Made spelling corrections, the spelling mistakes picked up by a script

written by Neil Salter.

script
This commit is contained in:
Robert Osfield
2001-10-01 11:15:55 +00:00
parent ef3217cfde
commit 7359d33d53
28 changed files with 82 additions and 82 deletions

View File

@@ -13,7 +13,7 @@ namespace osg {
/**
Encapsulates OpenGL state modes and attributes.
Used to specificy textures etc of osg::Drawable's which hold references
Used to specific textures etc of osg::Drawable's which hold references
to a single osg::StateSet. StateSet can be shared between Drawable's
and is recommend if possible as it minimize expensive state changes
in the graphics pipeline.
@@ -32,7 +32,7 @@ class SG_EXPORT StateSet : public Object
complete state, typically used for a default global state.*/
void setGlobalDefaults();
/** set all the modes to inherit, typically used to signifiy
/** set all the modes to inherit, typically used to signify
nodes which inherit all of their modes for the global state.*/
void setAllToInherit();
@@ -63,7 +63,7 @@ class SG_EXPORT StateSet : public Object
/** set this StateSet to contain specified attribute and override flag.*/
void setAttribute(StateAttribute *attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF);
/** set this StateSet to contain specified attribute and set the associated GLMode's to specifed value.*/
/** set this StateSet to contain specified attribute and set the associated GLMode's to specified value.*/
void setAttributeAndModes(StateAttribute *attribute, const StateAttribute::GLModeValue value=StateAttribute::ON);
/** set this StateSet to inherit specified attribute type from parents.
* has the effect of deleting any state attributes of specified type from StateSet.*/