From Paul Martz, changes for compiling against OpenGL 3.x

This commit is contained in:
Robert Osfield
2009-11-03 16:34:54 +00:00
parent 8d67c9bb33
commit 72ff1f40f9
22 changed files with 87 additions and 32 deletions

View File

@@ -1747,7 +1747,7 @@ void Texture::applyTexImage2D_load(State& state, GLenum target, const Image* ima
{
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE,GL_TRUE);
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE)
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_PRIORITY,0.0f);
#endif