Made Refernced::setThreadSafeReferenceCounting(bool) a virtual then overrode

this in various scene graph classes to ensure that the scene graph gets
updated as well as the objects that the initialial call is made from.
This commit is contained in:
Robert Osfield
2007-01-04 16:49:58 +00:00
parent cce656a19b
commit 73fffe1800
19 changed files with 140 additions and 16 deletions

View File

@@ -61,6 +61,10 @@ class OSG_EXPORT Program : public osg::StateAttribute
* performing any rebuild operations that might be pending. */
virtual void apply(osg::State& state) const;
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
/** Compile program and associated shaders.*/
virtual void compileGLObjects(osg::State& state) const;
/** Resize any per context GLObject buffers to specified size. */