Made spelling corrections, the spelling mistakes picked up by a script

written by Neil Salter.

script
This commit is contained in:
Robert Osfield
2001-10-01 11:15:55 +00:00
parent ef3217cfde
commit 7359d33d53
28 changed files with 82 additions and 82 deletions

View File

@@ -88,7 +88,7 @@ class SG_EXPORT Texture : public StateAttribute
void copyTexImage2D(State& state, int x, int y, int width, int height );
/** Copy a two-dimensional texture subimage. As per glCopyTexSubImage2D.
* Updates portion of an exisiting OpenGL texture object from the current OpenGL background
* Updates portion of an existing OpenGL texture object from the current OpenGL background
* framebuffer contents at pos \a x, \a y with width \a width and
* height \a height. \a width and \a height must be a power of two,
* and writing into the texture with offset \a xoffset and \a yoffset.
@@ -181,7 +181,7 @@ class SG_EXPORT Texture : public StateAttribute
/** return the memory size of texture object.
* Texture object size can be used for estimating the cost of
* uploading the texture to graphics hardware, which inturn can
* uploading the texture to graphics hardware, which in turn can
* be used for setting texture residence priorities. */
inline const uint getTextureObjectSize() const { return _textureObjectSize; }