Refactored the way the Scene is used in Viewer and CompositeViewer to ensure
that only on Scene exists per scene graph.
This commit is contained in:
@@ -133,3 +133,18 @@ void RunOperations::operator () (osg::GraphicsContext* context)
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{
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context->runOperations();
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// EndOfDynamicDrawBlock
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//
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EndOfDynamicDrawBlock::EndOfDynamicDrawBlock(unsigned int numberOfBlocks):
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BlockCount(numberOfBlocks)
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{
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}
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void EndOfDynamicDrawBlock::completed(osg::State* /*state*/)
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{
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BlockCount::completed();
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}
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@@ -61,6 +61,11 @@ void CompositeViewer::constructorInit()
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setEventQueue(new osgGA::EventQueue);
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_eventVisitor = new osgGA::EventVisitor;
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_eventVisitor->setFrameStamp(_frameStamp.get());
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_updateVisitor = new osgUtil::UpdateVisitor;
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_updateVisitor->setFrameStamp(_frameStamp.get());
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}
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CompositeViewer::~CompositeViewer()
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@@ -106,6 +111,8 @@ void CompositeViewer::addView(osgViewer::View* view)
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_views.push_back(view);
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view->setFrameStamp(_frameStamp.get());
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if (threadsWereRuinning) startThreading();
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}
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@@ -177,6 +184,13 @@ void CompositeViewer::setStartTick(osg::Timer_t tick)
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{
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_startTick = tick;
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for(Views::iterator vitr = _views.begin();
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vitr != _views.end();
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++vitr)
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{
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(*vitr)->setStartTick(tick);
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}
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Contexts contexts;
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getContexts(contexts,false);
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@@ -970,16 +984,24 @@ void CompositeViewer::updateTraversal()
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Scenes scenes;
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getScenes(scenes);
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for(Scenes::iterator sitr = scenes.begin();
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sitr != scenes.end();
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++sitr)
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{
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(*sitr)->setFrameStamp(_frameStamp.get());
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(*sitr)->updateTraversal();
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Scene* scene = *sitr;
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if (scene->getSceneData())
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{
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scene->getSceneData()->accept(*_updateVisitor);
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}
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if (scene->getDatabasePager())
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{
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// syncronize changes required by the DatabasePager thread to the scene graph
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scene->getDatabasePager()->updateSceneGraph(_frameStamp->getReferenceTime());
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}
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}
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for(Views::iterator vitr = _views.begin();
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vitr != _views.end();
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++vitr)
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@@ -987,23 +1009,22 @@ void CompositeViewer::updateTraversal()
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View* view = vitr->get();
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Scene* scene = view->getScene();
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osgUtil::UpdateVisitor* uv = scene ? scene->getUpdateVisitor() : 0;
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if (uv)
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{
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// call any camera update callbacks, but only traverse that callback, don't traverse its subgraph
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// leave that to the scene update traversal.
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osg::NodeVisitor::TraversalMode tm = uv->getTraversalMode();
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uv->setTraversalMode(osg::NodeVisitor::TRAVERSE_NONE);
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osg::NodeVisitor::TraversalMode tm = _updateVisitor->getTraversalMode();
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_updateVisitor->setTraversalMode(osg::NodeVisitor::TRAVERSE_NONE);
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if (view->getCamera() && view->getCamera()->getUpdateCallback()) view->getCamera()->accept(*uv);
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if (view->getCamera() && view->getCamera()->getUpdateCallback()) view->getCamera()->accept(*_updateVisitor);
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for(unsigned int i=0; i<view->getNumSlaves(); ++i)
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{
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osg::Camera* camera = view->getSlave(i)._camera.get();
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if (camera && camera->getUpdateCallback()) camera->accept(*uv);
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if (camera && camera->getUpdateCallback()) camera->accept(*_updateVisitor);
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}
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uv->setTraversalMode(tm);
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_updateVisitor->setTraversalMode(tm);
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}
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@@ -20,7 +20,6 @@
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#include <osgViewer/Renderer>
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#include <osgViewer/View>
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#include <osgViewer/Viewer>
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#include <osgDB/DatabasePager>
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@@ -232,12 +231,10 @@ void Renderer::updateSceneView(osgUtil::SceneView* sceneView)
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}
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osgViewer::View* view = dynamic_cast<osgViewer::View*>(_camera->getView());
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osgViewer::Viewer* viewer = dynamic_cast<osgViewer::Viewer*>(view);
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Scene* scene = view ? view->getScene() : 0;
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osgDB::DatabasePager* databasePager = scene ? scene->getDatabasePager() : 0;
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osgDB::DatabasePager* databasePager = view ? view->getDatabasePager() : 0;
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sceneView->getCullVisitor()->setDatabaseRequestHandler(databasePager);
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sceneView->setFrameStamp(scene ? scene->getFrameStamp() : state->getFrameStamp());
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sceneView->setFrameStamp(view ? view->getFrameStamp() : state->getFrameStamp());
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if (databasePager) databasePager->setCompileGLObjectsForContextID(state->getContextID(), true);
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@@ -246,7 +243,7 @@ void Renderer::updateSceneView(osgUtil::SceneView* sceneView)
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sceneView->setDisplaySettings(ds);
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if (viewer) _startTick = viewer->getStartTick();
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if (view) _startTick = view->getStartTick();
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}
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@@ -330,8 +327,7 @@ void Renderer::draw()
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex[_currentDraw]);
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osgViewer::View* view = dynamic_cast<osgViewer::View*>(_camera->getView());
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Scene* scene = view ? view->getScene() : 0;
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osgDB::DatabasePager* databasePager = scene ? scene->getDatabasePager() : 0;
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osgDB::DatabasePager* databasePager = view ? view->getDatabasePager() : 0;
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// osg::notify(osg::NOTICE)<<"Drawing buffer "<<_currentDraw<<std::endl;
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@@ -433,8 +429,7 @@ void Renderer::cull_draw()
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updateSceneView(sceneView);
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osgViewer::View* view = dynamic_cast<osgViewer::View*>(_camera->getView());
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Scene* scene = view ? view->getScene() : 0;
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osgDB::DatabasePager* databasePager = scene ? scene->getDatabasePager() : 0;
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osgDB::DatabasePager* databasePager = view ? view->getDatabasePager() : 0;
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osg::GraphicsContext* compileContext = osg::GraphicsContext::getCompileContext(sceneView->getState()->getContextID());
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osg::GraphicsThread* compileThread = compileContext ? compileContext->getGraphicsThread() : 0;
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@@ -16,35 +16,35 @@
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using namespace osgViewer;
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Scene::Scene():
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_firstFrame(true)
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{
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_frameStamp = new osg::FrameStamp;
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_frameStamp->setFrameNumber(0);
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_frameStamp->setReferenceTime(0);
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typedef std::vector< osg::observer_ptr<Scene> > SceneCache;
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static OpenThreads::Mutex s_sceneCacheMutex;
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static SceneCache s_sceneCache;
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_updateVisitor = new osgUtil::UpdateVisitor;
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_updateVisitor->setFrameStamp(_frameStamp.get());
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Scene::Scene():
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osg::Referenced(true)
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{
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setDatabasePager(osgDB::DatabasePager::create());
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_sceneCacheMutex);
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s_sceneCache.push_back(this);
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}
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Scene::~Scene()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_sceneCacheMutex);
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for(SceneCache::iterator itr = s_sceneCache.begin();
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itr != s_sceneCache.end();
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++itr)
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{
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Scene* scene = itr->get();
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if (scene==this)
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{
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s_sceneCache.erase(itr);
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break;
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}
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}
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}
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void Scene::setFrameStamp(osg::FrameStamp* frameStamp)
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{
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_frameStamp = frameStamp;
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_updateVisitor->setFrameStamp(_frameStamp.get());
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}
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void Scene::init()
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{
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osg::notify(osg::NOTICE)<<"Scene::init() not implementated yet."<<std::endl;
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}
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void Scene::setSceneData(osg::Node* node)
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{
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_sceneData = node;
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@@ -71,31 +71,17 @@ void Scene::setDatabasePager(osgDB::DatabasePager* dp)
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_databasePager = dp;
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}
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void Scene::advance()
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Scene* Scene::getScene(osg::Node* node)
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{
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// double previousTime = _frameStamp->getReferenceTime();
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_frameStamp->setReferenceTime(osg::Timer::instance()->time_s());
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_frameStamp->setFrameNumber(_frameStamp->getFrameNumber()+1);
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// osg::notify(osg::NOTICE)<<"Frame rate = "<<1.0/(_frameStamp->getReferenceTime()-previousTime)<<std::endl;
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}
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void Scene::updateTraversal()
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{
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_updateVisitor->setTraversalNumber(_frameStamp->getFrameNumber());
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if (!getSceneData()) return;
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getSceneData()->accept(*_updateVisitor);
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if (_databasePager.valid())
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{
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// syncronize changes required by the DatabasePager thread to the scene graph
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_databasePager->updateSceneGraph(_frameStamp->getReferenceTime());
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_sceneCacheMutex);
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for(SceneCache::iterator itr = s_sceneCache.begin();
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itr != s_sceneCache.end();
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++itr)
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{
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Scene* scene = itr->get();
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if (scene && scene->getSceneData()==node) return scene;
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}
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return 0;
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}
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@@ -17,6 +17,7 @@
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#include <osg/io_utils>
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#include <osgUtil/Optimizer>
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#include <osgUtil/IntersectionVisitor>
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using namespace osgViewer;
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@@ -125,6 +126,15 @@ View::View():
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{
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// osg::notify(osg::NOTICE)<<"Constructing osgViewer::View"<<std::endl;
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_startTick = 0;
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_frameStamp = new osg::FrameStamp;
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_frameStamp->setFrameNumber(0);
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_frameStamp->setReferenceTime(0);
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_frameStamp->setSimulationTime(0);
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_scene = new Scene;
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// make sure View is safe to reference multi-threaded.
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setThreadSafeRefUnref(true);
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@@ -141,6 +151,12 @@ View::View(const osgViewer::View& view, const osg::CopyOp& copyop):
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_fusionDistanceMode(view._fusionDistanceMode),
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_fusionDistanceValue(view._fusionDistanceValue)
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{
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_scene = new Scene;
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// need to attach a Renderer to the maaster camera which has been default constructed
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getCamera()->setRenderer(createRenderer(getCamera()));
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setEventQueue(new osgGA::EventQueue);
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}
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View::~View()
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@@ -148,6 +164,7 @@ View::~View()
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// osg::notify(osg::NOTICE)<<"Destructing osgViewer::View"<<std::endl;
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}
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osg::GraphicsOperation* View::createRenderer(osg::Camera* camera)
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{
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Renderer* render = new Renderer(camera);
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@@ -169,16 +186,62 @@ void View::init()
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}
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}
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void View::setStartTick(osg::Timer_t tick)
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{
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_startTick = tick;
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}
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void View::setSceneData(osg::Node* node)
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{
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_scene = new osgViewer::Scene;
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_scene->setSceneData(node);
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if (_scene->getSceneData()==node) return;
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Scene* scene = Scene::getScene(node);
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if (scene)
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{
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osg::notify(osg::INFO)<<"View::setSceneData() Sharing scene "<<scene<<std::endl;
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_scene = scene;
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}
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else
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{
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if (_scene->referenceCount()!=1)
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{
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// we are not the only reference to the Scene so we cannot reuse it.
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_scene = new Scene;
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osg::notify(osg::INFO)<<"View::setSceneData() Allocating new scene"<<_scene.get()<<std::endl;
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}
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else
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{
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osg::notify(osg::INFO)<<"View::setSceneData() Reusing exisitng scene"<<_scene.get()<<std::endl;
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}
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_scene->setSceneData(node);
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}
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if (getSceneData())
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{
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// now make sure the scene graph is set up with the correct DataVariance to protect the dyamic elements of
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// the scene graph from being run in parallel.
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osgUtil::Optimizer::StaticObjectDetectionVisitor sodv;
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getSceneData()->accept(sodv);
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}
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computeActiveCoordinateSystemNodePath();
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assignSceneDataToCameras();
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}
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osgDB::DatabasePager* View::getDatabasePager()
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{
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return _scene.valid() ? _scene->getDatabasePager() : 0;
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}
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const osgDB::DatabasePager* View::getDatabasePager() const
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{
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return _scene.valid() ? _scene->getDatabasePager() : 0;
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}
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void View::setCameraManipulator(osgGA::MatrixManipulator* manipulator)
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{
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_cameraManipulator = manipulator;
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@@ -829,67 +892,3 @@ bool View::computeIntersections(float x,float y, osg::NodePath& nodePath, osgUti
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return false;
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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// EndOfDynamicDrawBlock
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//
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EndOfDynamicDrawBlock::EndOfDynamicDrawBlock(unsigned int numberOfBlocks):
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_numberOfBlocks(numberOfBlocks),
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_blockCount(0)
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{
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}
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void EndOfDynamicDrawBlock::completed(osg::State* /*state*/)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
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if (_blockCount>0)
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{
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--_blockCount;
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if (_blockCount==0)
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{
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// osg::notify(osg::NOTICE)<<"Released"<<std::endl;
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_cond.broadcast();
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}
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}
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}
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void EndOfDynamicDrawBlock::block()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
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if (_blockCount)
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_cond.wait(&_mut);
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}
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void EndOfDynamicDrawBlock::release()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
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if (_blockCount)
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{
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_blockCount = 0;
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_cond.broadcast();
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}
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}
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void EndOfDynamicDrawBlock::reset()
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> mutlock(_mut);
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if (_numberOfBlocks!=_blockCount)
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{
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if (_numberOfBlocks==0) _cond.broadcast();
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_blockCount = _numberOfBlocks;
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}
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}
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void EndOfDynamicDrawBlock::setNumOfBlocks(unsigned int blockCount)
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{
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_numberOfBlocks = blockCount;
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}
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EndOfDynamicDrawBlock::~EndOfDynamicDrawBlock()
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{
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_blockCount = 0;
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release();
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}
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@@ -16,7 +16,6 @@
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#include <osg/DeleteHandler>
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#include <osg/io_utils>
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#include <osgUtil/Optimizer>
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#include <osgUtil/GLObjectsVisitor>
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#include <osgDB/Registry>
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#include <osgGA/TrackballManipulator>
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@@ -86,16 +85,14 @@ void Viewer::constructorInit()
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_useMainThreadForRenderingTraversal = true;
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_endBarrierPosition = AfterSwapBuffers;
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_numWindowsOpenAtLastSetUpThreading = 0;
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_startTick = 0;
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_frameStamp = new osg::FrameStamp;
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_frameStamp->setFrameNumber(0);
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_frameStamp->setReferenceTime(0);
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_frameStamp->setSimulationTime(0);
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_eventVisitor = new osgGA::EventVisitor;
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_eventVisitor->setActionAdapter(this);
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_eventVisitor->setFrameStamp(_frameStamp.get());
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_updateVisitor = new osgUtil::UpdateVisitor;
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_updateVisitor->setFrameStamp(_frameStamp.get());
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setStats(new osg::Stats("Viewer"));
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}
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@@ -205,7 +202,7 @@ int Viewer::run()
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void Viewer::setStartTick(osg::Timer_t tick)
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{
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_startTick = tick;
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View::setStartTick(tick);
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Contexts contexts;
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getContexts(contexts,false);
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@@ -239,23 +236,9 @@ void Viewer::setReferenceTime(double time)
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void Viewer::setSceneData(osg::Node* node)
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{
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_scene = new osgViewer::Scene;
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_scene->setSceneData(node);
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_scene->setFrameStamp(_frameStamp.get());
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if (getSceneData())
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{
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// now make sure the scene graph is set up with the correct DataVariance to protect the dyamic elements of
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// the scene graph from being run in parallel.
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osgUtil::Optimizer::StaticObjectDetectionVisitor sodv;
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getSceneData()->accept(sodv);
|
||||
}
|
||||
|
||||
computeActiveCoordinateSystemNodePath();
|
||||
|
||||
setReferenceTime(0.0);
|
||||
|
||||
assignSceneDataToCameras();
|
||||
|
||||
View::setSceneData(node);
|
||||
}
|
||||
|
||||
GraphicsWindowEmbedded* Viewer::setUpViewerAsEmbeddedInWindow(int x, int y, int width, int height)
|
||||
@@ -543,7 +526,7 @@ void Viewer::startThreading()
|
||||
{
|
||||
_startRenderingBarrier = 0;
|
||||
_endRenderingDispatchBarrier = 0;
|
||||
_endDynamicDrawBlock = new EndOfDynamicDrawBlock(numViewerDoubleBufferedRenderingOperation);
|
||||
_endDynamicDrawBlock = new osg::EndOfDynamicDrawBlock(numViewerDoubleBufferedRenderingOperation);
|
||||
|
||||
if (!osg::Referenced::getDeleteHandler()) osg::Referenced::setDeleteHandler(new osg::DeleteHandler(2));
|
||||
else osg::Referenced::getDeleteHandler()->setNumFramesToRetainObjects(2);
|
||||
@@ -1349,26 +1332,32 @@ void Viewer::updateTraversal()
|
||||
|
||||
double beginUpdateTraversal = osg::Timer::instance()->delta_s(_startTick, osg::Timer::instance()->tick());
|
||||
|
||||
// do the update traversal of the scene.
|
||||
if (_scene.valid()) _scene->updateTraversal();
|
||||
if (getSceneData())
|
||||
{
|
||||
getSceneData()->accept(*_updateVisitor);
|
||||
}
|
||||
|
||||
if (_scene->getDatabasePager())
|
||||
{
|
||||
// syncronize changes required by the DatabasePager thread to the scene graph
|
||||
_scene->getDatabasePager()->updateSceneGraph(_frameStamp->getReferenceTime());
|
||||
}
|
||||
|
||||
osgUtil::UpdateVisitor* uv = _scene.valid() ? _scene->getUpdateVisitor() : 0;
|
||||
if (uv)
|
||||
{
|
||||
// call any camera update callbacks, but only traverse that callback, don't traverse its subgraph
|
||||
// leave that to the scene update traversal.
|
||||
osg::NodeVisitor::TraversalMode tm = uv->getTraversalMode();
|
||||
uv->setTraversalMode(osg::NodeVisitor::TRAVERSE_NONE);
|
||||
osg::NodeVisitor::TraversalMode tm = _updateVisitor->getTraversalMode();
|
||||
_updateVisitor->setTraversalMode(osg::NodeVisitor::TRAVERSE_NONE);
|
||||
|
||||
if (_camera.valid() && _camera->getUpdateCallback()) _camera->accept(*uv);
|
||||
if (_camera.valid() && _camera->getUpdateCallback()) _camera->accept(*_updateVisitor);
|
||||
|
||||
for(unsigned int i=0; i<getNumSlaves(); ++i)
|
||||
{
|
||||
osg::Camera* camera = getSlave(i)._camera.get();
|
||||
if (camera && camera->getUpdateCallback()) camera->accept(*uv);
|
||||
if (camera && camera->getUpdateCallback()) camera->accept(*_updateVisitor);
|
||||
}
|
||||
|
||||
uv->setTraversalMode(tm);
|
||||
_updateVisitor->setTraversalMode(tm);
|
||||
}
|
||||
|
||||
if (_cameraManipulator.valid())
|
||||
|
||||
Reference in New Issue
Block a user