Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -17,47 +17,55 @@
#include <osg/Quat>
#include <osg/Vec3>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osg::AutoTransform::AutoRotateMode)
EnumLabel(osg::AutoTransform::NO_ROTATION);
EnumLabel(osg::AutoTransform::ROTATE_TO_SCREEN);
EnumLabel(osg::AutoTransform::ROTATE_TO_CAMERA);
I_EnumLabel(osg::AutoTransform::NO_ROTATION);
I_EnumLabel(osg::AutoTransform::ROTATE_TO_SCREEN);
I_EnumLabel(osg::AutoTransform::ROTATE_TO_CAMERA);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::AutoTransform)
BaseType(osg::Transform);
Constructor0();
ConstructorWithDefaults2(IN, const osg::AutoTransform &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, className);
Method0(const char *, libraryName);
Method1(void, accept, IN, osg::NodeVisitor &, nv);
Method0(osg::AutoTransform *, asAutoTransform);
Method0(const osg::AutoTransform *, asAutoTransform);
Method1(void, setPosition, IN, const osg::Vec3 &, pos);
Method0(const osg::Vec3 &, getPosition);
Method1(void, setRotation, IN, const osg::Quat &, quat);
Method0(const osg::Quat &, getRotation);
Method1(void, setScale, IN, float, scale);
Method1(void, setScale, IN, const osg::Vec3 &, scale);
Method0(const osg::Vec3 &, getScale);
Method1(void, setPivotPoint, IN, const osg::Vec3 &, pivot);
Method0(const osg::Vec3 &, getPivotPoint);
Method1(void, setAutoUpdateEyeMovementTolerance, IN, float, tolerance);
Method0(float, getAutoUpdateEyeMovementTolerance);
Method1(void, setAutoRotateMode, IN, osg::AutoTransform::AutoRotateMode, mode);
Method0(osg::AutoTransform::AutoRotateMode, getAutoRotateMode);
Method1(void, setAutoScaleToScreen, IN, bool, autoScaleToScreen);
Method0(bool, getAutoScaleToScreen);
Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
Property(osg::AutoTransform::AutoRotateMode, AutoRotateMode);
Property(bool, AutoScaleToScreen);
Property(float, AutoUpdateEyeMovementTolerance);
Property(const osg::Vec3 &, PivotPoint);
Property(const osg::Vec3 &, Position);
Property(const osg::Quat &, Rotation);
Property(const osg::Vec3 &, Scale);
I_BaseType(osg::Transform);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::AutoTransform &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method0(osg::AutoTransform *, asAutoTransform);
I_Method0(const osg::AutoTransform *, asAutoTransform);
I_Method1(void, setPosition, IN, const osg::Vec3 &, pos);
I_Method0(const osg::Vec3 &, getPosition);
I_Method1(void, setRotation, IN, const osg::Quat &, quat);
I_Method0(const osg::Quat &, getRotation);
I_Method1(void, setScale, IN, float, scale);
I_Method1(void, setScale, IN, const osg::Vec3 &, scale);
I_Method0(const osg::Vec3 &, getScale);
I_Method1(void, setPivotPoint, IN, const osg::Vec3 &, pivot);
I_Method0(const osg::Vec3 &, getPivotPoint);
I_Method1(void, setAutoUpdateEyeMovementTolerance, IN, float, tolerance);
I_Method0(float, getAutoUpdateEyeMovementTolerance);
I_Method1(void, setAutoRotateMode, IN, osg::AutoTransform::AutoRotateMode, mode);
I_Method0(osg::AutoTransform::AutoRotateMode, getAutoRotateMode);
I_Method1(void, setAutoScaleToScreen, IN, bool, autoScaleToScreen);
I_Method0(bool, getAutoScaleToScreen);
I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
I_Property(osg::AutoTransform::AutoRotateMode, AutoRotateMode);
I_Property(bool, AutoScaleToScreen);
I_Property(float, AutoUpdateEyeMovementTolerance);
I_Property(const osg::Vec3 &, PivotPoint);
I_Property(const osg::Vec3 &, Position);
I_Property(const osg::Quat &, Rotation);
I_Property(const osg::Vec3 &, Scale);
END_REFLECTOR