Initial revision

This commit is contained in:
Don BURNS
2001-01-10 16:32:10 +00:00
parent 7c12eb9361
commit 70208ebc06
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<HTML>
<HEAD>
<TITLE>class OSGGLUT_EXPORT osgGLUT::GLUTEventAdapter</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.3">
</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>class OSGGLUT_EXPORT <A HREF="#DOC.DOCU">osgGLUT::GLUTEventAdapter</A>: public osgUtil::GUIEventAdapter</H2>
<BLOCKQUOTE>Class for adapting GLUT events so that they can be used as input to osgUtil::CameraManipulators</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="MosgUtil::GUIEventAdapter,M,CGLUTEventAdapter,MGLUTEventAdapter.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<A HREF="#DOC.5.1.20"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A> <B>GLUTEventAdapter</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.21"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual <B>~GLUTEventAdapter</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.1"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual EventType <B>getEventType</B>() const
<DD><I>Get the EventType of the GUI event</I>
<DT>
<A HREF="#DOC.5.1.2"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual int <B>getKey</B>() const
<DD><I>key pressed, return -1 if inapropriate for this event.</I>
<DT>
<A HREF="#DOC.5.1.3"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual int <B>getButton</B>() const
<DD><I>button pressed/released, return -1 if inappropriate for this event</I>
<DT>
<A HREF="#DOC.5.1.4"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual int <B>getXmin</B>() const
<DD><I>window minimum x.</I>
<DT>
<A HREF="#DOC.5.1.5"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual int <B>getXmax</B>() const
<DD><I>window maximum x.</I>
<DT>
<A HREF="#DOC.5.1.6"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual int <B>getYmin</B>() const
<DD><I>window minimum y.</I>
<DT>
<A HREF="#DOC.5.1.7"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual int <B>getYmax</B>() const
<DD><I>window maximum y.</I>
<DT>
<A HREF="#DOC.5.1.8"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual int <B>getX</B>() const
<DD><I>current mouse x position</I>
<DT>
<A HREF="#DOC.5.1.9"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual int <B>getY</B>() const
<DD><I>current mouse y position</I>
<DT>
<A HREF="#DOC.5.1.10"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual unsigned int <B>getButtonMask</B>() const
<DD><I>current mouse button state </I>
<DT>
<A HREF="#DOC.5.1.11"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual float <B>time</B>() const
<DD><I>time in seconds of event.</I>
<DT>
<A HREF="#DOC.5.1.12"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static void <B>setWindowSize</B>(int Xmin, int Ymin, int Xmax, int Ymax)
<DD><I>static method for setting window dimensions</I>
<DT>
<A HREF="#DOC.5.1.13"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static void <B>setButtonMask</B>(unsigned int buttonMask)
<DD><I>static method for setting button state</I>
<DT>
<A HREF="#DOC.5.1.14"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>adaptResize</B>(float t, int Xmin, int Ymin, int Xmax, int Ymax)
<DD><I>method for adapting resize events.</I>
<DT>
<A HREF="#DOC.5.1.15"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>adaptMouseMotion</B>(float t, int x, int y)
<DD><I>method for adapting mouse motion events whilst mouse buttons are pressed</I>
<DT>
<A HREF="#DOC.5.1.16"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>adaptMousePassiveMotion</B>(float t, int x, int y)
<DD><I>method for adapting mouse motion events whilst no mouse button are pressed</I>
<DT>
<A HREF="#DOC.5.1.17"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>adaptMouse</B>(float t, int button, int state, int x, int y)
<DD><I>method for adapting mouse button pressed/released events</I>
<DT>
<A HREF="#DOC.5.1.18"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>adaptKeyboard</B>(float t, unsigned char key, int x, int y )
<DD><I>method for adapting keyboard events</I>
<DT>
<A HREF="#DOC.5.1.19"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>adaptFrame</B>(float t)
<DD><I>method for adapting frame events, ie.</I>
<DT>
<A HREF="#DOC.5.1.22"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>copyStaticVariables</B>()
<DD><I></I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<A HREF="#DOC.5.1.23"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>EventType <B>_eventType</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.24"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>_key</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.25"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>_button</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.26"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>_Xmin</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.27"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>_Xmax</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.28"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>_Ymin</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.29"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>_Ymax</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.30"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>_mx</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.31"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>_my</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.32"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>unsigned int <B>_buttonMask</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.33"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>float <B>_time</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.34"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static unsigned int <B>_s_accumulatedButtonMask</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.35"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static int <B>_s_Xmin</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.36"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static int <B>_s_Xmax</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.37"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static int <B>_s_Ymin</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.38"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static int <B>_s_Ymax</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.39"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static int <B>_s_mx</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.1.40"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static int <B>_s_my</B>
<DD><I></I>
</DL></P>
</DL>
<A NAME="DOC.DOCU">
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Class for adapting GLUT events so that they can be used as input to osgUtil::CameraManipulators</BLOCKQUOTE>
<DL>
<A NAME="GLUTEventAdapter">
<A NAME="DOC.5.1.20">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GLUTEventAdapter()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~GLUTEventAdapter">
<A NAME="DOC.5.1.21">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~GLUTEventAdapter()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getEventType">
<A NAME="DOC.5.1.1">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual EventType getEventType() const </B></TT>
<DD>Get the EventType of the GUI event
<DL><DT><DD></DL><P>
<A NAME="getKey">
<A NAME="DOC.5.1.2">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getKey() const </B></TT>
<DD>key pressed, return -1 if inapropriate for this event.
<DL><DT><DD></DL><P>
<A NAME="getButton">
<A NAME="DOC.5.1.3">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getButton() const </B></TT>
<DD>button pressed/released, return -1 if inappropriate for this event
<DL><DT><DD></DL><P>
<A NAME="getXmin">
<A NAME="DOC.5.1.4">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getXmin() const </B></TT>
<DD>window minimum x.
<DL><DT><DD></DL><P>
<A NAME="getXmax">
<A NAME="DOC.5.1.5">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getXmax() const </B></TT>
<DD>window maximum x.
<DL><DT><DD></DL><P>
<A NAME="getYmin">
<A NAME="DOC.5.1.6">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getYmin() const </B></TT>
<DD>window minimum y.
<DL><DT><DD></DL><P>
<A NAME="getYmax">
<A NAME="DOC.5.1.7">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getYmax() const </B></TT>
<DD>window maximum y.
<DL><DT><DD></DL><P>
<A NAME="getX">
<A NAME="DOC.5.1.8">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getX() const </B></TT>
<DD>current mouse x position
<DL><DT><DD></DL><P>
<A NAME="getY">
<A NAME="DOC.5.1.9">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int getY() const </B></TT>
<DD>current mouse y position
<DL><DT><DD></DL><P>
<A NAME="getButtonMask">
<A NAME="DOC.5.1.10">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual unsigned int getButtonMask() const </B></TT>
<DD>current mouse button state
<DL><DT><DD></DL><P>
<A NAME="time">
<A NAME="DOC.5.1.11">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float time() const </B></TT>
<DD>time in seconds of event.
<DL><DT><DD></DL><P>
<A NAME="setWindowSize">
<A NAME="DOC.5.1.12">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void setWindowSize(int Xmin, int Ymin, int Xmax, int Ymax)</B></TT>
<DD>static method for setting window dimensions
<DL><DT><DD></DL><P>
<A NAME="setButtonMask">
<A NAME="DOC.5.1.13">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void setButtonMask(unsigned int buttonMask)</B></TT>
<DD>static method for setting button state
<DL><DT><DD></DL><P>
<A NAME="adaptResize">
<A NAME="DOC.5.1.14">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptResize(float t, int Xmin, int Ymin, int Xmax, int Ymax)</B></TT>
<DD>method for adapting resize events.
<DL><DT><DD></DL><P>
<A NAME="adaptMouseMotion">
<A NAME="DOC.5.1.15">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptMouseMotion(float t, int x, int y)</B></TT>
<DD>method for adapting mouse motion events whilst mouse buttons are pressed
<DL><DT><DD></DL><P>
<A NAME="adaptMousePassiveMotion">
<A NAME="DOC.5.1.16">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptMousePassiveMotion(float t, int x, int y)</B></TT>
<DD>method for adapting mouse motion events whilst no mouse button are pressed
<DL><DT><DD></DL><P>
<A NAME="adaptMouse">
<A NAME="DOC.5.1.17">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptMouse(float t, int button, int state, int x, int y)</B></TT>
<DD>method for adapting mouse button pressed/released events
<DL><DT><DD></DL><P>
<A NAME="adaptKeyboard">
<A NAME="DOC.5.1.18">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptKeyboard(float t, unsigned char key, int x, int y )</B></TT>
<DD>method for adapting keyboard events
<DL><DT><DD></DL><P>
<A NAME="adaptFrame">
<A NAME="DOC.5.1.19">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void adaptFrame(float t)</B></TT>
<DD>method for adapting frame events, ie. iddle/display callback.
<DL><DT><DD></DL><P>
<A NAME="copyStaticVariables">
<A NAME="DOC.5.1.22">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyStaticVariables()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_eventType">
<A NAME="DOC.5.1.23">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>EventType _eventType</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_key">
<A NAME="DOC.5.1.24">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _key</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_button">
<A NAME="DOC.5.1.25">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _button</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_Xmin">
<A NAME="DOC.5.1.26">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _Xmin</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_Xmax">
<A NAME="DOC.5.1.27">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _Xmax</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_Ymin">
<A NAME="DOC.5.1.28">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _Ymin</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_Ymax">
<A NAME="DOC.5.1.29">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _Ymax</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_mx">
<A NAME="DOC.5.1.30">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _mx</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_my">
<A NAME="DOC.5.1.31">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _my</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_buttonMask">
<A NAME="DOC.5.1.32">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _buttonMask</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_time">
<A NAME="DOC.5.1.33">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _time</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s_accumulatedButtonMask">
<A NAME="DOC.5.1.34">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static unsigned int _s_accumulatedButtonMask</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s_Xmin">
<A NAME="DOC.5.1.35">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_Xmin</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s_Xmax">
<A NAME="DOC.5.1.36">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_Xmax</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s_Ymin">
<A NAME="DOC.5.1.37">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_Ymin</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s_Ymax">
<A NAME="DOC.5.1.38">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_Ymax</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s_mx">
<A NAME="DOC.5.1.39">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_mx</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_s_my">
<A NAME="DOC.5.1.40">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_my</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I><P><HR>
<BR>
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<HTML>
<HEAD>
<TITLE>General Bits</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.3">
</HEAD>
<BODY BGCOLOR="#ffffff">
<DL>
<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGGLUT_EXPORT_"></A>
<B>OSGGLUT_EXPORT_</B><DD><I></I>
<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGGLUT_EXPORT"></A>
<B>OSGGLUT_EXPORT</B>(dllexport)<DD><I></I>
<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGGLUT_EXPORT"></A>
<B>OSGGLUT_EXPORT</B>(dllimport)<DD><I></I>
<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGGLUT_GLUTEVENTADAPTER"></A>
<B>OSGGLUT_GLUTEVENTADAPTER</B><DD><I></I>
<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSGGLUT_VIEWER"></A>
<B>OSGGLUT_VIEWER</B><DD><I></I>
</DL>
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<TITLE>Hierarchy of Classes</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.3">
</HEAD>
<BODY BGCOLOR="#ffffff">
<H1>Hierarchy of Classes</H1>
<UL>
<LI><A HREF="GLUTEventAdapter.html">osgGLUT::GLUTEventAdapter</A>
<LI><A HREF="Viewer.html">osgGLUT::Viewer</A></UL>
<I><A HREF="index.html">Alphabetic index</A></I><P><HR>
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<H1>Hierarchy of classes</H1>
<UL>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="MosgUtil::GUIEventAdapter,M,CGLUTEventAdapter,MGLUTEventAdapter.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="MosgUtil::GUIActionAdapter,M,CViewer,MViewer.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
</UL>
<I><A HREF="index.html"> alphabetic index</A></I><P><HR>
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<HTML>
<HEAD>
<TITLE>class OSGGLUT_EXPORT osgGLUT::Viewer</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.3">
</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>class OSGGLUT_EXPORT <A HREF="#DOC.DOCU">osgGLUT::Viewer</A>: public osgUtil::GUIActionAdapter</H2>
<BLOCKQUOTE>A basic viewer base class which provides a window, simple keyboard and mouse interaction.</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="MosgUtil::GUIActionAdapter,M,CViewer,MViewer.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<A HREF="#DOC.5.2.1"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A> <B>Viewer</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.2"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual <B>~Viewer</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.3"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>init</B>( osg::Node* )
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.4"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>run</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.5"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>update</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.6"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>traverse</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.7"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>draw</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.8"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>long <B>initClock</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.9"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>float <B>clockSeconds</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.10"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Timer_t <B>updateFrameTick</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.11"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>float <B>frameSeconds</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.12"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>float <B>frameRate</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.13"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>help</B>(ostream&amp; fout)
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.14"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>registerCameraManipulator</B>(osgUtil::CameraManipulator* cm)
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.15"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>selectCameraManipulator</B>(unsigned int pos)
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.16"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual void <B>needRedraw</B>(bool )
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.17"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual void <B>needContinuousUpdate</B>(bool )
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.18"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual void <B>needWarpPointer</B>(int x, int y)
<DD><I></I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<A HREF="#DOC.5.2.33"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static <!1><A HREF="Viewer.html#DOC.5.2.1">Viewer</A>* <B>s_theViewer</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.34"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::ref_ptr&lt;osgUtil::SceneView&gt; <B>_sceneView</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.36"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::ref_ptr&lt;osgUtil::CameraManipulator&gt; <B>_cameraManipulator</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.37"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Viewer.html#DOC.5.2.35">CameraManipList</A> <B>_cameraManipList</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.38"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>std::string <B>_saveFileName</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.39"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>ww</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.40"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>wh</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.41"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>ifdef SGV_USE_RTFS unsigned int <B>frame_rate</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.42"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>RTfs* <B>fs</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.43"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>bool <B>_viewFrustumCullingActive</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.44"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>bool <B>_smallFeatureCullingActive</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.45"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>mx</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.46"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>my</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.47"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>mbutton</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.48"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>polymode</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.49"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>texture</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.50"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>backface</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.51"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>lighting</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.52"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>flat_shade</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.53"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>_two_sided_lighting</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.54"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>bool <B>fullscreen</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.55"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>_saved_ww</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.56"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>int <B>_saved_wh</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.57"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>bool <B>_printStats</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.58"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>bool <B>_useDisplayLists</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.59"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Timer <B>_timer</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.60"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Timer_t <B>_tickRatePerSecond</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.61"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Timer_t <B>_initialTick</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.62"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Timer_t <B>_lastFrameTick</B>
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.63"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Timer_t <B>_frameTick</B>
<DD><I></I>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<A HREF="#DOC.5.2.19"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static void <B>displayCB</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.20"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static void <B>reshapeCB</B>(GLint w, GLint h)
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.21"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static void <B>visibilityCB</B>(int state)
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.22"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static void <B>mouseMotionCB</B>(int x, int y)
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.23"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static void <B>mousePassiveMotionCB</B>(int x, int y)
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.24"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static void <B>mouseCB</B>(int button, int state, int x, int y)
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.25"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static void <B>keyboardCB</B>(unsigned char key, int x, int y )
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.26"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual void <B>display</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.27"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual void <B>reshape</B>(GLint w, GLint h)
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.28"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual void <B>visibility</B>(int state)
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.29"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual void <B>mouseMotion</B>(int x, int y)
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.30"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual void <B>mousePassiveMotion</B>(int x, int y)
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.31"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual void <B>mouse</B>(int button, int state, int x, int y)
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.32"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual void <B>keyboard</B>(unsigned char key, int x, int y)
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.64"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Timer_t <B>clockTick</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.5.2.65"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Timer_t <B>frameTick</B>()
<DD><I></I>
</DL></P>
<P><DL>
<DT><H3>Protected</H3><DD><DT>
<A HREF="#DOC.5.2.35"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>typedef std::vector&lt;osg::ref_ptr&lt;osgUtil::CameraManipulator&gt; &gt; <B>CameraManipList</B>
<DD><I></I>
</DL></P>
</DL>
<A NAME="DOC.DOCU">
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>A basic viewer base class which provides a window, simple keyboard and mouse interaction.
Please note, this viewer class has been developed via a rather haphazzard
path and *needs* a total rewrite. It currently surfices for osg demo's
but shouldn't be viewed as the be all or end of osg viewer classes.
Someone please rewrite it :-)</BLOCKQUOTE>
<DL>
<A NAME="Viewer">
<A NAME="DOC.5.2.1">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Viewer()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Viewer">
<A NAME="DOC.5.2.2">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Viewer()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="init">
<A NAME="DOC.5.2.3">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool init( osg::Node* )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="run">
<A NAME="DOC.5.2.4">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool run()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="update">
<A NAME="DOC.5.2.5">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool update()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="traverse">
<A NAME="DOC.5.2.6">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool traverse()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="draw">
<A NAME="DOC.5.2.7">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool draw()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="initClock">
<A NAME="DOC.5.2.8">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>long initClock()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="clockSeconds">
<A NAME="DOC.5.2.9">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float clockSeconds()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="updateFrameTick">
<A NAME="DOC.5.2.10">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Timer_t updateFrameTick()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="frameSeconds">
<A NAME="DOC.5.2.11">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float frameSeconds()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="frameRate">
<A NAME="DOC.5.2.12">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float frameRate()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="help">
<A NAME="DOC.5.2.13">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void help(ostream&amp; fout)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="registerCameraManipulator">
<A NAME="DOC.5.2.14">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void registerCameraManipulator(osgUtil::CameraManipulator* cm)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="selectCameraManipulator">
<A NAME="DOC.5.2.15">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void selectCameraManipulator(unsigned int pos)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="needRedraw">
<A NAME="DOC.5.2.16">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void needRedraw(bool )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="needContinuousUpdate">
<A NAME="DOC.5.2.17">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void needContinuousUpdate(bool )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="needWarpPointer">
<A NAME="DOC.5.2.18">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void needWarpPointer(int x, int y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="displayCB">
<A NAME="DOC.5.2.19">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void displayCB()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="reshapeCB">
<A NAME="DOC.5.2.20">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void reshapeCB(GLint w, GLint h)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="visibilityCB">
<A NAME="DOC.5.2.21">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void visibilityCB(int state)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="mouseMotionCB">
<A NAME="DOC.5.2.22">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void mouseMotionCB(int x, int y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="mousePassiveMotionCB">
<A NAME="DOC.5.2.23">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void mousePassiveMotionCB(int x, int y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="mouseCB">
<A NAME="DOC.5.2.24">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void mouseCB(int button, int state, int x, int y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="keyboardCB">
<A NAME="DOC.5.2.25">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void keyboardCB(unsigned char key, int x, int y )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="display">
<A NAME="DOC.5.2.26">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void display()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="reshape">
<A NAME="DOC.5.2.27">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void reshape(GLint w, GLint h)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="visibility">
<A NAME="DOC.5.2.28">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void visibility(int state)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="mouseMotion">
<A NAME="DOC.5.2.29">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void mouseMotion(int x, int y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="mousePassiveMotion">
<A NAME="DOC.5.2.30">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void mousePassiveMotion(int x, int y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="mouse">
<A NAME="DOC.5.2.31">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void mouse(int button, int state, int x, int y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="keyboard">
<A NAME="DOC.5.2.32">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void keyboard(unsigned char key, int x, int y)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="s_theViewer">
<A NAME="DOC.5.2.33">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static <!1><A HREF="Viewer.html#DOC.5.2.1">Viewer</A>* s_theViewer</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_sceneView">
<A NAME="DOC.5.2.34">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osgUtil::SceneView&gt; _sceneView</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CameraManipList">
<A NAME="DOC.5.2.35">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt;osg::ref_ptr&lt;osgUtil::CameraManipulator&gt; &gt; CameraManipList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_cameraManipulator">
<A NAME="DOC.5.2.36">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osgUtil::CameraManipulator&gt; _cameraManipulator</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_cameraManipList">
<A NAME="DOC.5.2.37">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Viewer.html#DOC.5.2.35">CameraManipList</A> _cameraManipList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_saveFileName">
<A NAME="DOC.5.2.38">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _saveFileName</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ww">
<A NAME="DOC.5.2.39">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int ww</B></TT>
<DL><DT><DD></DL><P>
<A NAME="wh">
<A NAME="DOC.5.2.40">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int wh</B></TT>
<DL><DT><DD></DL><P>
<A NAME="frame_rate">
<A NAME="DOC.5.2.41">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>ifdef SGV_USE_RTFS unsigned int frame_rate</B></TT>
<DL><DT><DD></DL><P>
<A NAME="fs">
<A NAME="DOC.5.2.42">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>RTfs* fs</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_viewFrustumCullingActive">
<A NAME="DOC.5.2.43">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _viewFrustumCullingActive</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_smallFeatureCullingActive">
<A NAME="DOC.5.2.44">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _smallFeatureCullingActive</B></TT>
<DL><DT><DD></DL><P>
<A NAME="mx">
<A NAME="DOC.5.2.45">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int mx</B></TT>
<DL><DT><DD></DL><P>
<A NAME="my">
<A NAME="DOC.5.2.46">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int my</B></TT>
<DL><DT><DD></DL><P>
<A NAME="mbutton">
<A NAME="DOC.5.2.47">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int mbutton</B></TT>
<DL><DT><DD></DL><P>
<A NAME="polymode">
<A NAME="DOC.5.2.48">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int polymode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="texture">
<A NAME="DOC.5.2.49">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int texture</B></TT>
<DL><DT><DD></DL><P>
<A NAME="backface">
<A NAME="DOC.5.2.50">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int backface</B></TT>
<DL><DT><DD></DL><P>
<A NAME="lighting">
<A NAME="DOC.5.2.51">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int lighting</B></TT>
<DL><DT><DD></DL><P>
<A NAME="flat_shade">
<A NAME="DOC.5.2.52">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int flat_shade</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_two_sided_lighting">
<A NAME="DOC.5.2.53">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _two_sided_lighting</B></TT>
<DL><DT><DD></DL><P>
<A NAME="fullscreen">
<A NAME="DOC.5.2.54">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool fullscreen</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_saved_ww">
<A NAME="DOC.5.2.55">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _saved_ww</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_saved_wh">
<A NAME="DOC.5.2.56">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _saved_wh</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_printStats">
<A NAME="DOC.5.2.57">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _printStats</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_useDisplayLists">
<A NAME="DOC.5.2.58">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _useDisplayLists</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_timer">
<A NAME="DOC.5.2.59">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Timer _timer</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_tickRatePerSecond">
<A NAME="DOC.5.2.60">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Timer_t _tickRatePerSecond</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_initialTick">
<A NAME="DOC.5.2.61">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Timer_t _initialTick</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_lastFrameTick">
<A NAME="DOC.5.2.62">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Timer_t _lastFrameTick</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_frameTick">
<A NAME="DOC.5.2.63">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Timer_t _frameTick</B></TT>
<DL><DT><DD></DL><P>
<A NAME="clockTick">
<A NAME="DOC.5.2.64">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Timer_t clockTick()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="frameTick">
<A NAME="DOC.5.2.65">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Timer_t frameTick()</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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<HTML>
<HEAD>
<TITLE>Table of Contents</TITLE>
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</HEAD>
<BODY BGCOLOR="#ffffff">
<H1>Table of Contents</H1>
<H2>Namespaces</H2>
<UL>
<LI><A HREF="osgGLUT.html">osgGLUT</A>
<UL></UL></UL>
<H2>Macros</H2>
<UL>
<LI><B>OSGGLUT_EXPORT:</B>
<UL>
<LI><A HREF="General.html#OSGGLUT_EXPORT">OSGGLUT_EXPORT</A>
<LI><A HREF="General.html#OSGGLUT_EXPORT">OSGGLUT_EXPORT</A>
</UL>
<LI><A HREF="General.html#OSGGLUT_EXPORT_">OSGGLUT_EXPORT_</A>
<LI><A HREF="General.html#OSGGLUT_GLUTEVENTADAPTER">OSGGLUT_GLUTEVENTADAPTER</A>
<LI><A HREF="General.html#OSGGLUT_VIEWER">OSGGLUT_VIEWER</A>
</UL>
<I><A HREF="HIER.html">Hierarchy of classes</A></I><P><HR>
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<TITLE>namespace osgGLUT</TITLE>
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<H2>namespace <A HREF="#DOC.DOCU">osgGLUT</A></H2>
<HR>
<P><DL>
<DT><A HREF="GLUTEventAdapter.html">class OSGGLUT_EXPORT <B>GLUTEventAdapter</B></A>
<DD><I>Class for adapting GLUT events so that they can be used as input to osgUtil::CameraManipulators</I>
<DT><A HREF="Viewer.html">class OSGGLUT_EXPORT <B>Viewer</B></A>
<DD><I>A basic viewer base class which provides a window, simple keyboard and mouse interaction.</I>
</DL></P>
<A NAME="DOC.DOCU">
<HR>
<H2>Documentation</H2>
<DL>
</DL>
<DL><DT><DD></DL><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I><P><HR>
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