Made spelling corrections, the spelling mistakes picked up by a script

written by Neil Salter.

script
This commit is contained in:
Robert Osfield
2001-10-01 11:15:55 +00:00
parent ef3217cfde
commit 7359d33d53
28 changed files with 82 additions and 82 deletions

View File

@@ -89,12 +89,12 @@ class SG_EXPORT Material : public StateAttribute
/** Get the whether specular values are equal for front and back faces.*/
inline const bool getSpecularFrontAndBack() const { return _specularFrontAndBack; }
/** Set emmision value of specified face(s) of the material,
/** Set emission value of specified face(s) of the material,
* valid emmison[0..3] range is 0.0 to 1.0.*/
void setEmission( const Face face, const Vec4& emission );
/** Get the emmsion value for specified face.*/
const Vec4& getEmission(const Face face) const;
/** Get the whether emmision values are equal for front and back faces.*/
/** Get the whether emission values are equal for front and back faces.*/
inline const bool getEmissionFrontAndBack() const { return _emissionFrontAndBack; }
/** Set shininess of specified face(s) of the material, valid shininess range is 0.0 to 1.0.*/
@@ -104,12 +104,12 @@ class SG_EXPORT Material : public StateAttribute
/** Get the whether shininess values are equal for front and back faces.*/
inline const bool getShininessFrontAndBack() const { return _shininessFrontAndBack; }
/** Set the alpha value of ambient,diffuse,specular and emmission colors,
* of specified face, to 1-transparancy. Valid transparancy range is 0.0 to 1.0.*/
/** Set the alpha value of ambient,diffuse,specular and emission colors,
* of specified face, to 1-transparency. Valid transparency range is 0.0 to 1.0.*/
void setTransparency(const Face face,float trans);
/** Set the alpha value of ambient,diffuse,specular and emmission colors.
* Valid transparancy range is 0.0 to 1.0.*/
/** Set the alpha value of ambient,diffuse,specular and emission colors.
* Valid transparency range is 0.0 to 1.0.*/
void setAlpha(const Face face,float alpha);
protected :