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include/osgGLUT/GLUTEventAdapter
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108
include/osgGLUT/GLUTEventAdapter
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#ifndef OSGGLUT_GLUTEVENTADAPTER
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#define OSGGLUT_GLUTEVENTADAPTER 1
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#include <osgUtil/GUIEventAdapter>
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#include <osgGLUT/Export>
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namespace osgGLUT{
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/** Class for adapting GLUT events so that they can be used as input to osgUtil::CameraManipulators.*/
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class OSGGLUT_EXPORT GLUTEventAdapter : public osgUtil::GUIEventAdapter
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{
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public:
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GLUTEventAdapter();
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virtual ~GLUTEventAdapter() {}
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/** Get the EventType of the GUI event.*/
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virtual EventType getEventType() const { return _eventType; }
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/** key pressed, return -1 if inapropriate for this event. */
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virtual int getKey() const { return _key; }
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/** button pressed/released, return -1 if inappropriate for this event.*/
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virtual int getButton() const { return _button; }
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/** window minimum x. */
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virtual int getXmin() const { return _Xmin; }
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/** window maximum x. */
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virtual int getXmax() const { return _Xmax; }
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/** window minimum y. */
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virtual int getYmin() const { return _Ymin; }
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/** window maximum y. */
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virtual int getYmax() const { return _Ymax; }
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/** current mouse x position.*/
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virtual int getX() const { return _mx; }
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/** current mouse y position.*/
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virtual int getY() const { return _my; }
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/** current mouse button state */
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virtual unsigned int getButtonMask() const { return _buttonMask; }
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/** time in seconds of event. */
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virtual float time() const { return _time; }
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/** static method for setting window dimensions.*/
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static void setWindowSize(int Xmin, int Ymin, int Xmax, int Ymax);
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/** static method for setting button state.*/
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static void setButtonMask(unsigned int buttonMask);
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/** method for adapting resize events. */
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void adaptResize(float t, int Xmin, int Ymin, int Xmax, int Ymax);
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/** method for adapting mouse motion events whilst mouse buttons are pressed.*/
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void adaptMouseMotion(float t, int x, int y);
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/** method for adapting mouse motion events whilst no mouse button are pressed.*/
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void adaptMousePassiveMotion(float t,int x, int y);
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/** method for adapting mouse button pressed/released events.*/
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void adaptMouse(float t,int button, int state, int x, int y);
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/** method for adapting keyboard events.*/
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void adaptKeyboard(float t,unsigned char key, int x, int y );
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/** method for adapting frame events, i.e. iddle/display callback.*/
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void adaptFrame(float t);
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void copyStaticVariables();
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protected:
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EventType _eventType;
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int _key;
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int _button;
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int _Xmin,_Xmax;
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int _Ymin,_Ymax;
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int _mx;
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int _my;
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unsigned int _buttonMask;
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float _time;
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// used to accumulate the button mask state, it represents
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// the current button mask state, which is modified by the
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// adaptMouse() method which then copies it to value _buttonMask
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// which required the mouse buttons state at the time of the event.
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static unsigned int _s_accumulatedButtonMask;
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// used to store window min and max values.
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static int _s_Xmin;
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static int _s_Xmax;
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static int _s_Ymin;
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static int _s_Ymax;
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static int _s_mx;
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static int _s_my;
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};
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}
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#endif
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