Made Refernced::setThreadSafeReferenceCounting(bool) a virtual then overrode

this in various scene graph classes to ensure that the scene graph gets
updated as well as the objects that the initialial call is made from.
This commit is contained in:
Robert Osfield
2007-01-04 16:49:58 +00:00
parent cce656a19b
commit 73fffe1800
19 changed files with 140 additions and 16 deletions

View File

@@ -414,6 +414,9 @@ class OSG_EXPORT StateSet : public Object
* Return true if all associated modes are valid.*/
bool checkValidityOfAssociatedModes(State& state) const;
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
/** call compile on all StateAttributes contained within this StateSet.*/
void compileGLObjects(State& state) const;
@@ -423,6 +426,8 @@ class OSG_EXPORT StateSet : public Object
/** call release on all StateAttributes contained within this StateSet.*/
virtual void releaseGLObjects(State* state=0) const;
protected :