Updated wrappers
This commit is contained in:
@@ -17,6 +17,14 @@
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#include <osg/StateSet>
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#include <osg/Uniform>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(std::vector< osg::Object * >, osg::StateSet::ParentList);
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TYPE_NAME_ALIAS(std::map< osg::StateAttribute::GLMode COMMA osg::StateAttribute::GLModeValue >, osg::StateSet::ModeList);
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@@ -34,155 +42,155 @@ TYPE_NAME_ALIAS(std::pair< osg::ref_ptr< osg::Uniform > COMMA osg::StateAttribu
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TYPE_NAME_ALIAS(std::map< std::string COMMA osg::StateSet::RefUniformPair >, osg::StateSet::UniformList);
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BEGIN_ENUM_REFLECTOR(osg::StateSet::RenderingHint)
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EnumLabel(osg::StateSet::DEFAULT_BIN);
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EnumLabel(osg::StateSet::OPAQUE_BIN);
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EnumLabel(osg::StateSet::TRANSPARENT_BIN);
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I_EnumLabel(osg::StateSet::DEFAULT_BIN);
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I_EnumLabel(osg::StateSet::OPAQUE_BIN);
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I_EnumLabel(osg::StateSet::TRANSPARENT_BIN);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osg::StateSet::RenderBinMode)
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EnumLabel(osg::StateSet::INHERIT_RENDERBIN_DETAILS);
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EnumLabel(osg::StateSet::USE_RENDERBIN_DETAILS);
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EnumLabel(osg::StateSet::OVERRIDE_RENDERBIN_DETAILS);
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EnumLabel(osg::StateSet::ENCLOSE_RENDERBIN_DETAILS);
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I_EnumLabel(osg::StateSet::INHERIT_RENDERBIN_DETAILS);
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I_EnumLabel(osg::StateSet::USE_RENDERBIN_DETAILS);
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I_EnumLabel(osg::StateSet::OVERRIDE_RENDERBIN_DETAILS);
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I_EnumLabel(osg::StateSet::ENCLOSE_RENDERBIN_DETAILS);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::StateSet)
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BaseType(osg::Object);
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Constructor0();
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ConstructorWithDefaults2(IN, const osg::StateSet &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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MethodWithDefaults2(int, compare, IN, const osg::StateSet &, rhs, , IN, bool, compareAttributeContents, false);
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Method0(const osg::StateSet::ParentList &, getParents);
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Method0(osg::StateSet::ParentList, getParents);
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Method1(osg::Object *, getParent, IN, unsigned int, i);
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Method1(const osg::Object *, getParent, IN, unsigned int, i);
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Method0(unsigned int, getNumParents);
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Method0(void, setGlobalDefaults);
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Method0(void, clear);
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Method1(void, merge, IN, const osg::StateSet &, rhs);
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Method2(void, setMode, IN, osg::StateAttribute::GLMode, mode, IN, osg::StateAttribute::GLModeValue, value);
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Method1(void, removeMode, IN, osg::StateAttribute::GLMode, mode);
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Method1(osg::StateAttribute::GLModeValue, getMode, IN, osg::StateAttribute::GLMode, mode);
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Method1(void, setModeList, IN, osg::StateSet::ModeList &, ml);
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Method0(osg::StateSet::ModeList &, getModeList);
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Method0(const osg::StateSet::ModeList &, getModeList);
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MethodWithDefaults2(void, setAttribute, IN, osg::StateAttribute *, attribute, , IN, osg::StateAttribute::OverrideValue, value, osg::StateAttribute::OFF);
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MethodWithDefaults2(void, setAttributeAndModes, IN, osg::StateAttribute *, attribute, , IN, osg::StateAttribute::GLModeValue, value, osg::StateAttribute::ON);
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MethodWithDefaults2(void, removeAttribute, IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0);
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Method1(void, removeAttribute, IN, osg::StateAttribute *, attribute);
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MethodWithDefaults2(osg::StateAttribute *, getAttribute, IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0);
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MethodWithDefaults2(const osg::StateAttribute *, getAttribute, IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0);
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MethodWithDefaults2(const osg::StateSet::RefAttributePair *, getAttributePair, IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0);
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Method1(void, setAttributeList, IN, osg::StateSet::AttributeList &, al);
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Method0(osg::StateSet::AttributeList &, getAttributeList);
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Method0(const osg::StateSet::AttributeList &, getAttributeList);
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Method3(void, setTextureMode, IN, unsigned int, unit, IN, osg::StateAttribute::GLMode, mode, IN, osg::StateAttribute::GLModeValue, value);
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Method2(void, removeTextureMode, IN, unsigned int, unit, IN, osg::StateAttribute::GLMode, mode);
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Method2(osg::StateAttribute::GLModeValue, getTextureMode, IN, unsigned int, unit, IN, osg::StateAttribute::GLMode, mode);
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Method1(void, setTextureModeList, IN, osg::StateSet::TextureModeList &, tml);
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Method0(osg::StateSet::TextureModeList &, getTextureModeList);
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Method0(const osg::StateSet::TextureModeList &, getTextureModeList);
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MethodWithDefaults3(void, setTextureAttribute, IN, unsigned int, unit, , IN, osg::StateAttribute *, attribute, , IN, osg::StateAttribute::OverrideValue, value, osg::StateAttribute::OFF);
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MethodWithDefaults3(void, setTextureAttributeAndModes, IN, unsigned int, unit, , IN, osg::StateAttribute *, attribute, , IN, osg::StateAttribute::GLModeValue, value, osg::StateAttribute::ON);
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Method2(void, removeTextureAttribute, IN, unsigned int, unit, IN, osg::StateAttribute::Type, type);
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Method2(void, removeTextureAttribute, IN, unsigned int, unit, IN, osg::StateAttribute *, attribute);
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Method2(osg::StateAttribute *, getTextureAttribute, IN, unsigned int, unit, IN, osg::StateAttribute::Type, type);
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Method2(const osg::StateAttribute *, getTextureAttribute, IN, unsigned int, unit, IN, osg::StateAttribute::Type, type);
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Method2(const osg::StateSet::RefAttributePair *, getTextureAttributePair, IN, unsigned int, unit, IN, osg::StateAttribute::Type, type);
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Method1(void, setTextureAttributeList, IN, osg::StateSet::TextureAttributeList &, tal);
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Method0(osg::StateSet::TextureAttributeList &, getTextureAttributeList);
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Method0(const osg::StateSet::TextureAttributeList &, getTextureAttributeList);
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Method2(void, setAssociatedModes, IN, const osg::StateAttribute *, attribute, IN, osg::StateAttribute::GLModeValue, value);
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Method3(void, setAssociatedTextureModes, IN, unsigned int, unit, IN, const osg::StateAttribute *, attribute, IN, osg::StateAttribute::GLModeValue, value);
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MethodWithDefaults2(void, addUniform, IN, osg::Uniform *, uniform, , IN, osg::StateAttribute::OverrideValue, value, osg::StateAttribute::ON);
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Method1(void, removeUniform, IN, const std::string &, name);
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Method1(void, removeUniform, IN, osg::Uniform *, uniform);
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Method1(osg::Uniform *, getUniform, IN, const std::string &, name);
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Method2(osg::Uniform *, getOrCreateUniform, IN, const std::string &, name, IN, osg::Uniform::Type, type);
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Method1(const osg::Uniform *, getUniform, IN, const std::string &, name);
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Method1(const osg::StateSet::RefUniformPair *, getUniformPair, IN, const std::string &, name);
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Method1(void, setUniformList, IN, osg::StateSet::UniformList &, al);
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Method0(osg::StateSet::UniformList &, getUniformList);
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Method0(const osg::StateSet::UniformList &, getUniformList);
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Method1(void, setRenderingHint, IN, int, hint);
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Method0(int, getRenderingHint);
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MethodWithDefaults3(void, setRenderBinDetails, IN, int, binNum, , IN, const std::string &, binName, , IN, osg::StateSet::RenderBinMode, mode, osg::StateSet::USE_RENDERBIN_DETAILS);
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Method0(void, setRenderBinToInherit);
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Method0(bool, useRenderBinDetails);
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Method1(void, setRenderBinMode, IN, osg::StateSet::RenderBinMode, mode);
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Method0(osg::StateSet::RenderBinMode, getRenderBinMode);
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Method1(void, setBinNumber, IN, int, num);
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Method0(int, getBinNumber);
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Method1(void, setBinName, IN, const std::string &, name);
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Method0(const std::string &, getBinName);
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Method1(void, setUpdateCallback, IN, osg::StateSet::Callback *, ac);
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Method0(osg::StateSet::Callback *, getUpdateCallback);
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Method0(const osg::StateSet::Callback *, getUpdateCallback);
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Method0(bool, requiresUpdateTraversal);
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Method0(unsigned int, getNumChildrenRequiringUpdateTraversal);
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Method1(void, runUpdateCallbacks, IN, osg::NodeVisitor *, nv);
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Method1(void, setEventCallback, IN, osg::StateSet::Callback *, ac);
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Method0(osg::StateSet::Callback *, getEventCallback);
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Method0(const osg::StateSet::Callback *, getEventCallback);
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Method0(bool, requiresEventTraversal);
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Method0(unsigned int, getNumChildrenRequiringEventTraversal);
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Method1(void, runEventCallbacks, IN, osg::NodeVisitor *, nv);
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Method1(void, compileGLObjects, IN, osg::State &, state);
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MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0);
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Property(osg::StateSet::AttributeList &, AttributeList);
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Property(const std::string &, BinName);
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Property(int, BinNumber);
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Property(osg::StateSet::Callback *, EventCallback);
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I_BaseType(osg::Object);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osg::StateSet &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_MethodWithDefaults2(int, compare, IN, const osg::StateSet &, rhs, , IN, bool, compareAttributeContents, false);
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I_Method0(const osg::StateSet::ParentList &, getParents);
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I_Method0(osg::StateSet::ParentList, getParents);
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I_Method1(osg::Object *, getParent, IN, unsigned int, i);
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I_Method1(const osg::Object *, getParent, IN, unsigned int, i);
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I_Method0(unsigned int, getNumParents);
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I_Method0(void, setGlobalDefaults);
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I_Method0(void, clear);
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I_Method1(void, merge, IN, const osg::StateSet &, rhs);
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I_Method2(void, setMode, IN, osg::StateAttribute::GLMode, mode, IN, osg::StateAttribute::GLModeValue, value);
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I_Method1(void, removeMode, IN, osg::StateAttribute::GLMode, mode);
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I_Method1(osg::StateAttribute::GLModeValue, getMode, IN, osg::StateAttribute::GLMode, mode);
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I_Method1(void, setModeList, IN, osg::StateSet::ModeList &, ml);
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I_Method0(osg::StateSet::ModeList &, getModeList);
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I_Method0(const osg::StateSet::ModeList &, getModeList);
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I_MethodWithDefaults2(void, setAttribute, IN, osg::StateAttribute *, attribute, , IN, osg::StateAttribute::OverrideValue, value, osg::StateAttribute::OFF);
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I_MethodWithDefaults2(void, setAttributeAndModes, IN, osg::StateAttribute *, attribute, , IN, osg::StateAttribute::GLModeValue, value, osg::StateAttribute::ON);
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I_MethodWithDefaults2(void, removeAttribute, IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0);
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I_Method1(void, removeAttribute, IN, osg::StateAttribute *, attribute);
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I_MethodWithDefaults2(osg::StateAttribute *, getAttribute, IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0);
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I_MethodWithDefaults2(const osg::StateAttribute *, getAttribute, IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0);
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I_MethodWithDefaults2(const osg::StateSet::RefAttributePair *, getAttributePair, IN, osg::StateAttribute::Type, type, , IN, unsigned int, member, 0);
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I_Method1(void, setAttributeList, IN, osg::StateSet::AttributeList &, al);
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I_Method0(osg::StateSet::AttributeList &, getAttributeList);
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I_Method0(const osg::StateSet::AttributeList &, getAttributeList);
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I_Method3(void, setTextureMode, IN, unsigned int, unit, IN, osg::StateAttribute::GLMode, mode, IN, osg::StateAttribute::GLModeValue, value);
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I_Method2(void, removeTextureMode, IN, unsigned int, unit, IN, osg::StateAttribute::GLMode, mode);
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I_Method2(osg::StateAttribute::GLModeValue, getTextureMode, IN, unsigned int, unit, IN, osg::StateAttribute::GLMode, mode);
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I_Method1(void, setTextureModeList, IN, osg::StateSet::TextureModeList &, tml);
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I_Method0(osg::StateSet::TextureModeList &, getTextureModeList);
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I_Method0(const osg::StateSet::TextureModeList &, getTextureModeList);
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I_MethodWithDefaults3(void, setTextureAttribute, IN, unsigned int, unit, , IN, osg::StateAttribute *, attribute, , IN, osg::StateAttribute::OverrideValue, value, osg::StateAttribute::OFF);
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I_MethodWithDefaults3(void, setTextureAttributeAndModes, IN, unsigned int, unit, , IN, osg::StateAttribute *, attribute, , IN, osg::StateAttribute::GLModeValue, value, osg::StateAttribute::ON);
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I_Method2(void, removeTextureAttribute, IN, unsigned int, unit, IN, osg::StateAttribute::Type, type);
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I_Method2(void, removeTextureAttribute, IN, unsigned int, unit, IN, osg::StateAttribute *, attribute);
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I_Method2(osg::StateAttribute *, getTextureAttribute, IN, unsigned int, unit, IN, osg::StateAttribute::Type, type);
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I_Method2(const osg::StateAttribute *, getTextureAttribute, IN, unsigned int, unit, IN, osg::StateAttribute::Type, type);
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I_Method2(const osg::StateSet::RefAttributePair *, getTextureAttributePair, IN, unsigned int, unit, IN, osg::StateAttribute::Type, type);
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I_Method1(void, setTextureAttributeList, IN, osg::StateSet::TextureAttributeList &, tal);
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I_Method0(osg::StateSet::TextureAttributeList &, getTextureAttributeList);
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I_Method0(const osg::StateSet::TextureAttributeList &, getTextureAttributeList);
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I_Method2(void, setAssociatedModes, IN, const osg::StateAttribute *, attribute, IN, osg::StateAttribute::GLModeValue, value);
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I_Method3(void, setAssociatedTextureModes, IN, unsigned int, unit, IN, const osg::StateAttribute *, attribute, IN, osg::StateAttribute::GLModeValue, value);
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I_MethodWithDefaults2(void, addUniform, IN, osg::Uniform *, uniform, , IN, osg::StateAttribute::OverrideValue, value, osg::StateAttribute::ON);
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I_Method1(void, removeUniform, IN, const std::string &, name);
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I_Method1(void, removeUniform, IN, osg::Uniform *, uniform);
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I_Method1(osg::Uniform *, getUniform, IN, const std::string &, name);
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I_Method2(osg::Uniform *, getOrCreateUniform, IN, const std::string &, name, IN, osg::Uniform::Type, type);
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I_Method1(const osg::Uniform *, getUniform, IN, const std::string &, name);
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I_Method1(const osg::StateSet::RefUniformPair *, getUniformPair, IN, const std::string &, name);
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I_Method1(void, setUniformList, IN, osg::StateSet::UniformList &, al);
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I_Method0(osg::StateSet::UniformList &, getUniformList);
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I_Method0(const osg::StateSet::UniformList &, getUniformList);
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I_Method1(void, setRenderingHint, IN, int, hint);
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I_Method0(int, getRenderingHint);
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I_MethodWithDefaults3(void, setRenderBinDetails, IN, int, binNum, , IN, const std::string &, binName, , IN, osg::StateSet::RenderBinMode, mode, osg::StateSet::USE_RENDERBIN_DETAILS);
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I_Method0(void, setRenderBinToInherit);
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I_Method0(bool, useRenderBinDetails);
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I_Method1(void, setRenderBinMode, IN, osg::StateSet::RenderBinMode, mode);
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I_Method0(osg::StateSet::RenderBinMode, getRenderBinMode);
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I_Method1(void, setBinNumber, IN, int, num);
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I_Method0(int, getBinNumber);
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I_Method1(void, setBinName, IN, const std::string &, name);
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I_Method0(const std::string &, getBinName);
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I_Method1(void, setUpdateCallback, IN, osg::StateSet::Callback *, ac);
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I_Method0(osg::StateSet::Callback *, getUpdateCallback);
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I_Method0(const osg::StateSet::Callback *, getUpdateCallback);
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I_Method0(bool, requiresUpdateTraversal);
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I_Method0(unsigned int, getNumChildrenRequiringUpdateTraversal);
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I_Method1(void, runUpdateCallbacks, IN, osg::NodeVisitor *, nv);
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I_Method1(void, setEventCallback, IN, osg::StateSet::Callback *, ac);
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I_Method0(osg::StateSet::Callback *, getEventCallback);
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I_Method0(const osg::StateSet::Callback *, getEventCallback);
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I_Method0(bool, requiresEventTraversal);
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I_Method0(unsigned int, getNumChildrenRequiringEventTraversal);
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I_Method1(void, runEventCallbacks, IN, osg::NodeVisitor *, nv);
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I_Method1(void, compileGLObjects, IN, osg::State &, state);
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I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0);
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I_Property(osg::StateSet::AttributeList &, AttributeList);
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I_Property(const std::string &, BinName);
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I_Property(int, BinNumber);
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I_Property(osg::StateSet::Callback *, EventCallback);
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Property(osg::StateSet::ModeList &, ModeList);
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ArrayProperty_G(osg::Object *, Parent, Parents, unsigned int, void);
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ReadOnlyProperty(osg::StateSet::ParentList, Parents);
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Property(osg::StateSet::RenderBinMode, RenderBinMode);
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Property(int, RenderingHint);
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Property(osg::StateSet::TextureAttributeList &, TextureAttributeList);
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IndexedProperty2(osg::StateAttribute::GLModeValue, TextureMode, unsigned int, unit, osg::StateAttribute::GLMode, mode);
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Property(osg::StateSet::TextureModeList &, TextureModeList);
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Property(osg::StateSet::UniformList &, UniformList);
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Property(osg::StateSet::Callback *, UpdateCallback);
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I_Property(osg::StateSet::ModeList &, ModeList);
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I_ArrayProperty_G(osg::Object *, Parent, Parents, unsigned int, void);
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I_ReadOnlyProperty(osg::StateSet::ParentList, Parents);
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I_Property(osg::StateSet::RenderBinMode, RenderBinMode);
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I_Property(int, RenderingHint);
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I_Property(osg::StateSet::TextureAttributeList &, TextureAttributeList);
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I_IndexedProperty2(osg::StateAttribute::GLModeValue, TextureMode, unsigned int, unit, osg::StateAttribute::GLMode, mode);
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I_Property(osg::StateSet::TextureModeList &, TextureModeList);
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I_Property(osg::StateSet::UniformList &, UniformList);
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I_Property(osg::StateSet::Callback *, UpdateCallback);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::StateSet::Callback)
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VirtualBaseType(osg::Object);
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Constructor0();
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Constructor2(IN, const osg::StateSet::Callback &, x, IN, const osg::CopyOp &, x);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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BEGIN_OBJECT_REFLECTOR(osg::StateSet::Callback)
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I_VirtualBaseType(osg::Object);
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I_Constructor0();
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I_Constructor2(IN, const osg::StateSet::Callback &, x, IN, const osg::CopyOp &, x);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::StateAttribute >)
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Constructor0();
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Constructor1(IN, osg::StateAttribute *, t);
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Constructor1(IN, const osg::ref_ptr< osg::StateAttribute > &, rp);
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Method0(bool, valid);
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Method0(osg::StateAttribute *, get);
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Method0(const osg::StateAttribute *, get);
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Method0(osg::StateAttribute *, take);
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Method0(osg::StateAttribute *, release);
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ReadOnlyProperty(osg::StateAttribute *, );
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I_Constructor0();
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I_Constructor1(IN, osg::StateAttribute *, t);
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I_Constructor1(IN, const osg::ref_ptr< osg::StateAttribute > &, rp);
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I_Method0(bool, valid);
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I_Method0(osg::StateAttribute *, get);
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I_Method0(const osg::StateAttribute *, get);
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I_Method0(osg::StateAttribute *, take);
|
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I_Method0(osg::StateAttribute *, release);
|
||||
I_ReadOnlyProperty(osg::StateAttribute *, );
|
||||
END_REFLECTOR
|
||||
|
||||
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::Uniform >)
|
||||
Constructor0();
|
||||
Constructor1(IN, osg::Uniform *, t);
|
||||
Constructor1(IN, const osg::ref_ptr< osg::Uniform > &, rp);
|
||||
Method0(bool, valid);
|
||||
Method0(osg::Uniform *, get);
|
||||
Method0(const osg::Uniform *, get);
|
||||
Method0(osg::Uniform *, take);
|
||||
Method0(osg::Uniform *, release);
|
||||
ReadOnlyProperty(osg::Uniform *, );
|
||||
I_Constructor0();
|
||||
I_Constructor1(IN, osg::Uniform *, t);
|
||||
I_Constructor1(IN, const osg::ref_ptr< osg::Uniform > &, rp);
|
||||
I_Method0(bool, valid);
|
||||
I_Method0(osg::Uniform *, get);
|
||||
I_Method0(const osg::Uniform *, get);
|
||||
I_Method0(osg::Uniform *, take);
|
||||
I_Method0(osg::Uniform *, release);
|
||||
I_ReadOnlyProperty(osg::Uniform *, );
|
||||
END_REFLECTOR
|
||||
|
||||
STD_MAP_REFLECTOR_WITH_TYPES(std::map< osg::StateAttribute::GLMode COMMA osg::StateAttribute::GLModeValue >, osg::StateAttribute::GLMode, osg::StateAttribute::Values);
|
||||
|
||||
Reference in New Issue
Block a user