Initial revision

This commit is contained in:
Don BURNS
2001-01-10 16:32:10 +00:00
parent 7c12eb9361
commit 70208ebc06
461 changed files with 70936 additions and 0 deletions

22
include/osgGLUT/Export Normal file
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// The following symbole has a underscore suffix for compatibility.
#ifndef OSGGLUT_EXPORT_
#define OSGGLUT_EXPORT_ 1
#ifdef WIN32
#pragma warning( disable : 4251 )
#pragma warning( disable : 4275 )
#pragma warning( disable : 4786 )
#endif
#if defined(_MSC_VER)
# ifdef OSGGLUT_LIBRARY
# define OSGGLUT_EXPORT __declspec(dllexport)
# else
# define OSGGLUT_EXPORT __declspec(dllimport)
#endif /* OSGGLUT_LIBRARY */
#else
#define OSGGLUT_EXPORT
#endif
#endif

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#ifndef OSGGLUT_GLUTEVENTADAPTER
#define OSGGLUT_GLUTEVENTADAPTER 1
#include <osgUtil/GUIEventAdapter>
#include <osgGLUT/Export>
namespace osgGLUT{
/** Class for adapting GLUT events so that they can be used as input to osgUtil::CameraManipulators.*/
class OSGGLUT_EXPORT GLUTEventAdapter : public osgUtil::GUIEventAdapter
{
public:
GLUTEventAdapter();
virtual ~GLUTEventAdapter() {}
/** Get the EventType of the GUI event.*/
virtual EventType getEventType() const { return _eventType; }
/** key pressed, return -1 if inapropriate for this event. */
virtual int getKey() const { return _key; }
/** button pressed/released, return -1 if inappropriate for this event.*/
virtual int getButton() const { return _button; }
/** window minimum x. */
virtual int getXmin() const { return _Xmin; }
/** window maximum x. */
virtual int getXmax() const { return _Xmax; }
/** window minimum y. */
virtual int getYmin() const { return _Ymin; }
/** window maximum y. */
virtual int getYmax() const { return _Ymax; }
/** current mouse x position.*/
virtual int getX() const { return _mx; }
/** current mouse y position.*/
virtual int getY() const { return _my; }
/** current mouse button state */
virtual unsigned int getButtonMask() const { return _buttonMask; }
/** time in seconds of event. */
virtual float time() const { return _time; }
/** static method for setting window dimensions.*/
static void setWindowSize(int Xmin, int Ymin, int Xmax, int Ymax);
/** static method for setting button state.*/
static void setButtonMask(unsigned int buttonMask);
/** method for adapting resize events. */
void adaptResize(float t, int Xmin, int Ymin, int Xmax, int Ymax);
/** method for adapting mouse motion events whilst mouse buttons are pressed.*/
void adaptMouseMotion(float t, int x, int y);
/** method for adapting mouse motion events whilst no mouse button are pressed.*/
void adaptMousePassiveMotion(float t,int x, int y);
/** method for adapting mouse button pressed/released events.*/
void adaptMouse(float t,int button, int state, int x, int y);
/** method for adapting keyboard events.*/
void adaptKeyboard(float t,unsigned char key, int x, int y );
/** method for adapting frame events, i.e. iddle/display callback.*/
void adaptFrame(float t);
void copyStaticVariables();
protected:
EventType _eventType;
int _key;
int _button;
int _Xmin,_Xmax;
int _Ymin,_Ymax;
int _mx;
int _my;
unsigned int _buttonMask;
float _time;
// used to accumulate the button mask state, it represents
// the current button mask state, which is modified by the
// adaptMouse() method which then copies it to value _buttonMask
// which required the mouse buttons state at the time of the event.
static unsigned int _s_accumulatedButtonMask;
// used to store window min and max values.
static int _s_Xmin;
static int _s_Xmax;
static int _s_Ymin;
static int _s_Ymax;
static int _s_mx;
static int _s_my;
};
}
#endif

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include/osgGLUT/Version Executable file
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#ifndef OSGGLUT_VERSION
#define OSGGLUT_VERSION 1
#include <osgGLUT/Export>
extern "C" {
/**
* getVersion_osgGLUT() returns the library version number.
* Numbering conventon : osg_src-0.8-31 will return 0.8.31 from getVersion_osgGLUT.
*
* This C function can be also used to check for the existance of the OpenSceneGraph
* library using autoconf and its m4 macro AC_CHECK_LIB.
*
* Here is the code to add to your configure.in:
\verbatim
#
# Check for the OpenSceneGraph (OSG) GLUT library
#
AC_CHECK_LIB(osg, osgGLUTGetVersion, ,
[AC_MSG_ERROR(OpenSceneGraph GLUT library not found. See http://www.openscenegraph.org)],)
\endverbatim
*/
extern OSGGLUT_EXPORT const char* osgGLUTGetVersion();
/**
* getLibraryName_osgGLUT() returns the library name in human friendly form.
*/
extern OSGGLUT_EXPORT const char* osgGLUTGetLibraryName();
};
#endif

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include/osgGLUT/Viewer Normal file
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#ifndef OSGGLUT_VIEWER
#define OSGGLUT_VIEWER 1
#include <osg/OSG>
#include <osg/GeoState>
#include <osg/Scene>
#include <osg/Light>
#include <osg/DCS>
#include <osg/GL>
#include <osg/NodeVisitor>
#include <osg/Geode>
#include <osg/Timer>
#include <osgUtil/GUIEventAdapter>
#include <osgUtil/CameraManipulator>
#include <osgUtil/SceneView>
#include <osgGLUT/Export>
#ifdef SGV_USE_RTFS
#include <rtfs/rtfs.h>
#endif
#include <string>
#ifdef OSG_USE_IO_DOT_H
#include <iostream.h>
#else
#include <iostream>
using namespace std;
#endif
namespace osgGLUT{
/** A basic viewer base class which provides a window, simple keyboard and mouse interaction.
* Please note, this viewer class has been developed via a rather haphazzard
* path and *needs* a total rewrite. It currently surfices for osg demo's
* but shouldn't be viewed as the be all or end of osg viewer classes.
* Someone please rewrite it :-)
*/
class OSGGLUT_EXPORT Viewer : public osgUtil::GUIActionAdapter
{
public:
Viewer();
virtual ~Viewer();
virtual bool init( osg::Node* );
virtual bool run();
// called on each frame redraw..
virtual bool update();
virtual bool traverse();
virtual bool draw();
// initialize the clock.
long initClock();
// time since initClock() in seconds.
float clockSeconds() { return _timer.delta_s(_initialTick,clockTick()); }
// update the number of ticks since the last frame update.
osg::Timer_t updateFrameTick();
// time from the current frame update and the previous one in seconds.
float frameSeconds() { return _timer.delta_s(_lastFrameTick,_frameTick); }
float frameRate() { return 1.0f/frameSeconds(); }
void help(ostream& fout);
// hande multiple camera.
void registerCameraManipulator(osgUtil::CameraManipulator* cm);
void selectCameraManipulator(unsigned int pos);
// derived from osgUtil::GUIActionAdapter
virtual void needRedraw(bool /*needed*/) {} // redraw always done.
virtual void needContinuousUpdate(bool /*needed*/) {} // continous update always
virtual void needWarpPointer(int x,int y);
protected:
static void displayCB();
static void reshapeCB(GLint w, GLint h);
static void visibilityCB(int state);
static void mouseMotionCB(int x, int y);
static void mousePassiveMotionCB(int x, int y);
static void mouseCB(int button, int state, int x, int y);
static void keyboardCB(unsigned char key, int x, int y );
virtual void display();
virtual void reshape(GLint w, GLint h);
virtual void visibility(int state);
virtual void mouseMotion(int x, int y);
virtual void mousePassiveMotion(int x, int y);
virtual void mouse(int button, int state, int x, int y);
virtual void keyboard(unsigned char key, int x, int y);
static Viewer* s_theViewer;
osg::ref_ptr<osgUtil::SceneView> _sceneView;
typedef std::vector<osg::ref_ptr<osgUtil::CameraManipulator> > CameraManipList;
osg::ref_ptr<osgUtil::CameraManipulator> _cameraManipulator;
CameraManipList _cameraManipList;
std::string _saveFileName;
int ww, wh;
#ifdef SGV_USE_RTFS
unsigned int frame_rate;
RTfs *fs;
#endif
bool _viewFrustumCullingActive;
bool _smallFeatureCullingActive;
int mx, my, mbutton;
int polymode;
int texture;
int backface;
int lighting;
int flat_shade;
int _two_sided_lighting;
bool fullscreen;
int _saved_ww,_saved_wh;
bool _printStats;
bool _useDisplayLists;
osg::Timer _timer;
osg::Timer_t _tickRatePerSecond;
osg::Timer_t _initialTick;
osg::Timer_t _lastFrameTick;
osg::Timer_t _frameTick;
// system tick.
osg::Timer_t clockTick();
osg::Timer_t frameTick();
};
}
#endif // SG_VIEWIER_H