Updated wrappers
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@@ -15,18 +15,24 @@
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#include <osgFX/Effect>
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#include <osgFX/Technique>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgFX::Technique)
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BaseType(osg::Referenced);
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Constructor0();
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Method0(const char *, techniqueName);
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Method0(const char *, techniqueDescription);
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Method1(void, getRequiredExtensions, IN, std::vector< std::string > &, x);
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Method1(bool, validate, IN, osg::State &, x);
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Method0(int, getNumPasses);
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Method1(osg::StateSet *, getPassStateSet, IN, int, i);
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Method1(const osg::StateSet *, getPassStateSet, IN, int, i);
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Method2(void, traverse, IN, osg::NodeVisitor &, nv, IN, osgFX::Effect *, fx);
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I_BaseType(osg::Referenced);
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I_Constructor0();
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I_Method0(const char *, techniqueName);
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I_Method0(const char *, techniqueDescription);
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I_Method1(void, getRequiredExtensions, IN, std::vector< std::string > &, x);
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I_Method1(bool, validate, IN, osg::State &, x);
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I_Method0(int, getNumPasses);
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I_Method1(osg::StateSet *, getPassStateSet, IN, int, i);
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I_Method1(const osg::StateSet *, getPassStateSet, IN, int, i);
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I_Method2(void, traverse, IN, osg::NodeVisitor &, nv, IN, osgFX::Effect *, fx);
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END_REFLECTOR
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STD_VECTOR_REFLECTOR(std::vector< std::string > &);
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