source File
# Begin Source File
SOURCE=..\..\include\osgUtil\TrackballManipulator
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project