Updated wrappers

This commit is contained in:
Robert Osfield
2005-05-16 09:41:10 +00:00
parent 668aada787
commit 74bce0e410
244 changed files with 11323 additions and 9410 deletions

View File

@@ -23,44 +23,52 @@
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
TYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventAdapter > >, osgGA::EventVisitor::EventList);
BEGIN_VALUE_REFLECTOR(osgGA::EventVisitor)
BaseType(osg::NodeVisitor);
Constructor0();
Method1(void, setActionAdapter, IN, osgGA::GUIActionAdapter *, actionAdapter);
Method0(osgGA::GUIActionAdapter *, getActionAdapter);
Method0(const osgGA::GUIActionAdapter *, getActionAdapter);
Method1(void, setEventList, IN, const osgGA::EventVisitor::EventList &, events);
Method0(osgGA::EventVisitor::EventList &, getEventList);
Method0(const osgGA::EventVisitor::EventList &, getEventList);
Method1(void, addEvent, IN, osgGA::GUIEventAdapter *, event);
Method1(void, removeEvent, IN, osgGA::GUIEventAdapter *, event);
Method0(void, reset);
Method1(void, apply, IN, osg::Node &, node);
Method1(void, apply, IN, osg::Geode &, node);
Method1(void, apply, IN, osg::Billboard &, node);
Method1(void, apply, IN, osg::LightSource &, node);
Method1(void, apply, IN, osg::Group &, node);
Method1(void, apply, IN, osg::Transform &, node);
Method1(void, apply, IN, osg::Projection &, node);
Method1(void, apply, IN, osg::Switch &, node);
Method1(void, apply, IN, osg::LOD &, node);
Method1(void, apply, IN, osg::OccluderNode &, node);
Property(osgGA::GUIActionAdapter *, ActionAdapter);
Property(const osgGA::EventVisitor::EventList &, EventList);
BEGIN_OBJECT_REFLECTOR(osgGA::EventVisitor)
I_BaseType(osg::NodeVisitor);
I_Constructor0();
I_Method1(void, setActionAdapter, IN, osgGA::GUIActionAdapter *, actionAdapter);
I_Method0(osgGA::GUIActionAdapter *, getActionAdapter);
I_Method0(const osgGA::GUIActionAdapter *, getActionAdapter);
I_Method1(void, setEventList, IN, const osgGA::EventVisitor::EventList &, events);
I_Method0(osgGA::EventVisitor::EventList &, getEventList);
I_Method0(const osgGA::EventVisitor::EventList &, getEventList);
I_Method1(void, addEvent, IN, osgGA::GUIEventAdapter *, event);
I_Method1(void, removeEvent, IN, osgGA::GUIEventAdapter *, event);
I_Method0(void, reset);
I_Method1(void, apply, IN, osg::Node &, node);
I_Method1(void, apply, IN, osg::Geode &, node);
I_Method1(void, apply, IN, osg::Billboard &, node);
I_Method1(void, apply, IN, osg::LightSource &, node);
I_Method1(void, apply, IN, osg::Group &, node);
I_Method1(void, apply, IN, osg::Transform &, node);
I_Method1(void, apply, IN, osg::Projection &, node);
I_Method1(void, apply, IN, osg::Switch &, node);
I_Method1(void, apply, IN, osg::LOD &, node);
I_Method1(void, apply, IN, osg::OccluderNode &, node);
I_Property(osgGA::GUIActionAdapter *, ActionAdapter);
I_Property(const osgGA::EventVisitor::EventList &, EventList);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::GUIEventAdapter >)
Constructor0();
Constructor1(IN, osgGA::GUIEventAdapter *, t);
Constructor1(IN, const osg::ref_ptr< osgGA::GUIEventAdapter > &, rp);
Method0(bool, valid);
Method0(osgGA::GUIEventAdapter *, get);
Method0(const osgGA::GUIEventAdapter *, get);
Method0(osgGA::GUIEventAdapter *, take);
Method0(osgGA::GUIEventAdapter *, release);
ReadOnlyProperty(osgGA::GUIEventAdapter *, );
I_Constructor0();
I_Constructor1(IN, osgGA::GUIEventAdapter *, t);
I_Constructor1(IN, const osg::ref_ptr< osgGA::GUIEventAdapter > &, rp);
I_Method0(bool, valid);
I_Method0(osgGA::GUIEventAdapter *, get);
I_Method0(const osgGA::GUIEventAdapter *, get);
I_Method0(osgGA::GUIEventAdapter *, take);
I_Method0(osgGA::GUIEventAdapter *, release);
I_ReadOnlyProperty(osgGA::GUIEventAdapter *, );
END_REFLECTOR
STD_LIST_REFLECTOR(std::list< osg::ref_ptr< osgGA::GUIEventAdapter > >);