Updated wrappers
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@@ -16,28 +16,36 @@
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#include <osg/StateAttribute>
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#include <osg/Viewport>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osg::Viewport)
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BaseType(osg::StateAttribute);
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Constructor0();
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Constructor4(IN, int, x, IN, int, y, IN, int, width, IN, int, height);
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ConstructorWithDefaults2(IN, const osg::Viewport &, vp, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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Method0(osg::StateAttribute::Type, getType);
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Method1(int, compare, IN, const osg::StateAttribute &, sa);
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Method4(void, setViewport, IN, int, x, IN, int, y, IN, int, width, IN, int, height);
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Method4(void, getViewport, IN, int &, x, IN, int &, y, IN, int &, width, IN, int &, height);
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Method0(int, x);
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Method0(int, y);
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Method0(int, width);
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Method0(int, height);
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Method0(bool, valid);
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Method0(float, aspectRatio);
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Method0(const osg::Matrix, computeWindowMatrix);
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Method1(void, apply, IN, osg::State &, state);
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ReadOnlyProperty(osg::StateAttribute::Type, Type);
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I_BaseType(osg::StateAttribute);
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I_Constructor0();
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I_Constructor4(IN, int, x, IN, int, y, IN, int, width, IN, int, height);
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I_ConstructorWithDefaults2(IN, const osg::Viewport &, vp, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method0(osg::StateAttribute::Type, getType);
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa);
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I_Method4(void, setViewport, IN, int, x, IN, int, y, IN, int, width, IN, int, height);
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I_Method4(void, getViewport, IN, int &, x, IN, int &, y, IN, int &, width, IN, int &, height);
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I_Method0(int, x);
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I_Method0(int, y);
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I_Method0(int, width);
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I_Method0(int, height);
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I_Method0(bool, valid);
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I_Method0(float, aspectRatio);
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I_Method0(const osg::Matrix, computeWindowMatrix);
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I_Method1(void, apply, IN, osg::State &, state);
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I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
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END_REFLECTOR
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