Made Refernced::setThreadSafeReferenceCounting(bool) a virtual then overrode
this in various scene graph classes to ensure that the scene graph gets updated as well as the objects that the initialial call is made from.
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@@ -128,6 +128,7 @@ void GraphicsContext::decrementContextIDUsageCount(unsigned int contextID)
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GraphicsContext::GraphicsContext():
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_threadOfLastMakeCurrent(0)
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{
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setThreadSafeRefUnref(true);
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_operationsBlock = new Block;
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}
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