Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -13,36 +13,44 @@
#include <osg/BoundingSphere>
#include <osg/Vec3>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_VALUE_REFLECTOR(osg::BoundingBox)
Constructor0();
Constructor6(IN, float, xmin, IN, float, ymin, IN, float, zmin, IN, float, xmax, IN, float, ymax, IN, float, zmax);
Constructor2(IN, const osg::Vec3 &, min, IN, const osg::Vec3 &, max);
Method0(void, init);
Method0(bool, valid);
Method6(void, set, IN, float, xmin, IN, float, ymin, IN, float, zmin, IN, float, xmax, IN, float, ymax, IN, float, zmax);
Method2(void, set, IN, const osg::Vec3 &, min, IN, const osg::Vec3 &, max);
Method0(float &, xMin);
Method0(float, xMin);
Method0(float &, yMin);
Method0(float, yMin);
Method0(float &, zMin);
Method0(float, zMin);
Method0(float &, xMax);
Method0(float, xMax);
Method0(float &, yMax);
Method0(float, yMax);
Method0(float &, zMax);
Method0(float, zMax);
Method0(const osg::Vec3, center);
Method0(float, radius);
Method0(float, radius2);
Method1(const osg::Vec3, corner, IN, unsigned int, pos);
Method1(void, expandBy, IN, const osg::Vec3 &, v);
Method3(void, expandBy, IN, float, x, IN, float, y, IN, float, z);
Method1(void, expandBy, IN, const osg::BoundingBox &, bb);
Method1(void, expandBy, IN, const osg::BoundingSphere &, sh);
Method1(osg::BoundingBox, intersect, IN, const osg::BoundingBox &, bb);
Method1(bool, intersects, IN, const osg::BoundingBox &, bb);
Method1(bool, contains, IN, const osg::Vec3 &, v);
I_Constructor0();
I_Constructor6(IN, float, xmin, IN, float, ymin, IN, float, zmin, IN, float, xmax, IN, float, ymax, IN, float, zmax);
I_Constructor2(IN, const osg::Vec3 &, min, IN, const osg::Vec3 &, max);
I_Method0(void, init);
I_Method0(bool, valid);
I_Method6(void, set, IN, float, xmin, IN, float, ymin, IN, float, zmin, IN, float, xmax, IN, float, ymax, IN, float, zmax);
I_Method2(void, set, IN, const osg::Vec3 &, min, IN, const osg::Vec3 &, max);
I_Method0(float &, xMin);
I_Method0(float, xMin);
I_Method0(float &, yMin);
I_Method0(float, yMin);
I_Method0(float &, zMin);
I_Method0(float, zMin);
I_Method0(float &, xMax);
I_Method0(float, xMax);
I_Method0(float &, yMax);
I_Method0(float, yMax);
I_Method0(float &, zMax);
I_Method0(float, zMax);
I_Method0(const osg::Vec3, center);
I_Method0(float, radius);
I_Method0(float, radius2);
I_Method1(const osg::Vec3, corner, IN, unsigned int, pos);
I_Method1(void, expandBy, IN, const osg::Vec3 &, v);
I_Method3(void, expandBy, IN, float, x, IN, float, y, IN, float, z);
I_Method1(void, expandBy, IN, const osg::BoundingBox &, bb);
I_Method1(void, expandBy, IN, const osg::BoundingSphere &, sh);
I_Method1(osg::BoundingBox, intersect, IN, const osg::BoundingBox &, bb);
I_Method1(bool, intersects, IN, const osg::BoundingBox &, bb);
I_Method1(bool, contains, IN, const osg::Vec3 &, v);
END_REFLECTOR