Made spelling corrections, the spelling mistakes picked up by a script
written by Neil Salter. script
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@@ -88,7 +88,7 @@ class SG_EXPORT Texture : public StateAttribute
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void copyTexImage2D(State& state, int x, int y, int width, int height );
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/** Copy a two-dimensional texture subimage. As per glCopyTexSubImage2D.
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* Updates portion of an exisiting OpenGL texture object from the current OpenGL background
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* Updates portion of an existing OpenGL texture object from the current OpenGL background
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* framebuffer contents at pos \a x, \a y with width \a width and
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* height \a height. \a width and \a height must be a power of two,
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* and writing into the texture with offset \a xoffset and \a yoffset.
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@@ -181,7 +181,7 @@ class SG_EXPORT Texture : public StateAttribute
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/** return the memory size of texture object.
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* Texture object size can be used for estimating the cost of
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* uploading the texture to graphics hardware, which inturn can
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* uploading the texture to graphics hardware, which in turn can
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* be used for setting texture residence priorities. */
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inline const uint getTextureObjectSize() const { return _textureObjectSize; }
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