Added osg::FrameStamp::set/getSimulationTime().

Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView

Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.

Updated various examples and Nodes to use SimulationTime where appropriate.
This commit is contained in:
Robert Osfield
2007-01-25 12:02:51 +00:00
parent 13dd5acb63
commit 7232a831da
48 changed files with 321 additions and 138 deletions

View File

@@ -133,14 +133,18 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
enum ActiveUniforms
{
FRAME_NUMBER_UNIFORM = 0x1,
FRAME_TIME_UNIFORM = 0x2,
DELTA_FRAME_TIME_UNIFORM = 0x4,
VIEW_MATRIX_UNIFORM = 0x8,
VIEW_MATRIX_INVERSE_UNIFORM = 0x10,
FRAME_NUMBER_UNIFORM = 1,
FRAME_TIME_UNIFORM = 2,
DELTA_FRAME_TIME_UNIFORM = 4,
SIMULATION_TIME_UNIFORM = 8,
DELTA_SIMULATION_TIME_UNIFORM = 16,
VIEW_MATRIX_UNIFORM = 32,
VIEW_MATRIX_INVERSE_UNIFORM = 64,
DEFAULT_UNIFORMS = FRAME_NUMBER_UNIFORM |
FRAME_TIME_UNIFORM |
DELTA_FRAME_TIME_UNIFORM |
SIMULATION_TIME_UNIFORM |
DELTA_SIMULATION_TIME_UNIFORM |
VIEW_MATRIX_UNIFORM |
VIEW_MATRIX_INVERSE_UNIFORM,
ALL_UNIFORMS = 0xFFFFFFFF
@@ -505,6 +509,7 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
int _activeUniforms;
double _previousFrameTime;
double _previousSimulationTime;
bool _redrawInterlacedStereoStencilMask;
int _interlacedStereoStencilWidth;