Updated wrappers
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@@ -15,32 +15,40 @@
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#include <osgFX/Effect>
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#include <osgFX/Technique>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osgFX::Effect::TechniqueSelection)
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EnumLabel(osgFX::Effect::AUTO_DETECT);
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I_EnumLabel(osgFX::Effect::AUTO_DETECT);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgFX::Effect)
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BaseType(osg::Group);
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Constructor0();
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ConstructorWithDefaults2(IN, const osgFX::Effect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, libraryName);
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Method0(const char *, className);
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Method0(const char *, effectName);
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Method0(const char *, effectDescription);
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Method0(const char *, effectAuthor);
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Method0(bool, getEnabled);
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Method1(void, setEnabled, IN, bool, v);
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Method0(void, setUpDemo);
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Method0(int, getNumTechniques);
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Method1(osgFX::Technique *, getTechnique, IN, int, i);
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Method1(const osgFX::Technique *, getTechnique, IN, int, i);
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Method0(int, getSelectedTechnique);
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MethodWithDefaults1(void, selectTechnique, IN, int, i, osgFX::Effect::AUTO_DETECT);
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Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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Method1(void, inherited_traverse, IN, osg::NodeVisitor &, nv);
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Property(bool, Enabled);
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ReadOnlyProperty(int, SelectedTechnique);
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ArrayProperty_G(osgFX::Technique *, Technique, Techniques, int, void);
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I_BaseType(osg::Group);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgFX::Effect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method0(const char *, effectName);
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I_Method0(const char *, effectDescription);
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I_Method0(const char *, effectAuthor);
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I_Method0(bool, getEnabled);
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I_Method1(void, setEnabled, IN, bool, v);
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I_Method0(void, setUpDemo);
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I_Method0(int, getNumTechniques);
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I_Method1(osgFX::Technique *, getTechnique, IN, int, i);
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I_Method1(const osgFX::Technique *, getTechnique, IN, int, i);
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I_Method0(int, getSelectedTechnique);
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I_MethodWithDefaults1(void, selectTechnique, IN, int, i, osgFX::Effect::AUTO_DETECT);
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
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I_Method1(void, inherited_traverse, IN, osg::NodeVisitor &, nv);
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I_Property(bool, Enabled);
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I_ReadOnlyProperty(int, SelectedTechnique);
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I_ArrayProperty_G(osgFX::Technique *, Technique, Techniques, int, void);
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END_REFLECTOR
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