Updated wrappers
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@@ -16,31 +16,39 @@
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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BEGIN_VALUE_REFLECTOR(osgGA::AnimationPathManipulator)
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BaseType(osgGA::MatrixManipulator);
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ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0);
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Constructor1(IN, const std::string &, filename);
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Method0(const char *, className);
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Method1(void, setPrintOutTimingInfo, IN, bool, printOutTiminInfo);
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Method0(bool, getPrintOutTimingInfo);
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Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix);
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Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix);
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Method0(osg::Matrixd, getMatrix);
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Method0(osg::Matrixd, getInverseMatrix);
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Method1(void, setAnimationPath, IN, osg::AnimationPath *, animationPath);
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Method0(osg::AnimationPath *, getAnimationPath);
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Method0(const osg::AnimationPath *, getAnimationPath);
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Method0(bool, valid);
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Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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Method1(void, home, IN, double, currentTime);
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Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
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Property(osg::AnimationPath *, AnimationPath);
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WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
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WriteOnlyProperty(const osg::Matrixd &, ByMatrix);
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ReadOnlyProperty(osg::Matrixd, InverseMatrix);
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ReadOnlyProperty(osg::Matrixd, Matrix);
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Property(bool, PrintOutTimingInfo);
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator)
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I_BaseType(osgGA::MatrixManipulator);
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I_ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0);
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I_Constructor1(IN, const std::string &, filename);
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I_Method0(const char *, className);
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I_Method1(void, setPrintOutTimingInfo, IN, bool, printOutTiminInfo);
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I_Method0(bool, getPrintOutTimingInfo);
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I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix);
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I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix);
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I_Method0(osg::Matrixd, getMatrix);
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I_Method0(osg::Matrixd, getInverseMatrix);
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I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, animationPath);
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I_Method0(osg::AnimationPath *, getAnimationPath);
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I_Method0(const osg::AnimationPath *, getAnimationPath);
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I_Method0(bool, valid);
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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I_Method1(void, home, IN, double, currentTime);
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
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I_Property(osg::AnimationPath *, AnimationPath);
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I_WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
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I_WriteOnlyProperty(const osg::Matrixd &, ByMatrix);
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I_ReadOnlyProperty(osg::Matrixd, InverseMatrix);
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I_ReadOnlyProperty(osg::Matrixd, Matrix);
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I_Property(bool, PrintOutTimingInfo);
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END_REFLECTOR
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