Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -18,31 +18,39 @@
#include <osg/StateAttribute>
#include <osg/StateSet>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osg::LightSource::ReferenceFrame)
EnumLabel(osg::LightSource::RELATIVE_RF);
EnumLabel(osg::LightSource::ABSOLUTE_RF);
I_EnumLabel(osg::LightSource::RELATIVE_RF);
I_EnumLabel(osg::LightSource::ABSOLUTE_RF);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::LightSource)
BaseType(osg::Group);
Constructor0();
ConstructorWithDefaults2(IN, const osg::LightSource &, ls, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, className);
Method0(const char *, libraryName);
Method1(void, accept, IN, osg::NodeVisitor &, nv);
Method1(void, setReferenceFrame, IN, osg::LightSource::ReferenceFrame, rf);
Method0(osg::LightSource::ReferenceFrame, getReferenceFrame);
Method1(void, setLight, IN, osg::Light *, light);
Method0(osg::Light *, getLight);
Method0(const osg::Light *, getLight);
Method2(void, setStateSetModes, IN, osg::StateSet &, x, IN, osg::StateAttribute::GLModeValue, x);
MethodWithDefaults1(void, setLocalStateSetModes, IN, osg::StateAttribute::GLModeValue, value, osg::StateAttribute::ON);
Method0(osg::BoundingSphere, computeBound);
Property(osg::Light *, Light);
WriteOnlyProperty(osg::StateAttribute::GLModeValue, LocalStateSetModes);
Property(osg::LightSource::ReferenceFrame, ReferenceFrame);
I_BaseType(osg::Group);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::LightSource &, ls, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method1(void, setReferenceFrame, IN, osg::LightSource::ReferenceFrame, rf);
I_Method0(osg::LightSource::ReferenceFrame, getReferenceFrame);
I_Method1(void, setLight, IN, osg::Light *, light);
I_Method0(osg::Light *, getLight);
I_Method0(const osg::Light *, getLight);
I_Method2(void, setStateSetModes, IN, osg::StateSet &, x, IN, osg::StateAttribute::GLModeValue, x);
I_MethodWithDefaults1(void, setLocalStateSetModes, IN, osg::StateAttribute::GLModeValue, value, osg::StateAttribute::ON);
I_Method0(osg::BoundingSphere, computeBound);
I_Property(osg::Light *, Light);
I_WriteOnlyProperty(osg::StateAttribute::GLModeValue, LocalStateSetModes);
I_Property(osg::LightSource::ReferenceFrame, ReferenceFrame);
END_REFLECTOR