Added osg::FrameStamp::set/getSimulationTime().

Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView

Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.

Updated various examples and Nodes to use SimulationTime where appropriate.
This commit is contained in:
Robert Osfield
2007-01-25 12:02:51 +00:00
parent 13dd5acb63
commit 7232a831da
48 changed files with 321 additions and 138 deletions

View File

@@ -200,7 +200,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
if (cv->getFrameStamp())
{
drawable->setReferenceTime(cv->getFrameStamp()->getReferenceTime());
drawable->setSimulationTime(cv->getFrameStamp()->getSimulationTime());
}
}
@@ -224,7 +224,7 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
// need to update the drawable's frame count.
if (cv->getFrameStamp())
{
drawable->updateReferenceTime(cv->getFrameStamp()->getReferenceTime());
drawable->updateSimulationTime(cv->getFrameStamp()->getSimulationTime());
}
}
@@ -246,8 +246,8 @@ void LightPointNode::traverse(osg::NodeVisitor& nv)
const float minimumIntensity = 1.0f/256.0f;
const osg::Vec3 eyePoint = cv->getEyeLocal();
double time=drawable->getReferenceTime();
double timeInterval=drawable->getReferenceTimeInterval();
double time=drawable->getSimulationTime();
double timeInterval=drawable->getSimulationTimeInterval();
const osg::Polytope clipvol(cv->getCurrentCullingSet().getFrustum());
const bool computeClipping = false;//(clipvol.getCurrentMask()!=0);