Added osg::FrameStamp::set/getSimulationTime().
Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView Added frame(double simulationTime) and advance(double simulationTime) parameters to osgViewer::SimpleViewer, Vewer and CompositeViewer. Updated various examples and Nodes to use SimulationTime where appropriate.
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@@ -62,7 +62,7 @@ LightTransformCallback::operator()(Node* node, NodeVisitor* nv)
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const FrameStamp* fs = nv->getFrameStamp();
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if (!fs) return; // not frame stamp, no handle on the time so can't move.
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double new_time = fs->getReferenceTime();
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double new_time = fs->getSimulationTime();
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if (nv->getTraversalNumber() != _previous_traversal_number)
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{
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_angle += _angular_velocity * (new_time - _previous_time);
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