Made spelling corrections, the spelling mistakes picked up by a script

written by Neil Salter.

script
This commit is contained in:
Robert Osfield
2001-10-01 11:15:55 +00:00
parent ef3217cfde
commit 7359d33d53
28 changed files with 82 additions and 82 deletions

View File

@@ -40,7 +40,7 @@ class StateSet;
if (parameter<rhs.parameter) return -1; \
if (rhs.parameter<parameter) return 1;
/** Base class for state attribues.
/** Base class for state attribuets.
*/
class SG_EXPORT StateAttribute : public Object
{
@@ -49,7 +49,7 @@ class SG_EXPORT StateAttribute : public Object
/** GLMode is the value used in glEnable/glDisable(mode) */
typedef GLenum GLMode;
/** GLModeValue is used to specified whether an mode is enabled (ON) or disabled (OFF).
* GLMoveValue is also used to speficy the override behavior of modes from parent to children.
* GLMoveValue is also used to specify the override behavior of modes from parent to children.
* See enum Value description for more details.*/
typedef unsigned int GLModeValue;
/** Override is used to specified the override behavior of StateAttributes
@@ -58,7 +58,7 @@ class SG_EXPORT StateAttribute : public Object
typedef unsigned int OverrideValue;
/** list values which can be used in to set either GLModeValues
* or OverrideValues. When using in conjection with GLModeValues
* or OverrideValues. When using in conjunction with GLModeValues
* all Values have meaning. When using in conjection with
* StateAttribute OverrideValue only OFF,OVERRIDE and INHERIT
* are meaningful. However, they are useful when using GLModeValue
@@ -84,7 +84,7 @@ class SG_EXPORT StateAttribute : public Object
typedef unsigned int Type;
/** Values of StateAttribute::Type used to aid identification
* of diffenent StateAttribute subclasses. Each subclass defines
* of different StateAttribute subclasses. Each subclass defines
* it own value in the virtual Type getType() method. When
* extending the osg's StateAttribute's simply define your
* own Type value which is unique, using the StateAttribute::Type
@@ -145,7 +145,7 @@ class SG_EXPORT StateAttribute : public Object
/** return the name of the attribute's class type.*/
virtual const char* className() const { return "StateAttribute"; }
/** return the Type idenitifer of the attribute's class type.*/
/** return the Type identifier of the attribute's class type.*/
virtual const Type getType() const = 0;
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
@@ -158,7 +158,7 @@ class SG_EXPORT StateAttribute : public Object
virtual void setStateSetModes(StateSet&,const GLModeValue) const
{
// default to no GLMode's assocated with use of the StateAttribute.
// default to no GLMode's associated with use of the StateAttribute.
}
/** apply the OpenGL state attributes.