Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -17,66 +17,74 @@
#include <osg/StateAttribute>
#include <osg/Uniform>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
TYPE_NAME_ALIAS(std::map< std::string COMMA GLuint >, osg::Program::AttribBindingList);
TYPE_NAME_ALIAS(std::map< std::string COMMA std::pair< GLint COMMA GLenum > >, osg::Program::NameInfoMap);
BEGIN_OBJECT_REFLECTOR(osg::Program)
BaseType(osg::StateAttribute);
Constructor0();
ConstructorWithDefaults2(IN, const osg::Program &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method0(osg::StateAttribute::Type, getType);
Method1(int, compare, IN, const osg::StateAttribute &, sa);
Method1(void, apply, IN, osg::State &, state);
Method1(void, compileGLObjects, IN, osg::State &, state);
MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0);
Method0(void, dirtyProgram);
Method1(bool, addShader, IN, osg::Shader *, shader);
Method0(unsigned int, getNumShaders);
Method1(osg::Shader *, getShader, IN, unsigned int, i);
Method1(const osg::Shader *, getShader, IN, unsigned int, i);
Method1(bool, removeShader, IN, osg::Shader *, shader);
Method2(void, addBindAttribLocation, IN, const std::string &, name, IN, GLuint, index);
Method1(void, removeBindAttribLocation, IN, const std::string &, name);
Method0(const osg::Program::AttribBindingList &, getAttribBindingList);
Method0(bool, isFixedFunction);
Method2(bool, getGlProgramInfoLog, IN, unsigned int, contextID, IN, std::string &, log);
Method1(void, setName, IN, const std::string &, name);
Method1(void, setName, IN, const char *, name);
Method0(const std::string &, getName);
Method1(const osg::Program::NameInfoMap &, getActiveUniforms, IN, unsigned int, contextID);
Method1(const osg::Program::NameInfoMap &, getActiveAttribs, IN, unsigned int, contextID);
Method1(osg::Program::PerContextProgram *, getPCP, IN, unsigned int, contextID);
ReadOnlyProperty(const osg::Program::AttribBindingList &, AttribBindingList);
Property(const std::string &, Name);
ArrayProperty_GA(osg::Shader *, Shader, Shaders, unsigned int, bool);
ReadOnlyProperty(osg::StateAttribute::Type, Type);
I_BaseType(osg::StateAttribute);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::Program &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method0(osg::StateAttribute::Type, getType);
I_Method1(int, compare, IN, const osg::StateAttribute &, sa);
I_Method1(void, apply, IN, osg::State &, state);
I_Method1(void, compileGLObjects, IN, osg::State &, state);
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0);
I_Method0(void, dirtyProgram);
I_Method1(bool, addShader, IN, osg::Shader *, shader);
I_Method0(unsigned int, getNumShaders);
I_Method1(osg::Shader *, getShader, IN, unsigned int, i);
I_Method1(const osg::Shader *, getShader, IN, unsigned int, i);
I_Method1(bool, removeShader, IN, osg::Shader *, shader);
I_Method2(void, addBindAttribLocation, IN, const std::string &, name, IN, GLuint, index);
I_Method1(void, removeBindAttribLocation, IN, const std::string &, name);
I_Method0(const osg::Program::AttribBindingList &, getAttribBindingList);
I_Method0(bool, isFixedFunction);
I_Method2(bool, getGlProgramInfoLog, IN, unsigned int, contextID, IN, std::string &, log);
I_Method1(void, setName, IN, const std::string &, name);
I_Method1(void, setName, IN, const char *, name);
I_Method0(const std::string &, getName);
I_Method1(const osg::Program::NameInfoMap &, getActiveUniforms, IN, unsigned int, contextID);
I_Method1(const osg::Program::NameInfoMap &, getActiveAttribs, IN, unsigned int, contextID);
I_Method1(osg::Program::PerContextProgram *, getPCP, IN, unsigned int, contextID);
I_ReadOnlyProperty(const osg::Program::AttribBindingList &, AttribBindingList);
I_Property(const std::string &, Name);
I_ArrayProperty_GA(osg::Shader *, Shader, Shaders, unsigned int, bool);
I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Program::PerContextProgram)
BaseType(osg::Referenced);
Constructor2(IN, const osg::Program *, program, IN, unsigned int, contextID);
Method0(GLuint, getHandle);
Method0(void, requestLink);
Method0(void, linkProgram);
Method0(bool, needsLink);
Method0(bool, isLinked);
Method1(bool, getInfoLog, IN, std::string &, infoLog);
Method0(void, useProgram);
Method0(void, resetAppliedUniforms);
Method1(void, apply, IN, const osg::Uniform &, uniform);
Method0(const osg::Program::NameInfoMap &, getActiveUniforms);
Method0(const osg::Program::NameInfoMap &, getActiveAttribs);
Method1(GLint, getUniformLocation, IN, const std::string &, name);
Method1(GLint, getAttribLocation, IN, const std::string &, name);
ReadOnlyProperty(const osg::Program::NameInfoMap &, ActiveAttribs);
ReadOnlyProperty(const osg::Program::NameInfoMap &, ActiveUniforms);
ReadOnlyProperty(GLuint, Handle);
I_BaseType(osg::Referenced);
I_Constructor2(IN, const osg::Program *, program, IN, unsigned int, contextID);
I_Method0(GLuint, getHandle);
I_Method0(void, requestLink);
I_Method0(void, linkProgram);
I_Method0(bool, needsLink);
I_Method0(bool, isLinked);
I_Method1(bool, getInfoLog, IN, std::string &, infoLog);
I_Method0(void, useProgram);
I_Method0(void, resetAppliedUniforms);
I_Method1(void, apply, IN, const osg::Uniform &, uniform);
I_Method0(const osg::Program::NameInfoMap &, getActiveUniforms);
I_Method0(const osg::Program::NameInfoMap &, getActiveAttribs);
I_Method1(GLint, getUniformLocation, IN, const std::string &, name);
I_Method1(GLint, getAttribLocation, IN, const std::string &, name);
I_ReadOnlyProperty(const osg::Program::NameInfoMap &, ActiveAttribs);
I_ReadOnlyProperty(const osg::Program::NameInfoMap &, ActiveUniforms);
I_ReadOnlyProperty(GLuint, Handle);
END_REFLECTOR
STD_MAP_REFLECTOR(std::map< std::string COMMA GLuint >);