Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -16,39 +16,47 @@
#include <osg/Vec3>
#include <osg/Vec4>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
#include <osg/io_utils>
BEGIN_VALUE_REFLECTOR(osg::Plane)
ReaderWriter(osgIntrospection::StdReaderWriter<reflected_type>); // user-defined
Comparator(osgIntrospection::PartialOrderComparator<reflected_type>); // user-defined
Constructor0();
Constructor1(IN, const osg::Plane &, pl);
Constructor4(IN, float, a, IN, float, b, IN, float, c, IN, float, d);
Constructor1(IN, const osg::Vec4 &, vec);
Constructor2(IN, const osg::Vec3 &, norm, IN, float, d);
Constructor3(IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3);
Method1(void, set, IN, const osg::Plane &, pl);
Method4(void, set, IN, float, a, IN, float, b, IN, float, c, IN, float, d);
Method1(void, set, IN, const osg::Vec4 &, vec);
Method2(void, set, IN, const osg::Vec3 &, norm, IN, float, d);
Method3(void, set, IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3);
Method2(void, set, IN, const osg::Vec3 &, norm, IN, const osg::Vec3 &, point);
Method0(void, flip);
Method0(void, makeUnitLength);
Method0(void, calculateUpperLowerBBCorners);
Method0(bool, valid);
Method0(float *, ptr);
Method0(const float *, ptr);
Method0(osg::Vec4 &, asVec4);
Method0(const osg::Vec4 &, asVec4);
Method0(osg::Vec3, getNormal);
Method1(float, distance, IN, const osg::Vec3 &, v);
Method1(int, intersect, IN, const std::vector< osg::Vec3 > &, vertices);
Method1(int, intersect, IN, const osg::BoundingSphere &, bs);
Method1(int, intersect, IN, const osg::BoundingBox &, bb);
Method1(void, transform, IN, const osg::Matrix &, matrix);
Method1(void, transformProvidingInverse, IN, const osg::Matrix &, matrix);
WriteOnlyProperty(const osg::Vec4 &, );
ReadOnlyProperty(osg::Vec3, Normal);
I_ReaderWriter(osgIntrospection::StdReaderWriter<reflected_type>); // user-defined
I_Comparator(osgIntrospection::PartialOrderComparator<reflected_type>); // user-defined
I_Constructor0();
I_Constructor1(IN, const osg::Plane &, pl);
I_Constructor4(IN, float, a, IN, float, b, IN, float, c, IN, float, d);
I_Constructor1(IN, const osg::Vec4 &, vec);
I_Constructor2(IN, const osg::Vec3 &, norm, IN, float, d);
I_Constructor3(IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3);
I_Method1(void, set, IN, const osg::Plane &, pl);
I_Method4(void, set, IN, float, a, IN, float, b, IN, float, c, IN, float, d);
I_Method1(void, set, IN, const osg::Vec4 &, vec);
I_Method2(void, set, IN, const osg::Vec3 &, norm, IN, float, d);
I_Method3(void, set, IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3);
I_Method2(void, set, IN, const osg::Vec3 &, norm, IN, const osg::Vec3 &, point);
I_Method0(void, flip);
I_Method0(void, makeUnitLength);
I_Method0(void, calculateUpperLowerBBCorners);
I_Method0(bool, valid);
I_Method0(float *, ptr);
I_Method0(const float *, ptr);
I_Method0(osg::Vec4 &, asVec4);
I_Method0(const osg::Vec4 &, asVec4);
I_Method0(osg::Vec3, getNormal);
I_Method1(float, distance, IN, const osg::Vec3 &, v);
I_Method1(int, intersect, IN, const std::vector< osg::Vec3 > &, vertices);
I_Method1(int, intersect, IN, const osg::BoundingSphere &, bs);
I_Method1(int, intersect, IN, const osg::BoundingBox &, bb);
I_Method1(void, transform, IN, const osg::Matrix &, matrix);
I_Method1(void, transformProvidingInverse, IN, const osg::Matrix &, matrix);
I_WriteOnlyProperty(const osg::Vec4 &, );
I_ReadOnlyProperty(osg::Vec3, Normal);
END_REFLECTOR