Updated wrappers
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@@ -23,44 +23,52 @@
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventAdapter > >, osgGA::EventVisitor::EventList);
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BEGIN_VALUE_REFLECTOR(osgGA::EventVisitor)
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BaseType(osg::NodeVisitor);
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Constructor0();
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Method1(void, setActionAdapter, IN, osgGA::GUIActionAdapter *, actionAdapter);
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Method0(osgGA::GUIActionAdapter *, getActionAdapter);
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Method0(const osgGA::GUIActionAdapter *, getActionAdapter);
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Method1(void, setEventList, IN, const osgGA::EventVisitor::EventList &, events);
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Method0(osgGA::EventVisitor::EventList &, getEventList);
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Method0(const osgGA::EventVisitor::EventList &, getEventList);
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Method1(void, addEvent, IN, osgGA::GUIEventAdapter *, event);
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Method1(void, removeEvent, IN, osgGA::GUIEventAdapter *, event);
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Method0(void, reset);
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Method1(void, apply, IN, osg::Node &, node);
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Method1(void, apply, IN, osg::Geode &, node);
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Method1(void, apply, IN, osg::Billboard &, node);
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Method1(void, apply, IN, osg::LightSource &, node);
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Method1(void, apply, IN, osg::Group &, node);
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Method1(void, apply, IN, osg::Transform &, node);
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Method1(void, apply, IN, osg::Projection &, node);
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Method1(void, apply, IN, osg::Switch &, node);
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Method1(void, apply, IN, osg::LOD &, node);
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Method1(void, apply, IN, osg::OccluderNode &, node);
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Property(osgGA::GUIActionAdapter *, ActionAdapter);
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Property(const osgGA::EventVisitor::EventList &, EventList);
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BEGIN_OBJECT_REFLECTOR(osgGA::EventVisitor)
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I_BaseType(osg::NodeVisitor);
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I_Constructor0();
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I_Method1(void, setActionAdapter, IN, osgGA::GUIActionAdapter *, actionAdapter);
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I_Method0(osgGA::GUIActionAdapter *, getActionAdapter);
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I_Method0(const osgGA::GUIActionAdapter *, getActionAdapter);
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I_Method1(void, setEventList, IN, const osgGA::EventVisitor::EventList &, events);
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I_Method0(osgGA::EventVisitor::EventList &, getEventList);
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I_Method0(const osgGA::EventVisitor::EventList &, getEventList);
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I_Method1(void, addEvent, IN, osgGA::GUIEventAdapter *, event);
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I_Method1(void, removeEvent, IN, osgGA::GUIEventAdapter *, event);
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I_Method0(void, reset);
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I_Method1(void, apply, IN, osg::Node &, node);
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I_Method1(void, apply, IN, osg::Geode &, node);
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I_Method1(void, apply, IN, osg::Billboard &, node);
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I_Method1(void, apply, IN, osg::LightSource &, node);
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I_Method1(void, apply, IN, osg::Group &, node);
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I_Method1(void, apply, IN, osg::Transform &, node);
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I_Method1(void, apply, IN, osg::Projection &, node);
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I_Method1(void, apply, IN, osg::Switch &, node);
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I_Method1(void, apply, IN, osg::LOD &, node);
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I_Method1(void, apply, IN, osg::OccluderNode &, node);
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I_Property(osgGA::GUIActionAdapter *, ActionAdapter);
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I_Property(const osgGA::EventVisitor::EventList &, EventList);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::GUIEventAdapter >)
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Constructor0();
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Constructor1(IN, osgGA::GUIEventAdapter *, t);
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Constructor1(IN, const osg::ref_ptr< osgGA::GUIEventAdapter > &, rp);
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Method0(bool, valid);
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Method0(osgGA::GUIEventAdapter *, get);
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Method0(const osgGA::GUIEventAdapter *, get);
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Method0(osgGA::GUIEventAdapter *, take);
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Method0(osgGA::GUIEventAdapter *, release);
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ReadOnlyProperty(osgGA::GUIEventAdapter *, );
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I_Constructor0();
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I_Constructor1(IN, osgGA::GUIEventAdapter *, t);
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I_Constructor1(IN, const osg::ref_ptr< osgGA::GUIEventAdapter > &, rp);
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I_Method0(bool, valid);
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I_Method0(osgGA::GUIEventAdapter *, get);
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I_Method0(const osgGA::GUIEventAdapter *, get);
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I_Method0(osgGA::GUIEventAdapter *, take);
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I_Method0(osgGA::GUIEventAdapter *, release);
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I_ReadOnlyProperty(osgGA::GUIEventAdapter *, );
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END_REFLECTOR
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STD_LIST_REFLECTOR(std::list< osg::ref_ptr< osgGA::GUIEventAdapter > >);
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