Made spelling corrections, the spelling mistakes picked up by a script
written by Neil Salter. script
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@@ -89,12 +89,12 @@ class SG_EXPORT Material : public StateAttribute
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/** Get the whether specular values are equal for front and back faces.*/
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inline const bool getSpecularFrontAndBack() const { return _specularFrontAndBack; }
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/** Set emmision value of specified face(s) of the material,
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/** Set emission value of specified face(s) of the material,
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* valid emmison[0..3] range is 0.0 to 1.0.*/
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void setEmission( const Face face, const Vec4& emission );
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/** Get the emmsion value for specified face.*/
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const Vec4& getEmission(const Face face) const;
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/** Get the whether emmision values are equal for front and back faces.*/
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/** Get the whether emission values are equal for front and back faces.*/
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inline const bool getEmissionFrontAndBack() const { return _emissionFrontAndBack; }
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/** Set shininess of specified face(s) of the material, valid shininess range is 0.0 to 1.0.*/
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@@ -104,12 +104,12 @@ class SG_EXPORT Material : public StateAttribute
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/** Get the whether shininess values are equal for front and back faces.*/
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inline const bool getShininessFrontAndBack() const { return _shininessFrontAndBack; }
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/** Set the alpha value of ambient,diffuse,specular and emmission colors,
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* of specified face, to 1-transparancy. Valid transparancy range is 0.0 to 1.0.*/
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/** Set the alpha value of ambient,diffuse,specular and emission colors,
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* of specified face, to 1-transparency. Valid transparency range is 0.0 to 1.0.*/
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void setTransparency(const Face face,float trans);
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/** Set the alpha value of ambient,diffuse,specular and emmission colors.
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* Valid transparancy range is 0.0 to 1.0.*/
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/** Set the alpha value of ambient,diffuse,specular and emission colors.
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* Valid transparency range is 0.0 to 1.0.*/
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void setAlpha(const Face face,float alpha);
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protected :
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