Added osg::FrameStamp::set/getSimulationTime().
Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView Added frame(double simulationTime) and advance(double simulationTime) parameters to osgViewer::SimpleViewer, Vewer and CompositeViewer. Updated various examples and Nodes to use SimulationTime where appropriate.
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@@ -73,7 +73,7 @@ void osgParticle::ParticleProcessor::traverse(osg::NodeVisitor& nv)
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// retrieve the current time
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double t = nv.getFrameStamp()->getReferenceTime();
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double t = nv.getFrameStamp()->getSimulationTime();
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// reset this processor if we've reached the reset point
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if ((_currentTime >= _resetTime) && (_resetTime > 0))
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