Added osg::FrameStamp::set/getSimulationTime().

Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView

Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.

Updated various examples and Nodes to use SimulationTime where appropriate.
This commit is contained in:
Robert Osfield
2007-01-25 12:02:51 +00:00
parent 13dd5acb63
commit 7232a831da
48 changed files with 321 additions and 138 deletions

View File

@@ -73,7 +73,7 @@ void osgParticle::ParticleProcessor::traverse(osg::NodeVisitor& nv)
// retrieve the current time
double t = nv.getFrameStamp()->getReferenceTime();
double t = nv.getFrameStamp()->getSimulationTime();
// reset this processor if we've reached the reset point
if ((_currentTime >= _resetTime) && (_resetTime > 0))