From Mike Weiblen, further work on GLSL support
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@@ -120,7 +120,7 @@ void State::reset()
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apitr!=_appliedProgramObjectSet.end();
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++apitr)
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{
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(*apitr)->resetAppliedUnifroms();
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(*apitr)->resetAppliedUniforms();
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}
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_appliedProgramObjectSet.clear();
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