Added new s/getPivotPoint() support to osg::PositionAttitudeTransform.

Modified the osglight demo to use an AppCallback and a PositionAttitudeTransform
to animate the loaded model.
This commit is contained in:
Robert Osfield
2002-08-12 17:40:36 +00:00
parent 29490a8c1c
commit 743b174da9
3 changed files with 93 additions and 20 deletions

View File

@@ -22,20 +22,28 @@ class SG_EXPORT PositionAttitudeTransform : public Transform
PositionAttitudeTransform(const PositionAttitudeTransform& pat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Transform(pat,copyop),
_position(pat._position),
_attitude(pat._attitude) {}
_attitude(pat._attitude),
_pivotPoint(pat._pivotPoint) {}
META_Node(osg, PositionAttitudeTransform);
void setPosition(const Vec3& pos) { _position = pos; }
void setPosition(const Vec3& pos) { _position = pos; dirtyBound(); }
const Vec3& getPosition() const { return _position; }
void setAttitude(const Quat& quat) { _attitude = quat; }
void setAttitude(const Quat& quat) { _attitude = quat; dirtyBound(); }
const Quat& getAttitude() const { return _attitude; }
void setPivotPoint(const Vec3& pivot) { _pivotPoint = pivot; dirtyBound(); }
const Vec3& setPivotPoint() const { return _pivotPoint; }
virtual const bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
virtual const bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
@@ -45,7 +53,7 @@ class SG_EXPORT PositionAttitudeTransform : public Transform
Vec3 _position;
Quat _attitude;
Vec3 _pivotPoint;
};
}