Updated wrappers
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@@ -16,16 +16,24 @@
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#include <osgGA/GUIEventHandlerVisitor>
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#include <osgGA/StateSetManipulator>
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BEGIN_VALUE_REFLECTOR(osgGA::StateSetManipulator)
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BaseType(osgGA::GUIEventHandler);
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Constructor0();
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Method0(const char *, className);
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Method1(void, setStateSet, IN, osg::StateSet *, x);
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Method0(osg::StateSet *, getStateSet);
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Method0(const osg::StateSet *, getStateSet);
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Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, x);
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Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
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Property(osg::StateSet *, StateSet);
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgGA::StateSetManipulator)
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I_BaseType(osgGA::GUIEventHandler);
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I_Constructor0();
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I_Method0(const char *, className);
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I_Method1(void, setStateSet, IN, osg::StateSet *, x);
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I_Method0(osg::StateSet *, getStateSet);
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I_Method0(const osg::StateSet *, getStateSet);
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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I_Method1(void, accept, IN, osgGA::GUIEventHandlerVisitor &, x);
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
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I_Property(osg::StateSet *, StateSet);
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END_REFLECTOR
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