Added osg::FrameStamp::set/getSimulationTime().

Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView

Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.

Updated various examples and Nodes to use SimulationTime where appropriate.
This commit is contained in:
Robert Osfield
2007-01-25 12:02:51 +00:00
parent 13dd5acb63
commit 7232a831da
48 changed files with 321 additions and 138 deletions

View File

@@ -111,6 +111,7 @@ SceneView::SceneView(DisplaySettings* ds)
_activeUniforms = DEFAULT_UNIFORMS;
_previousFrameTime = 0;
_previousSimulationTime = 0;
_redrawInterlacedStereoStencilMask = true;
_interlacedStereoStencilWidth = 0;
@@ -139,6 +140,7 @@ SceneView::SceneView(const SceneView& rhs, const osg::CopyOp& copyop):
_activeUniforms = rhs._activeUniforms;
_previousFrameTime = rhs._previousFrameTime;
_previousSimulationTime = rhs._previousSimulationTime;
_redrawInterlacedStereoStencilMask = rhs._redrawInterlacedStereoStencilMask;
_interlacedStereoStencilWidth = rhs._interlacedStereoStencilWidth;
@@ -331,6 +333,21 @@ void SceneView::updateUniforms()
uniform->set(delta_frame_time);
}
if ((_activeUniforms & SIMULATION_TIME_UNIFORM) && _frameStamp.valid())
{
osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_SimulationTime",osg::Uniform::FLOAT);
uniform->set(static_cast<float>(_frameStamp->getSimulationTime()));
}
if ((_activeUniforms & DELTA_SIMULATION_TIME_UNIFORM) && _frameStamp.valid())
{
float delta_simulation_time = (_previousSimulationTime != 0.0) ? static_cast<float>(_frameStamp->getSimulationTime()-_previousSimulationTime) : 0.0f;
_previousSimulationTime = _frameStamp->getSimulationTime();
osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_DeltaSimulationTime",osg::Uniform::FLOAT);
uniform->set(delta_simulation_time);
}
if (_activeUniforms & VIEW_MATRIX_UNIFORM)
{
osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_ViewMatrix",osg::Uniform::FLOAT_MAT4);