From Jannik Heller, typo fixes

git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14826 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
Robert Osfield
2015-04-07 18:01:12 +00:00
parent ab2fc1be76
commit 70b5297575
62 changed files with 104 additions and 105 deletions

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@@ -200,7 +200,7 @@ class OSGUTIL_EXPORT IntersectVisitor : public osg::NodeVisitor
osg::Vec3 _pseudoEyePoint;
};
/** Picking intersection visitor specialises the IntersectVistor to allow more convinient handling of mouse picking.*/
/** Picking intersection visitor specialises the IntersectVistor to allow more convenient handling of mouse picking.*/
class OSGUTIL_EXPORT PickVisitor : public osgUtil::IntersectVisitor
{
public:

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@@ -28,7 +28,7 @@ class IntersectionVisitor;
/** Pure virtual base class for implementing custom intersection technique.
* To implement a specific intersection technique on must override all
* the pure virtue methods, concrete examples of how to do this can be seen in
* the pure virtual methods, concrete examples of how to do this can be seen in
* the LineSegmentIntersector. */
class Intersector : public osg::Referenced
{
@@ -146,7 +146,7 @@ class OSGUTIL_EXPORT IntersectorGroup : public Intersector
};
/** InteresectionVisitor is used to testing for intersections with the scene, traversing the scene using generic osgUtil::Intersector's to test against the scene.
/** IntersectionVisitor is used to testing for intersections with the scene, traversing the scene using generic osgUtil::Intersector's to test against the scene.
* To implement different types of intersection techniques, one implements custom versions of the osgUtil::Intersector, and then
* pass the constructed intersector to the IntersectionVisitor.*/
class OSGUTIL_EXPORT IntersectionVisitor : public osg::NodeVisitor

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@@ -65,7 +65,7 @@ class OSGUTIL_EXPORT LineSegmentIntersector : public Intersector
const osg::Vec3& getLocalIntersectNormal() const { return localIntersectionNormal; }
osg::Vec3 getWorldIntersectNormal() const { return matrix.valid() ? osg::Matrix::transform3x3(osg::Matrix::inverse(*matrix),localIntersectionNormal) : localIntersectionNormal; }
/** convinience function for mapping the intersection point to any textures assigned to the objects intersected.
/** Convenience function for mapping the intersection point to any textures assigned to the objects intersected.
* Returns the Texture pointer and texture coords of object hit when a texture is available on the object, returns NULL otherwise.*/
osg::Texture* getTextureLookUp(osg::Vec3& tc) const;

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@@ -11,8 +11,8 @@
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_POSTIONALSTATECONTIANER
#define OSGUTIL_POSTIONALSTATECONTIANER 1
#ifndef OSGUTIL_POSITIONALSTATECONTAINER
#define OSGUTIL_POSITIONALSTATECONTAINER 1
#include <osg/Object>
#include <osg/Light>

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@@ -77,7 +77,7 @@ class OSGUTIL_EXPORT RayIntersector : public Intersector
const osg::Vec3& getLocalIntersectNormal() const { return localIntersectionNormal; }
osg::Vec3 getWorldIntersectNormal() const { return matrix.valid() ? osg::Matrix::transform3x3(osg::Matrix::inverse(*matrix),localIntersectionNormal) : localIntersectionNormal; }
/** convinience function for mapping the intersection point to any textures assigned to the objects intersected.
/** Convenience function for mapping the intersection point to any textures assigned to the objects intersected.
* Returns the Texture pointer and texture coords of object hit when a texture is available on the object, returns NULL otherwise.*/
osg::Texture* getTextureLookUp(osg::Vec3& tc) const;

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@@ -25,7 +25,7 @@
namespace osgUtil {
/** A tri stripping visitor for converting Geometry surface primitives into tri strips.
* The current implemention is based upon Tanguy Fautre's triangulation code.
* The current implementation is based upon Tanguy Fautre's triangulation code.
*/
class OSGUTIL_EXPORT TriStripVisitor : public BaseOptimizerVisitor
{