Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -16,31 +16,39 @@
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
BEGIN_VALUE_REFLECTOR(osgGA::AnimationPathManipulator)
BaseType(osgGA::MatrixManipulator);
ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0);
Constructor1(IN, const std::string &, filename);
Method0(const char *, className);
Method1(void, setPrintOutTimingInfo, IN, bool, printOutTiminInfo);
Method0(bool, getPrintOutTimingInfo);
Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix);
Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix);
Method0(osg::Matrixd, getMatrix);
Method0(osg::Matrixd, getInverseMatrix);
Method1(void, setAnimationPath, IN, osg::AnimationPath *, animationPath);
Method0(osg::AnimationPath *, getAnimationPath);
Method0(const osg::AnimationPath *, getAnimationPath);
Method0(bool, valid);
Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
Method1(void, home, IN, double, currentTime);
Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
Property(osg::AnimationPath *, AnimationPath);
WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
WriteOnlyProperty(const osg::Matrixd &, ByMatrix);
ReadOnlyProperty(osg::Matrixd, InverseMatrix);
ReadOnlyProperty(osg::Matrixd, Matrix);
Property(bool, PrintOutTimingInfo);
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator)
I_BaseType(osgGA::MatrixManipulator);
I_ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0);
I_Constructor1(IN, const std::string &, filename);
I_Method0(const char *, className);
I_Method1(void, setPrintOutTimingInfo, IN, bool, printOutTiminInfo);
I_Method0(bool, getPrintOutTimingInfo);
I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix);
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix);
I_Method0(osg::Matrixd, getMatrix);
I_Method0(osg::Matrixd, getInverseMatrix);
I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, animationPath);
I_Method0(osg::AnimationPath *, getAnimationPath);
I_Method0(const osg::AnimationPath *, getAnimationPath);
I_Method0(bool, valid);
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
I_Method1(void, home, IN, double, currentTime);
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
I_Property(osg::AnimationPath *, AnimationPath);
I_WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
I_WriteOnlyProperty(const osg::Matrixd &, ByMatrix);
I_ReadOnlyProperty(osg::Matrixd, InverseMatrix);
I_ReadOnlyProperty(osg::Matrixd, Matrix);
I_Property(bool, PrintOutTimingInfo);
END_REFLECTOR