Updated wrappers
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@@ -13,36 +13,44 @@
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#include <osg/BoundingSphere>
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#include <osg/Vec3>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_VALUE_REFLECTOR(osg::BoundingBox)
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Constructor0();
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Constructor6(IN, float, xmin, IN, float, ymin, IN, float, zmin, IN, float, xmax, IN, float, ymax, IN, float, zmax);
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Constructor2(IN, const osg::Vec3 &, min, IN, const osg::Vec3 &, max);
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Method0(void, init);
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Method0(bool, valid);
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Method6(void, set, IN, float, xmin, IN, float, ymin, IN, float, zmin, IN, float, xmax, IN, float, ymax, IN, float, zmax);
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Method2(void, set, IN, const osg::Vec3 &, min, IN, const osg::Vec3 &, max);
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Method0(float &, xMin);
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Method0(float, xMin);
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Method0(float &, yMin);
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Method0(float, yMin);
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Method0(float &, zMin);
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Method0(float, zMin);
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Method0(float &, xMax);
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Method0(float, xMax);
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Method0(float &, yMax);
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Method0(float, yMax);
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Method0(float &, zMax);
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Method0(float, zMax);
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Method0(const osg::Vec3, center);
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Method0(float, radius);
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Method0(float, radius2);
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Method1(const osg::Vec3, corner, IN, unsigned int, pos);
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Method1(void, expandBy, IN, const osg::Vec3 &, v);
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Method3(void, expandBy, IN, float, x, IN, float, y, IN, float, z);
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Method1(void, expandBy, IN, const osg::BoundingBox &, bb);
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Method1(void, expandBy, IN, const osg::BoundingSphere &, sh);
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Method1(osg::BoundingBox, intersect, IN, const osg::BoundingBox &, bb);
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Method1(bool, intersects, IN, const osg::BoundingBox &, bb);
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Method1(bool, contains, IN, const osg::Vec3 &, v);
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I_Constructor0();
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I_Constructor6(IN, float, xmin, IN, float, ymin, IN, float, zmin, IN, float, xmax, IN, float, ymax, IN, float, zmax);
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I_Constructor2(IN, const osg::Vec3 &, min, IN, const osg::Vec3 &, max);
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I_Method0(void, init);
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I_Method0(bool, valid);
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I_Method6(void, set, IN, float, xmin, IN, float, ymin, IN, float, zmin, IN, float, xmax, IN, float, ymax, IN, float, zmax);
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I_Method2(void, set, IN, const osg::Vec3 &, min, IN, const osg::Vec3 &, max);
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I_Method0(float &, xMin);
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I_Method0(float, xMin);
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I_Method0(float &, yMin);
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I_Method0(float, yMin);
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I_Method0(float &, zMin);
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I_Method0(float, zMin);
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I_Method0(float &, xMax);
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I_Method0(float, xMax);
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I_Method0(float &, yMax);
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I_Method0(float, yMax);
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I_Method0(float &, zMax);
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I_Method0(float, zMax);
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I_Method0(const osg::Vec3, center);
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I_Method0(float, radius);
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I_Method0(float, radius2);
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I_Method1(const osg::Vec3, corner, IN, unsigned int, pos);
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I_Method1(void, expandBy, IN, const osg::Vec3 &, v);
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I_Method3(void, expandBy, IN, float, x, IN, float, y, IN, float, z);
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I_Method1(void, expandBy, IN, const osg::BoundingBox &, bb);
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I_Method1(void, expandBy, IN, const osg::BoundingSphere &, sh);
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I_Method1(osg::BoundingBox, intersect, IN, const osg::BoundingBox &, bb);
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I_Method1(bool, intersects, IN, const osg::BoundingBox &, bb);
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I_Method1(bool, contains, IN, const osg::Vec3 &, v);
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END_REFLECTOR
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