Added new s/getPivotPoint() support to osg::PositionAttitudeTransform.
Modified the osglight demo to use an AppCallback and a PositionAttitudeTransform to animate the loaded model.
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@@ -22,20 +22,28 @@ class SG_EXPORT PositionAttitudeTransform : public Transform
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PositionAttitudeTransform(const PositionAttitudeTransform& pat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Transform(pat,copyop),
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_position(pat._position),
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_attitude(pat._attitude) {}
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_attitude(pat._attitude),
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_pivotPoint(pat._pivotPoint) {}
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META_Node(osg, PositionAttitudeTransform);
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void setPosition(const Vec3& pos) { _position = pos; }
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void setPosition(const Vec3& pos) { _position = pos; dirtyBound(); }
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const Vec3& getPosition() const { return _position; }
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void setAttitude(const Quat& quat) { _attitude = quat; }
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void setAttitude(const Quat& quat) { _attitude = quat; dirtyBound(); }
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const Quat& getAttitude() const { return _attitude; }
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void setPivotPoint(const Vec3& pivot) { _pivotPoint = pivot; dirtyBound(); }
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const Vec3& setPivotPoint() const { return _pivotPoint; }
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virtual const bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
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virtual const bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
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@@ -45,7 +53,7 @@ class SG_EXPORT PositionAttitudeTransform : public Transform
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Vec3 _position;
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Quat _attitude;
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Vec3 _pivotPoint;
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};
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}
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