Added osg::FrameStamp::set/getSimulationTime().
Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView Added frame(double simulationTime) and advance(double simulationTime) parameters to osgViewer::SimpleViewer, Vewer and CompositeViewer. Updated various examples and Nodes to use SimulationTime where appropriate.
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@@ -19,8 +19,6 @@
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namespace osgViewer {
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// WARNING ** Under development do not use, yet :-)
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/** CompsiteViewer holds a or more views to a one more scenes.*/
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class OSGVIEWER_EXPORT CompositeViewer : public osg::Referenced
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{
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@@ -113,9 +111,9 @@ class OSGVIEWER_EXPORT CompositeViewer : public osg::Referenced
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/** Render a complete new frame.
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* Calls advance(), eventTraversal(), updateTraversal(), renderingTraversals(). */
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virtual void frame();
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virtual void frame(double simulationTime=USE_REFERENCE_TIME);
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virtual void advance();
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virtual void advance(double simulationTime=USE_REFERENCE_TIME);
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virtual void eventTraversal();
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@@ -15,6 +15,8 @@
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#ifndef OSGVIEWER_EXPORT_
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#define OSGVIEWER_EXPORT_ 1
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#define USE_REFERENCE_TIME DBL_MAX
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#if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__))
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#pragma warning( disable : 4244 )
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#pragma warning( disable : 4251 )
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@@ -61,9 +61,9 @@ class OSGVIEWER_EXPORT SimpleViewer : public virtual osgViewer::GraphicsWindow
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/** Render a complete new frame.
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* Calls frameAdvance(), frameEventTraversal(), frameUpateTraversal(), frameCullTraversal() and frameDrawTraversal().
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* Note, no internal makeCurrent() is issued before, or swap buffers called after frame(), these operations are the responsibility of the calling code.*/
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virtual void frame();
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virtual void frame(double simulationTime=USE_REFERENCE_TIME);
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virtual void advance();
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virtual void advance(double simulationTime=USE_REFERENCE_TIME);
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virtual void eventTraversal();
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virtual void updateTraversal();
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virtual void renderingTraversal();
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@@ -103,9 +103,9 @@ class OSGVIEWER_EXPORT Viewer : public osgViewer::View
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/** Render a complete new frame.
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* Calls advance(), eventTraversal(), updateTraversal(), renderingTraversals(). */
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virtual void frame();
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virtual void frame(double simulationTime=USE_REFERENCE_TIME);
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virtual void advance();
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virtual void advance(double simulationTime=USE_REFERENCE_TIME);
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virtual void eventTraversal();
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