Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -19,33 +19,41 @@
#include <osg/State>
#include <osg/Vec3>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osg::ClusterCullingCallback)
BaseType(osg::Drawable::CullCallback);
BaseType(osg::NodeCallback);
Constructor0();
Constructor2(IN, const osg::ClusterCullingCallback &, ccc, IN, const osg::CopyOp &, copyop);
Constructor3(IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation);
Constructor1(IN, const osg::Drawable *, drawable);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method1(void, computeFrom, IN, const osg::Drawable *, drawable);
Method1(void, transform, IN, const osg::Matrixd &, matrix);
Method4(void, set, IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation, IN, float, radius);
Method1(void, setControlPoint, IN, const osg::Vec3 &, controlPoint);
Method0(const osg::Vec3 &, getControlPoint);
Method1(void, setNormal, IN, const osg::Vec3 &, normal);
Method0(const osg::Vec3 &, getNormal);
Method1(void, setRadius, IN, float, radius);
Method0(float, getRadius);
Method1(void, setDeviation, IN, float, deviation);
Method0(float, getDeviation);
Method3(bool, cull, IN, osg::NodeVisitor *, x, IN, osg::Drawable *, x, IN, osg::State *, x);
Property(const osg::Vec3 &, ControlPoint);
Property(float, Deviation);
Property(const osg::Vec3 &, Normal);
Property(float, Radius);
I_BaseType(osg::Drawable::CullCallback);
I_BaseType(osg::NodeCallback);
I_Constructor0();
I_Constructor2(IN, const osg::ClusterCullingCallback &, ccc, IN, const osg::CopyOp &, copyop);
I_Constructor3(IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation);
I_Constructor1(IN, const osg::Drawable *, drawable);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method1(void, computeFrom, IN, const osg::Drawable *, drawable);
I_Method1(void, transform, IN, const osg::Matrixd &, matrix);
I_Method4(void, set, IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation, IN, float, radius);
I_Method1(void, setControlPoint, IN, const osg::Vec3 &, controlPoint);
I_Method0(const osg::Vec3 &, getControlPoint);
I_Method1(void, setNormal, IN, const osg::Vec3 &, normal);
I_Method0(const osg::Vec3 &, getNormal);
I_Method1(void, setRadius, IN, float, radius);
I_Method0(float, getRadius);
I_Method1(void, setDeviation, IN, float, deviation);
I_Method0(float, getDeviation);
I_Method3(bool, cull, IN, osg::NodeVisitor *, x, IN, osg::Drawable *, x, IN, osg::State *, x);
I_Property(const osg::Vec3 &, ControlPoint);
I_Property(float, Deviation);
I_Property(const osg::Vec3 &, Normal);
I_Property(float, Radius);
END_REFLECTOR