From Jannik Heller, typo fixes
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14826 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
@@ -200,7 +200,7 @@ class OSGUTIL_EXPORT IntersectVisitor : public osg::NodeVisitor
|
||||
osg::Vec3 _pseudoEyePoint;
|
||||
};
|
||||
|
||||
/** Picking intersection visitor specialises the IntersectVistor to allow more convinient handling of mouse picking.*/
|
||||
/** Picking intersection visitor specialises the IntersectVistor to allow more convenient handling of mouse picking.*/
|
||||
class OSGUTIL_EXPORT PickVisitor : public osgUtil::IntersectVisitor
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -28,7 +28,7 @@ class IntersectionVisitor;
|
||||
|
||||
/** Pure virtual base class for implementing custom intersection technique.
|
||||
* To implement a specific intersection technique on must override all
|
||||
* the pure virtue methods, concrete examples of how to do this can be seen in
|
||||
* the pure virtual methods, concrete examples of how to do this can be seen in
|
||||
* the LineSegmentIntersector. */
|
||||
class Intersector : public osg::Referenced
|
||||
{
|
||||
@@ -146,7 +146,7 @@ class OSGUTIL_EXPORT IntersectorGroup : public Intersector
|
||||
|
||||
};
|
||||
|
||||
/** InteresectionVisitor is used to testing for intersections with the scene, traversing the scene using generic osgUtil::Intersector's to test against the scene.
|
||||
/** IntersectionVisitor is used to testing for intersections with the scene, traversing the scene using generic osgUtil::Intersector's to test against the scene.
|
||||
* To implement different types of intersection techniques, one implements custom versions of the osgUtil::Intersector, and then
|
||||
* pass the constructed intersector to the IntersectionVisitor.*/
|
||||
class OSGUTIL_EXPORT IntersectionVisitor : public osg::NodeVisitor
|
||||
|
||||
@@ -65,7 +65,7 @@ class OSGUTIL_EXPORT LineSegmentIntersector : public Intersector
|
||||
const osg::Vec3& getLocalIntersectNormal() const { return localIntersectionNormal; }
|
||||
osg::Vec3 getWorldIntersectNormal() const { return matrix.valid() ? osg::Matrix::transform3x3(osg::Matrix::inverse(*matrix),localIntersectionNormal) : localIntersectionNormal; }
|
||||
|
||||
/** convinience function for mapping the intersection point to any textures assigned to the objects intersected.
|
||||
/** Convenience function for mapping the intersection point to any textures assigned to the objects intersected.
|
||||
* Returns the Texture pointer and texture coords of object hit when a texture is available on the object, returns NULL otherwise.*/
|
||||
osg::Texture* getTextureLookUp(osg::Vec3& tc) const;
|
||||
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGUTIL_POSTIONALSTATECONTIANER
|
||||
#define OSGUTIL_POSTIONALSTATECONTIANER 1
|
||||
#ifndef OSGUTIL_POSITIONALSTATECONTAINER
|
||||
#define OSGUTIL_POSITIONALSTATECONTAINER 1
|
||||
|
||||
#include <osg/Object>
|
||||
#include <osg/Light>
|
||||
|
||||
@@ -77,7 +77,7 @@ class OSGUTIL_EXPORT RayIntersector : public Intersector
|
||||
const osg::Vec3& getLocalIntersectNormal() const { return localIntersectionNormal; }
|
||||
osg::Vec3 getWorldIntersectNormal() const { return matrix.valid() ? osg::Matrix::transform3x3(osg::Matrix::inverse(*matrix),localIntersectionNormal) : localIntersectionNormal; }
|
||||
|
||||
/** convinience function for mapping the intersection point to any textures assigned to the objects intersected.
|
||||
/** Convenience function for mapping the intersection point to any textures assigned to the objects intersected.
|
||||
* Returns the Texture pointer and texture coords of object hit when a texture is available on the object, returns NULL otherwise.*/
|
||||
osg::Texture* getTextureLookUp(osg::Vec3& tc) const;
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
namespace osgUtil {
|
||||
|
||||
/** A tri stripping visitor for converting Geometry surface primitives into tri strips.
|
||||
* The current implemention is based upon Tanguy Fautre's triangulation code.
|
||||
* The current implementation is based upon Tanguy Fautre's triangulation code.
|
||||
*/
|
||||
class OSGUTIL_EXPORT TriStripVisitor : public BaseOptimizerVisitor
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user