Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -17,31 +17,39 @@
#include <osg/Quat>
#include <osg/Vec3d>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osg::PositionAttitudeTransform)
BaseType(osg::Transform);
Constructor0();
ConstructorWithDefaults2(IN, const osg::PositionAttitudeTransform &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, className);
Method0(const char *, libraryName);
Method1(void, accept, IN, osg::NodeVisitor &, nv);
Method0(osg::PositionAttitudeTransform *, asPositionAttitudeTransform);
Method0(const osg::PositionAttitudeTransform *, asPositionAttitudeTransform);
Method1(void, setPosition, IN, const osg::Vec3d &, pos);
Method0(const osg::Vec3d &, getPosition);
Method1(void, setAttitude, IN, const osg::Quat &, quat);
Method0(const osg::Quat &, getAttitude);
Method1(void, setScale, IN, const osg::Vec3d &, scale);
Method0(const osg::Vec3d &, getScale);
Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot);
Method0(const osg::Vec3d &, getPivotPoint);
Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
Property(const osg::Quat &, Attitude);
Property(const osg::Vec3d &, PivotPoint);
Property(const osg::Vec3d &, Position);
Property(const osg::Vec3d &, Scale);
I_BaseType(osg::Transform);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::PositionAttitudeTransform &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method0(osg::PositionAttitudeTransform *, asPositionAttitudeTransform);
I_Method0(const osg::PositionAttitudeTransform *, asPositionAttitudeTransform);
I_Method1(void, setPosition, IN, const osg::Vec3d &, pos);
I_Method0(const osg::Vec3d &, getPosition);
I_Method1(void, setAttitude, IN, const osg::Quat &, quat);
I_Method0(const osg::Quat &, getAttitude);
I_Method1(void, setScale, IN, const osg::Vec3d &, scale);
I_Method0(const osg::Vec3d &, getScale);
I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot);
I_Method0(const osg::Vec3d &, getPivotPoint);
I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
I_Property(const osg::Quat &, Attitude);
I_Property(const osg::Vec3d &, PivotPoint);
I_Property(const osg::Vec3d &, Position);
I_Property(const osg::Vec3d &, Scale);
END_REFLECTOR