Updated wrappers
This commit is contained in:
@@ -20,6 +20,14 @@
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#include <osg/StateSet>
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#include <osg/Transform>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(std::vector< osg::Group * >, osg::Node::ParentList);
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TYPE_NAME_ALIAS(unsigned int, osg::Node::NodeMask);
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@@ -27,94 +35,94 @@ TYPE_NAME_ALIAS(unsigned int, osg::Node::NodeMask);
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TYPE_NAME_ALIAS(std::vector< std::string >, osg::Node::DescriptionList);
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BEGIN_OBJECT_REFLECTOR(osg::Node)
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BaseType(osg::Object);
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Constructor0();
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ConstructorWithDefaults2(IN, const osg::Node &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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Method0(osg::Group *, asGroup);
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Method0(const osg::Group *, asGroup);
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Method0(osg::Transform *, asTransform);
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Method0(const osg::Transform *, asTransform);
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Method1(void, accept, IN, osg::NodeVisitor &, nv);
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Method1(void, ascend, IN, osg::NodeVisitor &, nv);
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Method1(void, traverse, IN, osg::NodeVisitor &, x);
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Method1(void, setName, IN, const std::string &, name);
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Method1(void, setName, IN, const char *, name);
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Method0(const std::string &, getName);
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Method0(const osg::Node::ParentList &, getParents);
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Method0(osg::Node::ParentList, getParents);
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Method1(osg::Group *, getParent, IN, unsigned int, i);
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Method1(const osg::Group *, getParent, IN, unsigned int, i);
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Method0(unsigned int, getNumParents);
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Method1(void, setUpdateCallback, IN, osg::NodeCallback *, nc);
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Method0(osg::NodeCallback *, getUpdateCallback);
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Method0(const osg::NodeCallback *, getUpdateCallback);
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Method0(unsigned int, getNumChildrenRequiringUpdateTraversal);
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Method1(void, setEventCallback, IN, osg::NodeCallback *, nc);
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Method0(osg::NodeCallback *, getEventCallback);
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Method0(const osg::NodeCallback *, getEventCallback);
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Method0(unsigned int, getNumChildrenRequiringEventTraversal);
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Method1(void, setCullCallback, IN, osg::NodeCallback *, nc);
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Method0(osg::NodeCallback *, getCullCallback);
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Method0(const osg::NodeCallback *, getCullCallback);
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Method1(void, setCullingActive, IN, bool, active);
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Method0(bool, getCullingActive);
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Method0(unsigned int, getNumChildrenWithCullingDisabled);
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Method0(bool, isCullingActive);
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Method0(unsigned int, getNumChildrenWithOccluderNodes);
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Method0(bool, containsOccluderNodes);
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Method1(void, setNodeMask, IN, osg::Node::NodeMask, nm);
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Method0(osg::Node::NodeMask, getNodeMask);
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Method1(void, setDescriptions, IN, const osg::Node::DescriptionList &, descriptions);
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Method0(osg::Node::DescriptionList &, getDescriptions);
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Method0(const osg::Node::DescriptionList &, getDescriptions);
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Method1(const std::string &, getDescription, IN, unsigned int, i);
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Method1(std::string &, getDescription, IN, unsigned int, i);
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Method0(unsigned int, getNumDescriptions);
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Method1(void, addDescription, IN, const std::string &, desc);
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Method1(void, setStateSet, IN, osg::StateSet *, stateset);
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Method0(osg::StateSet *, getOrCreateStateSet);
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Method0(osg::StateSet *, getStateSet);
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Method0(const osg::StateSet *, getStateSet);
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Method1(void, setInitialBound, IN, const osg::BoundingSphere &, bsphere);
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Method0(const osg::BoundingSphere &, getInitialBound);
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Method0(void, dirtyBound);
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Method0(const osg::BoundingSphere &, getBound);
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Method0(osg::BoundingSphere, computeBound);
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Method1(void, setComputeBoundingSphereCallback, IN, osg::Node::ComputeBoundingSphereCallback *, callback);
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Method0(osg::Node::ComputeBoundingSphereCallback *, getComputeBoundingSphereCallback);
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Method0(const osg::Node::ComputeBoundingSphereCallback *, getComputeBoundingSphereCallback);
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MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0);
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ReadOnlyProperty(const osg::BoundingSphere &, Bound);
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Property(osg::Node::ComputeBoundingSphereCallback *, ComputeBoundingSphereCallback);
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Property(osg::NodeCallback *, CullCallback);
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Property(bool, CullingActive);
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ArrayProperty_GA(const std::string &, Description, Descriptions, unsigned int, void);
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Property(const osg::Node::DescriptionList &, Descriptions);
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Property(osg::NodeCallback *, EventCallback);
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Property(const osg::BoundingSphere &, InitialBound);
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Property(const std::string &, Name);
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Property(osg::Node::NodeMask, NodeMask);
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ArrayProperty_G(osg::Group *, Parent, Parents, unsigned int, void);
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ReadOnlyProperty(osg::Node::ParentList, Parents);
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Property(osg::StateSet *, StateSet);
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Property(osg::NodeCallback *, UpdateCallback);
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I_BaseType(osg::Object);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osg::Node &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method0(osg::Group *, asGroup);
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I_Method0(const osg::Group *, asGroup);
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I_Method0(osg::Transform *, asTransform);
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I_Method0(const osg::Transform *, asTransform);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method1(void, ascend, IN, osg::NodeVisitor &, nv);
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I_Method1(void, traverse, IN, osg::NodeVisitor &, x);
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I_Method1(void, setName, IN, const std::string &, name);
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I_Method1(void, setName, IN, const char *, name);
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I_Method0(const std::string &, getName);
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I_Method0(const osg::Node::ParentList &, getParents);
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I_Method0(osg::Node::ParentList, getParents);
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I_Method1(osg::Group *, getParent, IN, unsigned int, i);
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I_Method1(const osg::Group *, getParent, IN, unsigned int, i);
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I_Method0(unsigned int, getNumParents);
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I_Method1(void, setUpdateCallback, IN, osg::NodeCallback *, nc);
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I_Method0(osg::NodeCallback *, getUpdateCallback);
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I_Method0(const osg::NodeCallback *, getUpdateCallback);
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I_Method0(unsigned int, getNumChildrenRequiringUpdateTraversal);
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I_Method1(void, setEventCallback, IN, osg::NodeCallback *, nc);
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I_Method0(osg::NodeCallback *, getEventCallback);
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I_Method0(const osg::NodeCallback *, getEventCallback);
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I_Method0(unsigned int, getNumChildrenRequiringEventTraversal);
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I_Method1(void, setCullCallback, IN, osg::NodeCallback *, nc);
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I_Method0(osg::NodeCallback *, getCullCallback);
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I_Method0(const osg::NodeCallback *, getCullCallback);
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I_Method1(void, setCullingActive, IN, bool, active);
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I_Method0(bool, getCullingActive);
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I_Method0(unsigned int, getNumChildrenWithCullingDisabled);
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I_Method0(bool, isCullingActive);
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I_Method0(unsigned int, getNumChildrenWithOccluderNodes);
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I_Method0(bool, containsOccluderNodes);
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I_Method1(void, setNodeMask, IN, osg::Node::NodeMask, nm);
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I_Method0(osg::Node::NodeMask, getNodeMask);
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I_Method1(void, setDescriptions, IN, const osg::Node::DescriptionList &, descriptions);
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I_Method0(osg::Node::DescriptionList &, getDescriptions);
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I_Method0(const osg::Node::DescriptionList &, getDescriptions);
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I_Method1(const std::string &, getDescription, IN, unsigned int, i);
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I_Method1(std::string &, getDescription, IN, unsigned int, i);
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I_Method0(unsigned int, getNumDescriptions);
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I_Method1(void, addDescription, IN, const std::string &, desc);
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I_Method1(void, setStateSet, IN, osg::StateSet *, stateset);
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I_Method0(osg::StateSet *, getOrCreateStateSet);
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I_Method0(osg::StateSet *, getStateSet);
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I_Method0(const osg::StateSet *, getStateSet);
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I_Method1(void, setInitialBound, IN, const osg::BoundingSphere &, bsphere);
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I_Method0(const osg::BoundingSphere &, getInitialBound);
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I_Method0(void, dirtyBound);
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I_Method0(const osg::BoundingSphere &, getBound);
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I_Method0(osg::BoundingSphere, computeBound);
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I_Method1(void, setComputeBoundingSphereCallback, IN, osg::Node::ComputeBoundingSphereCallback *, callback);
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I_Method0(osg::Node::ComputeBoundingSphereCallback *, getComputeBoundingSphereCallback);
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I_Method0(const osg::Node::ComputeBoundingSphereCallback *, getComputeBoundingSphereCallback);
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0);
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I_ReadOnlyProperty(const osg::BoundingSphere &, Bound);
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I_Property(osg::Node::ComputeBoundingSphereCallback *, ComputeBoundingSphereCallback);
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I_Property(osg::NodeCallback *, CullCallback);
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I_Property(bool, CullingActive);
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I_ArrayProperty_GA(const std::string &, Description, Descriptions, unsigned int, void);
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I_Property(const osg::Node::DescriptionList &, Descriptions);
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I_Property(osg::NodeCallback *, EventCallback);
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I_Property(const osg::BoundingSphere &, InitialBound);
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I_Property(const std::string &, Name);
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I_Property(osg::Node::NodeMask, NodeMask);
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I_ArrayProperty_G(osg::Group *, Parent, Parents, unsigned int, void);
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I_ReadOnlyProperty(osg::Node::ParentList, Parents);
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I_Property(osg::StateSet *, StateSet);
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I_Property(osg::NodeCallback *, UpdateCallback);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::Node::ComputeBoundingSphereCallback)
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BaseType(osg::Object);
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Constructor0();
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Constructor2(IN, const osg::Node::ComputeBoundingSphereCallback &, x, IN, const osg::CopyOp &, x);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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Method1(osg::BoundingSphere, computeBound, IN, const osg::Node &, x);
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BEGIN_OBJECT_REFLECTOR(osg::Node::ComputeBoundingSphereCallback)
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I_BaseType(osg::Object);
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I_Constructor0();
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I_Constructor2(IN, const osg::Node::ComputeBoundingSphereCallback &, x, IN, const osg::CopyOp &, x);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method1(osg::BoundingSphere, computeBound, IN, const osg::Node &, x);
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END_REFLECTOR
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TYPE_NAME_ALIAS(std::vector< osg::Node * >, osg::NodePath);
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