Prep work on new TerrainGeometry Drawable which supports selective display list/VBO's usage.

Updated wrappers
This commit is contained in:
Robert Osfield
2007-04-11 17:39:13 +00:00
parent 17054afc8f
commit 73f980bd49
4 changed files with 335 additions and 54 deletions

View File

@@ -105,65 +105,88 @@ BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainNode)
I_Method1(void, setElevationLayer, IN, osgTerrain::Layer *, layer,
Properties::NON_VIRTUAL,
__void__setElevationLayer__Layer_P1,
"",
"Set the layer to use to define the elevations of the terrain. ",
"");
I_Method0(osgTerrain::Layer *, getElevationLayer,
Properties::NON_VIRTUAL,
__Layer_P1__getElevationLayer,
"",
"Get the layer to use to define the elevations of the terrain. ",
"");
I_Method0(const osgTerrain::Layer *, getElevationLayer,
Properties::NON_VIRTUAL,
__C5_Layer_P1__getElevationLayer,
"Get the const layer to use to define the elevations of the terrain. ",
"");
I_Method2(void, setColorLayer, IN, unsigned int, i, IN, osgTerrain::Layer *, layer,
Properties::NON_VIRTUAL,
__void__setColorLayer__unsigned_int__osgTerrain_Layer_P1,
"Set a color layer with specified layer number. ",
"");
I_Method1(osgTerrain::Layer *, getColorLayer, IN, unsigned int, i,
Properties::NON_VIRTUAL,
__Layer_P1__getColorLayer__unsigned_int,
"Get color layer with specified layer number. ",
"");
I_Method1(const osgTerrain::Layer *, getColorLayer, IN, unsigned int, i,
Properties::NON_VIRTUAL,
__C5_Layer_P1__getColorLayer__unsigned_int,
"Set const color layer with specified layer number. ",
"");
I_Method2(void, setColorTransferFunction, IN, unsigned int, i, IN, osg::TransferFunction *, tf,
Properties::NON_VIRTUAL,
__void__setColorTransferFunction__unsigned_int__osg_TransferFunction_P1,
"Set a color transfer function with specified layer number. ",
"");
I_Method1(osg::TransferFunction *, getColorTransferFunction, IN, unsigned int, i,
Properties::NON_VIRTUAL,
__osg_TransferFunction_P1__getColorTransferFunction__unsigned_int,
"Get color transfer function with specified layer number. ",
"");
I_Method1(const osg::TransferFunction *, getColorTransferFunction, IN, unsigned int, i,
Properties::NON_VIRTUAL,
__C5_osg_TransferFunction_P1__getColorTransferFunction__unsigned_int,
"Get const color transfer function with specified layer number. ",
"");
I_Method0(unsigned int, getNumColorLayers,
Properties::NON_VIRTUAL,
__unsigned_int__getNumColorLayers,
"",
"");
I_Method1(void, setColorLayer, IN, osgTerrain::Layer *, layer,
I_Method1(void, setRequiresNormals, IN, bool, flag,
Properties::NON_VIRTUAL,
__void__setColorLayer__osgTerrain_Layer_P1,
"",
__void__setRequiresNormals__bool,
"Set whether the TerrainTechnique should create per vertex normals for lighting purposes. ",
"");
I_Method0(osgTerrain::Layer *, getColorLayer,
I_Method0(bool, getRequiresNormals,
Properties::NON_VIRTUAL,
__Layer_P1__getColorLayer,
"",
"");
I_Method0(const osgTerrain::Layer *, getColorLayer,
Properties::NON_VIRTUAL,
__C5_Layer_P1__getColorLayer,
"",
"");
I_Method1(void, setColorTransferFunction, IN, osg::TransferFunction *, tf,
Properties::NON_VIRTUAL,
__void__setColorTransferFunction__osg_TransferFunction_P1,
"",
"");
I_Method0(osg::TransferFunction *, getColorTransferFunction,
Properties::NON_VIRTUAL,
__osg_TransferFunction_P1__getColorTransferFunction,
"",
"");
I_Method0(const osg::TransferFunction *, getColorTransferFunction,
Properties::NON_VIRTUAL,
__C5_osg_TransferFunction_P1__getColorTransferFunction,
"",
__bool__getRequiresNormals,
"Get whether the TerrainTechnique should create per vertex normals for lighting purposes. ",
"");
I_Method0(osg::BoundingSphere, computeBound,
Properties::VIRTUAL,
__osg_BoundingSphere__computeBound,
"Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers. ",
"");
I_SimpleProperty(osgTerrain::Layer *, ColorLayer,
__Layer_P1__getColorLayer,
__void__setColorLayer__osgTerrain_Layer_P1);
I_SimpleProperty(osg::TransferFunction *, ColorTransferFunction,
__osg_TransferFunction_P1__getColorTransferFunction,
__void__setColorTransferFunction__osg_TransferFunction_P1);
I_ArrayProperty(osgTerrain::Layer *, ColorLayer,
__Layer_P1__getColorLayer__unsigned_int,
__void__setColorLayer__unsigned_int__osgTerrain_Layer_P1,
__unsigned_int__getNumColorLayers,
0,
0,
0);
I_IndexedProperty(osg::TransferFunction *, ColorTransferFunction,
__osg_TransferFunction_P1__getColorTransferFunction__unsigned_int,
__void__setColorTransferFunction__unsigned_int__osg_TransferFunction_P1,
0);
I_SimpleProperty(osgTerrain::Layer *, ElevationLayer,
__Layer_P1__getElevationLayer,
__void__setElevationLayer__Layer_P1);
I_SimpleProperty(osgTerrain::Locator *, Locator,
__Locator_P1__getLocator,
__void__setLocator__Locator_P1);
I_SimpleProperty(bool, RequiresNormals,
__bool__getRequiresNormals,
__void__setRequiresNormals__bool);
I_SimpleProperty(osgTerrain::TerrainTechnique *, TerrainTechnique,
__TerrainTechnique_P1__getTerrainTechnique,
__void__setTerrainTechnique__osgTerrain_TerrainTechnique_P1);