diff --git a/doc/doc++/osg/COMPARE_StateAttribute_Parameter.html b/doc/doc++/osg/COMPARE_StateAttribute_Parameter.html new file mode 100644 index 000000000..8575d3d74 --- /dev/null +++ b/doc/doc++/osg/COMPARE_StateAttribute_Parameter.html @@ -0,0 +1,22 @@ + + + + + #define osg::COMPARE_StateAttribute_Parameter + + + + +

#define osg::COMPARE_StateAttribute_Parameter

(parameter)

COMPARE_StateAttribute_Parameter macro is a helper for implementing the StatateAtribute::compare() method.
+ + +
+

Documentation

+
COMPARE_StateAttribute_Parameter macro is a helper for implementing the StatateAtribute::compare() method. +Macro assumes that variable rhs has been corrected defined by code preceesing +macro.
+

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+
+This page was generated with the help of DOC++. + + diff --git a/doc/doc++/osg/COMPARE_StateAttribute_Types.html b/doc/doc++/osg/COMPARE_StateAttribute_Types.html new file mode 100644 index 000000000..26dc56e4b --- /dev/null +++ b/doc/doc++/osg/COMPARE_StateAttribute_Types.html @@ -0,0 +1,20 @@ + + + + + #define osg::COMPARE_StateAttribute_Types + + + + +

#define osg::COMPARE_StateAttribute_Types

(TYPE, rhs_attribute)

COMPARE_StateAttribute_Types macro is a helper for implementing the StatateAtribute::compare() method
+ + +
+

Documentation

+
COMPARE_StateAttribute_Types macro is a helper for implementing the StatateAtribute::compare() method
+

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+
+This page was generated with the help of DOC++. + + diff --git a/doc/doc++/osg/METANODE.html b/doc/doc++/osg/METANODE.html new file mode 100644 index 000000000..ffd6a45b4 --- /dev/null +++ b/doc/doc++/osg/METANODE.html @@ -0,0 +1,22 @@ + + + + + #define osg::METANODE + + + + +

#define osg::METANODE

(name)

Use METAOBJ macro when subclassing from Node to make it more convinient to define the standard clone, isSameKindAs, className and accept methods which are required for all Node subclasses
+ + +
+

Documentation

+
Use METAOBJ macro when subclassing from Node to make it more +convinient to define the standard clone, isSameKindAs, className +and accept methods which are required for all Node subclasses
+

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+
+This page was generated with the help of DOC++. + + diff --git a/doc/doc++/osg/METAOBJ.html b/doc/doc++/osg/METAOBJ.html new file mode 100644 index 000000000..a4a38eeba --- /dev/null +++ b/doc/doc++/osg/METAOBJ.html @@ -0,0 +1,22 @@ + + + + + #define osg::METAOBJ + + + + +

#define osg::METAOBJ

(name)

Use METAOBJ macro when subclassing from Object to make it more convinient to define the standard clone, isSameKindAs and className methods which are required for all Object subclasses
+ + +
+

Documentation

+
Use METAOBJ macro when subclassing from Object to make it more +convinient to define the standard clone, isSameKindAs and className +methods which are required for all Object subclasses
+

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+
+This page was generated with the help of DOC++. + + diff --git a/doc/doc++/osg/META_Node.html b/doc/doc++/osg/META_Node.html new file mode 100644 index 000000000..0220fb70e --- /dev/null +++ b/doc/doc++/osg/META_Node.html @@ -0,0 +1,22 @@ + + + + + #define osg::META_Node + + + + +

#define osg::META_Node

(name)

META_Node macro define the standard clone, isSameKindAs, className and accept methods.
+ + +
+

Documentation

+
META_Node macro define the standard clone, isSameKindAs, className +and accept methods. Use when subclassing from Node to make it +more convinient to define the required pure virtual methods.
+

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+
+This page was generated with the help of DOC++. + + diff --git a/doc/doc++/osg/META_Object.html b/doc/doc++/osg/META_Object.html new file mode 100644 index 000000000..bbd13a94c --- /dev/null +++ b/doc/doc++/osg/META_Object.html @@ -0,0 +1,23 @@ + + + + + #define osg::META_Object + + + + +

#define osg::META_Object

(name)

META_Object macro define the standard clone, isSameKindAs and className methods.
+ + +
+

Documentation

+
META_Object macro define the standard clone, isSameKindAs and className methods. +Use when subclassing from Object to make it more convinient to define +the standard pure virtual clone, isSameKindAs and className methods +which are required for all Object subclasses.
+

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+
+This page was generated with the help of DOC++. + + diff --git a/doc/doc++/osg/META_StateAttribute.html b/doc/doc++/osg/META_StateAttribute.html new file mode 100644 index 000000000..73a11aed1 --- /dev/null +++ b/doc/doc++/osg/META_StateAttribute.html @@ -0,0 +1,24 @@ + + + + + #define osg::META_StateAttribute + + + + +

#define osg::META_StateAttribute

(name, type)

META_StateAttribute macro define the standard clone, isSameKindAs, className and getType methods.
+ + +
+

Documentation

+
META_StateAttribute macro define the standard clone, isSameKindAs, +className and getType methods. +Use when subclassing from Object to make it more convinient to define +the standard pure virtual methods which are required for all Object +subclasses.
+

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+
+This page was generated with the help of DOC++. + + diff --git a/doc/doc++/osgUtil/OptimizeStateVisitor.html b/doc/doc++/osgUtil/OptimizeStateVisitor.html new file mode 100644 index 000000000..d7a0914b9 --- /dev/null +++ b/doc/doc++/osgUtil/OptimizeStateVisitor.html @@ -0,0 +1,92 @@ + + + + + class OSGUTIL_EXPORT osgUtil::OptimizeStateVisitor + + + + +

class OSGUTIL_EXPORT osgUtil::OptimizeStateVisitor

Insert impostor nodes into scene graph.
+
+ +

Inheritance:

+ + + + + + + +
+ +
+

+

Public Methods

+[more] OptimizeStateVisitor() +
default to traversing all children +
+[more]virtual void reset() +
empty visitor, make it ready for next traversal +
+[more]void addStateSet(osg::StateSet* stateset) +
+[more]virtual void apply(osg::Node& node) +
+[more]virtual void apply(osg::Geode& geode) +
+[more]void optimize() +

+ +

+

Protected Members

+[more]typedef std::set<osg::StateSet*> StateSetList StateSetList _statesets +

+ +
+ + +
+

Documentation

+
Insert impostor nodes into scene graph. +For example of usage see src/Demos/osgimpostor.
+
+ + + +
o OptimizeStateVisitor() +
default to traversing all children +

+ + +

ovirtual void reset() +
empty visitor, make it ready for next traversal +

+ + +

ovoid addStateSet(osg::StateSet* stateset) +

+ + +

ovirtual void apply(osg::Node& node) +

+ + +

ovirtual void apply(osg::Geode& geode) +

+ + +

ovoid optimize() +

+ + +

otypedef std::set<osg::StateSet*> StateSetList StateSetList _statesets +

+ +
This class has no child classes.
+ +

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+
+This page was generated with the help of DOC++. + + diff --git a/include/osgUtil/OptimizeStateVisitor b/include/osgUtil/OptimizeStateVisitor new file mode 100644 index 000000000..47639710c --- /dev/null +++ b/include/osgUtil/OptimizeStateVisitor @@ -0,0 +1,40 @@ +#ifndef OSGUTIL_OPTIMIZESTATEVISITOR +#define OSGUTIL_OPTIMIZESTATEVISITOR + +#include + +#include + +namespace osgUtil { + +/** Insert impostor nodes into scene graph. + * For example of usage see src/Demos/osgimpostor. + */ +class OSGUTIL_EXPORT OptimizeStateVisitor : public osg::NodeVisitor +{ + public: + + /// default to traversing all children. + OptimizeStateVisitor() : osg::NodeVisitor(TRAVERSE_ALL_CHILDREN) {} + + /** empty visitor, make it ready for next traversal.*/ + virtual void reset(); + + void addStateSet(osg::StateSet* stateset); + + virtual void apply(osg::Node& node); + + virtual void apply(osg::Geode& geode); + + void optimize(); + + protected: + + typedef std::set StateSetList; + StateSetList _statesets; + +}; + +}; + +#endif diff --git a/src/osgUtil/OptimizeStateVisitor.cpp b/src/osgUtil/OptimizeStateVisitor.cpp new file mode 100644 index 000000000..2e353e722 --- /dev/null +++ b/src/osgUtil/OptimizeStateVisitor.cpp @@ -0,0 +1,132 @@ +#include +#include + +#include + +#include +#include + +using namespace osgUtil; + + +struct LessAttributeFunctor +{ + bool operator () (const osg::StateAttribute* lhs,const osg::StateAttribute* rhs) const + { + return (*lhs<*rhs); + } +}; +/* +struct LessStateSetFunctor +{ + bool operator () (const osg::StateSet* lhs,const osg::StateSet* rhs) const + { + return (*lhs<*rhs); + } +}; +*/ +void OptimizeStateVisitor::reset() +{ + _statesets.clear(); +} + +void OptimizeStateVisitor::addStateSet(osg::StateSet* stateset) +{ + _statesets.insert(stateset); +} + +void OptimizeStateVisitor::apply(osg::Node& node) +{ + osg::StateSet* ss = node.getStateSet(); + if (ss) addStateSet(ss); + + traverse(node); +} + +void OptimizeStateVisitor::apply(osg::Geode& geode) +{ + osg::StateSet* ss = geode.getStateSet(); + if (ss) addStateSet(ss); + for(int i=0;igetStateSet(); + if (ss) addStateSet(ss); + } +} + +void OptimizeStateVisitor::optimize() +{ + osg::notify(osg::INFO) << "Num of StateSet="<<_statesets.size()< AttributeToStateSetMap; + AttributeToStateSetMap _attributeToStateSetMap; + + // NOTE will need to track state attribute override value too. + + for(StateSetList::iterator sitr=_statesets.begin(); + sitr!=_statesets.end(); + ++sitr) + { + osg::StateSet::AttributeList& attributes = (*sitr)->getAttributeList(); + for(osg::StateSet::AttributeList::iterator aitr= attributes.begin(); + aitr!=attributes.end(); + ++aitr) + { + _attributeToStateSetMap[aitr->second.first.get()].insert(*sitr); + } + } + + if (_attributeToStateSetMap.size()<2) + { + osg::notify(osg::INFO) << "Too few state attributes to optimize."< AttributeList; + AttributeList _attributeList; + + for(AttributeToStateSetMap::iterator aitr=_attributeToStateSetMap.begin(); + aitr!=_attributeToStateSetMap.end(); + ++aitr) + { + _attributeList.push_back(aitr->first); + } + + // sort the attributes so that equal attributes sit along side each + // other. + std::sort(_attributeList.begin(),_attributeList.end(),LessAttributeFunctor()); + + + osg::notify(osg::INFO) << "state attribute list"<className()<className()<<" first="<<*first_unique<<" current="<<*current<setAttribute(*first_unique); + } + } + else first_unique = current; + } + +}