Added support for equalizing the normals along tile boundaries.
This commit is contained in:
@@ -37,8 +37,7 @@ void HeightField::allocate(unsigned int numColumns,unsigned int numRows)
|
||||
Vec3 HeightField::getNormal(unsigned int c,unsigned int r) const
|
||||
{
|
||||
// four point normal generation.
|
||||
|
||||
float dz_dx;
|
||||
float dz_dx;
|
||||
if (c==0)
|
||||
{
|
||||
dz_dx = (getHeight(c+1,r)-getHeight(c,r))/getXInterval();
|
||||
@@ -72,4 +71,37 @@ Vec3 HeightField::getNormal(unsigned int c,unsigned int r) const
|
||||
return normal;
|
||||
}
|
||||
|
||||
Vec2 HeightField::getHeightDelta(unsigned int c,unsigned int r) const
|
||||
{
|
||||
// four point normal generation.
|
||||
Vec2 heightDelta;
|
||||
if (c==0)
|
||||
{
|
||||
heightDelta.x() = (getHeight(c+1,r)-getHeight(c,r));
|
||||
}
|
||||
else if (c==getNumColumns()-1)
|
||||
{
|
||||
heightDelta.x() = (getHeight(c,r)-getHeight(c-1,r));
|
||||
}
|
||||
else // assume 0<c<_numColumns-1
|
||||
{
|
||||
heightDelta.x() = 0.5f*(getHeight(c+1,r)-getHeight(c-1,r));
|
||||
}
|
||||
|
||||
if (r==0)
|
||||
{
|
||||
heightDelta.y() = (getHeight(c,r+1)-getHeight(c,r));
|
||||
}
|
||||
else if (r==getNumRows()-1)
|
||||
{
|
||||
heightDelta.y() = (getHeight(c,r)-getHeight(c,r-1));
|
||||
}
|
||||
else // assume 0<r<_numRows-1
|
||||
{
|
||||
heightDelta.y() = 0.5f*(getHeight(c,r+1)-getHeight(c,r-1));
|
||||
}
|
||||
|
||||
return heightDelta;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user